Difference between revisions of "Warlock Magery"

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(Magery in Jeweled Amber)
(Magery in Jeweled Amber)
 
(30 intermediate revisions by the same user not shown)
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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 +
 +
 +
*Coming soon,Warlock Illusionists & Clerics.
 +
*Coming soon-AD&D Magic Spells and Spell Law Spells.
  
 
==Magery in Jeweled Amber==
 
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
+
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
  
 
Magical Spell Progression
 
Magical Spell Progression
 +
*1 Pip-10th Level
 +
**6,4,3,2,2,1
 +
*2 Pip-20th Level
 +
**11,7,6,5,3,3,2,1
 +
*3 Pips-30th Level
 +
**16,10,8,7,5,5,3,2,1
 +
*4 Pips-40th Level
 +
**21,15,13,11,7,7,5,3,2,2
 +
*5 Pips-50th Level
 +
**26,21,17,13,11,11,8,6,4,2,1
 +
*6 pips -60th level
 +
**32,25,22,17,14,14,11,9,7,5,3,1
  
 +
==First, Second & Third Level Spells==
 +
{| class="wikitable"
 +
|-
 +
! First Level
 +
! Second Level
 +
! Second Level
 +
! Third Level
 +
! Third Level
 +
! Third Level
 +
|-
 +
| Activate Wand
 +
| Activate staff (1 type)
 +
| Measure (Complex/Simple)
 +
| Row 1, Cell 4
 +
| Lightning Bolt
 +
| Protection, 1” Radius
 +
|-
 +
| Blaze
 +
| Aurora (Light Wall)
 +
| Mini Strength
 +
| Ball Lightning
 +
| Lightning Dart
 +
| Protection/Normal Missiles
 +
|-
 +
| Charm Animal Class
 +
| Parachute
 +
| row 3, cell 3
 +
| Ball of Fire
 +
| Magic Analysis
 +
|Rope Trick
 +
|-
 +
| Charm Animal (specific type)
 +
| Awaken
 +
| Phantasmal Spell
 +
| Clairaudience
 +
| Magic Mouth
 +
| Speed
 +
|-
 +
| Charm Person/Specific Intelligent Race
 +
| Continual Light
 +
| Photographic Memory
 +
| Clairvoyance
 +
| Maxi-Ball
 +
|Water Breathing
 +
|-
 +
| Detect (Complex)
 +
| Create Sound
 +
| Protection/Insects
 +
| Charm Undead
 +
| Maxi-Sleep
 +
| Web
  
 +
|-
 +
| Detect (Simple)
 +
| Darkness
 +
| See Invisible
 +
| Cold Cone
 +
| Measure (Concealed)
 +
| Whirlwind
 +
|-
 +
| Hold Portal
 +
| Deodorant
 +
| Silence, 3” Radius
 +
| Continual Darkness
 +
| Measure (Mental)
 +
| Wizard Light
 +
|-
 +
| Individual Silence
 +
| Detect (Concealed or Mental)
 +
| Speak Languages
 +
| Dark Cone
 +
| Mental Static
 +
|-
 +
| Light
 +
| ESP
 +
| Speak with Animals
 +
| Darkwall
 +
| Micro-Magic Missile
 +
|-
 +
| Match (light fire)
 +
| Extinguish Fire
 +
| St. Elmo’s Fire
 +
| Dispel Magic
 +
| Micro-Magic Missiles
 +
|-
 +
| Muscle Spasm
 +
| Fireworks
 +
| Super Sleep
 +
| Double Protection
 +
| Micro-Super Sleep
 +
|-
 +
| Protection
 +
| Flaming
 +
| Torch
 +
| Fire Ball
 +
| Micro-Phantasm
 +
|-
 +
| Read Languages
 +
| Flash
 +
| Wind
 +
| Fire Dart
 +
| Midi-Strength
 +
|-
 +
| Read Magic
 +
| Freeze Water
 +
| Wizard Lock
 +
| Flame
 +
| Mini-Ball
 +
|-
 +
| Silence, 1” Radius
 +
| Gliding
 +
|
 +
| Fly
 +
| Mini-Bolt
 +
|-
 +
| Sleep
 +
| Hallucination
 +
|
 +
| Heat Cone
 +
| Mini-Cold Cone
 +
|-
 +
| Sound Amplification
 +
| Invisibility
 +
|
 +
| Hold Person
 +
| Mini-Heat Cone
 +
|-
 +
| Spark (Electric Match)
 +
| Knock
 +
|
 +
| Illusion
 +
| Mini-Wide Cold Cone
 +
|-
 +
| Super Match
 +
| Levitate
 +
|
 +
| Infravision
 +
| Mini-Wide Heat Cone
 +
|-
 +
| Telescope
 +
| Locate Object
 +
|
 +
| Invisibility, 1” Radius
 +
| Mirror Image
 +
|-
 +
| Ventriloquism
 +
| Magic Missile
 +
|
 +
| Light Beam
 +
| Projected Mini-Strength
 +
|-
 +
|}
  
 +
==Fourth Level Spells==
  
 +
{| class="wikitable"
 +
|-
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fifth Level
 +
|-
 +
| Acid Resistance
 +
| Fire Wall
 +
| Maxi-Heat Cone
 +
| Projected Midi Strength
 +
| Poison Resistance
 +
|
 +
|-
 +
| Activate Any Staff
 +
| Gaseous Form
 +
| Mega-Ball
 +
| Maxi-Heat Cone
 +
| Polymorph Self
 +
|
 +
|-
 +
| Animal Control
 +
| Giant Strength
 +
| Mega-Sleep
 +
| Mega-Ball
 +
| Projected Midi Strength
 +
|
 +
|-
 +
| Area Darkness
 +
| Growth of Plants
 +
| Micro-Ball
 +
| Mega-Sleep
 +
| Protection/Missiles
 +
|
 +
|-
 +
| Charm Monster
 +
| Hallucinatory Terrain
 +
| Micro-Maxi Sleep
 +
| Micro-Ball
 +
| Remove Curse
 +
|
 +
|-
 +
| Clumsiness
 +
| Haste (3” × 3” or 2” × 4”)
 +
| Mini-Paralysis Cone
 +
| Micro-Maxi Sleep
 +
| Slow
 +
|
 +
|-
 +
| Cold Beam, 12”
 +
| Healing (1 Point/Turn)
 +
| Mini-Wide Paralysis Cone
 +
| Mini-Paralysis Cone
 +
| Strength Multiply (×1-4)
 +
|
 +
|-
 +
| Cold Resistance
 +
| Heat Beam, 12”
 +
| One-Way Darkness
 +
| Mini-Wide Paralysis Cone
 +
| Telepathy
 +
|
 +
|-
 +
| Confusion
 +
| Ice Wall
 +
| Paralysis Cone
 +
| One-Way Darkness
 +
| Vertigo
 +
|
 +
|-
 +
| Delusion
 +
| Immobilization
 +
| Percentile Negation
 +
| Paralysis Cone
 +
| Wall Of Thorns
 +
|
 +
|-
 +
| Dimension Door
 +
| Immobilize
 +
| Personal Force Field
 +
| Percentile Negation
 +
| Wide Cold Cone
 +
|
 +
|-
 +
| Electric Micro-Ball
 +
| Lightning Resistance
 +
| Personal Paralysis
 +
| Wide Dark Cone
 +
| Wide Heat Cone
 +
|
 +
|-
 +
| Electric Mini-Ball
 +
| Massmorph
 +
| Plant Control
 +
| Personal Force Field
 +
| Wizard Eye
 +
|
 +
|-
 +
| Fear Cone
 +
| Maxi-Cold Cone
 +
| Poison Resistance
 +
| Personal Paralysis
 +
| X-Ray Vision
 +
|
 +
|-
 +
| Fire Resistance
 +
| Maxi-Dark Cone
 +
| Polymorph Self
 +
| Plant Control
 +
|
 +
|
 +
|}
  
  
Spell Name First Level
+
==Fifth Level==
Activate Wand
 
Blaze
 
Charm Animal Class
 
Charm Animal (specific type)
 
Charm Person/Specific Intelligent Race
 
Detect (Complex)
 
Detect (Simple)
 
Hold Portal
 
Individual Silence
 
Light
 
Match (light fire)
 
Muscle Spasm
 
Protection
 
Read Languages
 
Read Magic
 
Silence, 1” Radius
 
Sleep
 
Sound Amplification
 
Spark (Electric Match)
 
Super Match
 
Telescope
 
Ventriloquism
 
 
 
 
 
Spell Name Second Level
 
Activate staff (1 type)
 
Aurora (Light Wall)
 
Awaken
 
Continual Light
 
Create Sound
 
Darkness
 
Deodorant
 
Detect (Concealed or Mental)
 
ESP
 
Extinguish Fire
 
Fireworks
 
Flaming
 
Flash
 
Freeze Water
 
Gliding
 
Hallucination
 
Invisibility
 
Knock
 
Levitate
 
Locate Object
 
Magic Missile
 
Measure (Complex/Simple)
 
Mini Strength
 
Parachute
 
Phantasmal Spell
 
Photographic Memory
 
Protection/Insects
 
See Invisible
 
Silence, 3” Radius
 
Speak Languages
 
Speak with Animals
 
St. Elmo’s Fire
 
Super Sleep
 
Torch
 
Wind
 
Wizard Lock
 
  
Spell Name Third Level
+
{| class="wikitable"
Ball Lightning
+
|-
Ball of Fire
+
! Fifth Level
Clairaudience
+
! Fifth Level
Clairvoyance
+
! Fifth Level
Charm Undead
+
! Fifth Level
Cold Cone
+
|-
Continual Darkness
+
|Air Walking|
Dark Cone
+
|Animate Dead
Darkwall
+
|Blindness
Dispel Magic
+
|Broadfield Hallucination
Double Protection
+
|-
Fire Ball
+
|Charm Being
Fire Dart
+
|Cloudkill
Flame
+
|Cold Cone, 12”
Fly
+
|Conjure Elemental
Heat Cone
+
|-
Hold Person
+
|Crimson Bands
Illusion
+
|Dark Cone, 12”
Infravision
+
|Detection Jamming
Invisibility, 1” Radius
+
|Diminish Others
Light Beam
+
|-
Lightning Bolt
+
|Dragon Control
Lightning Dart
+
|Energy Bolt
Magic Analysis
+
|Energy Cone
Magic Mouth
+
|Energy Dart
Maxi-Ball
+
|-
Maxi-Sleep
+
|Energy Resistance
Measure (Concealed)
+
|Extension
Measure (Mental)
+
|Feeblemind
Mental Static
+
|Flame, 12”
Micro-Magic Missile
+
|-
Micro-Magic Missiles
+
|Giant Control
Micro-Super Sleep
+
|Growth of Animals
Micro-Phantasm
+
|Heat Cone, 12”
Midi-Strength
+
|Hold Monster
Mini-Ball
+
|-
Mini-Bolt
+
|Human Control
Mini-Cold Cone
+
|Ice Storm
Mini-Heat Cone
+
|Iron Wall
Mini-Wide Cold Cone
+
|Locate Person
Mini-Wide Heat Cone
+
|-
Mirror Image
+
|Macro-Ball
Projected Mini-Strength
+
|Macro-Sleep
Protection, 1” Radius
+
|Mass Invisibility
Protection/Normal Missiles
+
|Maxi-Paralysis Cone
Rope Trick
+
|-
Speed
+
|Maze
Water Breathing
+
|Micro-Cold Beam
Web
+
|Micro-Heat Beam
Whirlwind
+
|Micro-Immobilization
Wizard Light
+
|-
 +
|Micro-Personal Paralysis
 +
|Mini-Energy Bolt
 +
|Mini-Energy Cone
 +
|Mini-Wide Energy Cone
 +
|-
 +
|Paralysis Cone, 12”
 +
|Passwall
 +
|Pathfinding
 +
|Personal Wizard Lock
 +
|-
 +
|Polymorph Others
 +
|Projected Clairaudience
 +
|Projected Clairvoyance
 +
|Projected strength ×1-4
 +
|-
 +
|Recharge
 +
|Scroll Lock
 +
|Silver Magnet
 +
|Speak With Dead
 +
|-
 +
|Stonewall
 +
|Super Strength (×1-5)
 +
|Telekinesis
 +
|Teleport
 +
|-
 +
|Transmute Iron To Lead
 +
|Transmute Rock To Mud
 +
|Undead Control
 +
|Variable Ball
 +
|-
 +
|Variable Bolt
 +
|Variable Cold Cone
 +
|Variable Heat Cone
 +
|Vortex
 +
|-
 +
|Weakness
 +
|Wide Paralysis Cone
 +
|}
  
Spell Name Fourth Level
+
==Sixth Level Spells==
Acid Resistance
+
{| class="wikitable"
Activate Any Staff
+
|-
Animal Control
+
! Sixth Level
Area Darkness
+
! Sixth Level
Charm Monster
+
! Sixth Level
Clumsiness
+
! Sixth Level
Cold Beam, 12”
+
! Sixth Level
Cold Resistance
+
|-
Confusion
+
|Acid Protection
Delusion
+
|Air Wall
Dimension Door
+
|Animate Object
Electric Micro-Ball
+
|Anti-Magic Shell
Electric Mini-Ball
+
|Area Muscle Spasm
Fear Cone
+
|-
Fire Resistance
+
|Astral Eye
Fire Wall
+
|Bomb
Gaseous Form
+
|Cold Pellet
Giant Strength
+
|Cold Protection
Growth of Plants
+
|Control Weather
Hallucinatory Terrain
+
|-
Haste (3” × 3” or 2” × 4”)
+
|Daemon Control
Healing (1 Point/Turn)
+
|Death
Heat Beam, 12”
+
|Disintegrate
Ice Wall
+
|Double-Size Dimension Door
Immobilization
+
|Energy Cone, 12”
Immobilize
+
|-
Lightning Resistance
+
|Energy Micro-Ball
Massmorph
+
|Fire Protection
Maxi-Cold Cone
+
|Geas
Maxi-Dark Cone
+
|Homing Ball Lightning
Maxi-Heat Cone
+
|Homing Ball Of Fire
Mega-Ball
+
|-
Mega-Sleep
+
|Impact Resistance
Micro-Ball
+
|Indetectability
Micro-Maxi Sleep
+
|Individual Death
Mini-Paralysis Cone
+
|Invisible Stalker
Mini-Wide Paralysis Cone
+
|Lead Wall
One-Way Darkness
+
|-
Paralysis Cone
+
|Lightning Bolt, 12”
Percentile Negation
+
|Lightning Protection
Personal Force Field
+
|Locate Monster
Personal Paralysis
+
|Lower Water
Plant Control
+
|Maxi-Energy Cone
Poison Resistance
+
|-
Polymorph Self
+
|Maxi-Strength (1-100)
Projected Midi Strength
+
|Mega-Cold Cone
Protection/Missiles
+
|Mega-Dark Cone
Remove Curse
+
|Mega-Heat Cone
Slow
+
|Micro-Feeblemind
Strength Multiply (×1-4)
+
|-
Telepathy
+
|Mini-Bomb
Vertigo
+
|Mini-Stone Cone
Wall Of Thorns
+
|Mini-Wide Stone Cone
Wide Cold Cone
+
|Mirror Wall
Wide Dark Cone
+
|Monster Control
Wide Heat Cone
+
|-
Wizard Eye
+
|Monstrous Plant Control
X-Ray Vision
+
|Move Earth
 +
|Negation
 +
|Part Water
 +
|Passenger Teleportation
 +
|-
 +
|Poison Gas
 +
|Poison Protection
 +
|Projected Image
 +
|Projected Super-Strength
 +
|Protection/Magic Missiles
 +
|-
 +
|Reflect Detection By Implement
 +
|Reincarnation
 +
|Smiting
 +
|Stone Cone
 +
|Stone to Flesh
 +
|-
 +
|Summoning
 +
|Super Fire Ball (4” Radius)
 +
|Super Polymorph Self
 +
|Sustained Dimension Door
 +
|Time Delay
 +
|-
 +
|Ultra Sleep
 +
|Wide Energy Cone
 +
|Wizard Wind
 +
|}
  
Spell Name Fifth Level
+
==Seventh & Eighth Level Spells==
Air Walking
+
{| class="wikitable"
Animate Dead
+
|-
Blindness
+
! Seventh Level
Broadfield Hallucination
+
! Seventh Level
Charm Being
+
! seventh Level
Cloudkill
+
! Seventh Level
Cold Cone, 12”
+
|-
Conjure Elemental
+
|Activate Magic
Crimson Bands
+
|Area Feeblemind
Dark Cone, 12”
+
|Area Weakness
Detection Jamming
+
|Castle Protection
Diminish Others
+
|-
Dragon Control
+
|Communication
Energy Bolt
+
|Detect Polymorph
Energy Cone
+
|Disintegrate Magic Metal
Energy Dart
+
|Energy Bolt, 12”
Energy Resistance
+
|-
Extension
+
|Hellfire
Feeblemind
+
|Hold Being
Flame, 12”
+
|Homing Electric Microball
Giant Control
+
|Homing Microball
Growth of Animals
+
|-
Heat Cone, 12”
+
|Illusion, 5-Sense
Hold Monster
+
|Laser
Human Control
+
|Mass Charm
Ice Storm
+
|Mega-Energy Cone
Iron Wall
+
|-
Locate Person
+
|Micro-Bomb
Macro-Ball
+
|Micro-Cold Pellet
Macro-Sleep
+
|Mind Blank
Mass Invisibility
+
|Picket Ball Lightning
Maxi-Paralysis Cone
+
|-
Maze
+
|Picket Ball Of Fire
Micro-Cold Beam
+
|Polymorph Object
Micro-Heat Beam
+
|Pressor Cone
Micro-Immobilization
+
|Projected Anti-Magic Shell
Micro-Personal Paralysis
+
|-
Mini-Energy Bolt
+
|Protection/Normal Weapons
Mini-Energy Cone
+
|Reflector
Mini-Wide Energy Cone
+
|Returning|Reverse Gravity
Paralysis Cone, 12”
+
|Shielding
Passwall
+
|-
Pathfinding
+
|Sleep, 12” Radius
Personal Wizard Lock
+
|Super Charm
Polymorph Others
+
|Summon Demon
Projected Clairaudience
+
|Temporary Teleportal
Projected Clairvoyance
+
|-
Projected strength ×1-4
+
|Variable 12” Lightning Bolt
Recharge
+
|Variable 12” Cold Cone
Scroll Lock
+
|Variable Death Cone
Silver Magnet
+
|Variable 12” Heat Cone
Speak With Dead
+
|-
Stonewall
+
|View Past
Super Strength (×1-5)
+
|}
Telekinesis
 
Teleport
 
Transmute Iron To Lead
 
Transmute Rock To Mud
 
Undead Control
 
Variable Ball
 
Variable Bolt
 
Variable Cold Cone
 
Variable Heat Cone
 
Vortex
 
Weakness
 
Wide Paralysis Cone
 
  
Spell Name Sixth Level
+
{| class="wikitable"
Acid Protection
+
|-
Air Wall
+
! Eighth Level
Animate Object
+
! Eighth Level
Anti-Magic Shell
+
! Eighth Level
Area Muscle Spasm
+
! Eighth Level
Astral Eye
+
! Eighth Level
Bomb
+
|-
Cold Pellet
+
|Activate Detectors
Cold Protection
+
|Air Jet
Control Weather
+
|Double Phasing
Daemon Control
+
|Double Ranging
Death
+
|Homing Energy Microball
Disintegrate
+
|-
Double-Size Dimension Door
+
|Homing Picket Ball Lightning
Energy Cone, 12”
+
|Homing Picket Ball Of Fire
Energy Micro-Ball
+
|Macro Bomb
Fire Protection
+
|Macro Cold Cone
Geas
+
|Macro Heat Cone
Homing Ball Lightning
+
|-
Homing Ball Of Fire
+
|Magic-Damping Field
Impact Resistance
+
|Major Extension
Indetectability
+
|Permanent Dimension Door
Individual Death
+
|Permanent Passwall
Invisible Stalker
+
|Power Word
Lead Wall
+
|-
Lightning Bolt, 12”
+
|Reflector Wall
Lightning Protection
+
|Scroll Knock
Locate Monster
+
|Shaped Vari-Ball
Lower Water
+
|Shaped Vari-Bolt
Maxi-Energy Cone
+
|Summon Person
Maxi-Strength (1-100)
+
|-
Mega-Cold Cone
+
|Symbol
Mega-Dark Cone
+
|Variable 4” Ball
Mega-Heat Cone
+
|Variable Bomb
Micro-Feeblemind
+
|Water Jet
Mini-Bomb
+
|
Mini-Stone Cone
+
|}
Mini-Wide Stone Cone
 
Mirror Wall
 
Monster Control
 
Monstrous Plant Control
 
Move Earth
 
Negation
 
Part Water
 
Passenger Teleportation
 
Poison Gas
 
Poison Protection
 
Projected Image
 
Projected Super-Strength
 
Protection/Magic Missiles
 
Reflect Detection By Implement
 
Reincarnation
 
Smiting
 
Stone Cone
 
Stone to Flesh
 
Summoning
 
Super Fire Ball (4” Radius)
 
Super Polymorph Self
 
Sustained Dimension Door
 
Time Delay
 
Ultra Sleep
 
Wide Energy Cone
 
Wizard Wind
 
  
Spell Name Seventh Level
+
==Ninth Level and Above Spells==
Activate Magic
 
Area Feeblemind
 
Area Weakness
 
Castle Protection
 
Communication
 
Detect Polymorph
 
Disintegrate Magic Metal
 
Energy Bolt, 12”
 
Hellfire
 
Hold Being
 
Homing Electric Microball
 
Homing Microball
 
Illusion, 5-Sense
 
Laser
 
Mass Charm
 
Mega-Energy Cone
 
Micro-Bomb
 
Micro-Cold Pellet
 
Mind Blank
 
Picket Ball Lightning
 
Picket Ball Of Fire
 
Polymorph Object
 
Pressor Cone
 
Projected Anti-Magic Shell
 
Protection/Normal Weapons
 
Reflector
 
Returning
 
Reverse Gravity
 
Shielding
 
Sleep, 12” Radius
 
Super Charm
 
Summon Demon
 
Temporary Teleportal
 
Variable 12” Lightning Bolt
 
Variable 12” Cold Cone
 
Variable Death Cone
 
Variable 12” Heat Cone
 
View Past
 
  
Spell Name Eight Level
+
These exist but lets not worry about them.  They are either deeply in storage or lost to history
Activate Detectors
 
Air Jet
 
Double Phasing
 
Double Ranging
 
Homing Energy Microball
 
Homing Picket Ball Lightning
 
Homing Picket Ball Of Fire
 
Macro Bomb
 
Macro Cold Cone
 
Macro Heat Cone
 
Magic-Damping Field
 
Major Extension
 
Permanent Dimension Door
 
Permanent Passwall
 
Power Word
 
Reflector Wall
 
Scroll Knock
 
Shaped Vari-Ball
 
Shaped Vari-Bolt
 
Summon Person
 
Symbol
 
Variable 4” Ball
 
Variable Bomb
 
Water Jet
 
  
 
==Warlock==
 
==Warlock==
Line 392: Line 577:
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 +
 +
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 +
632 Folkerth st, Sidney, Ohio, 65345
 +
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 07:44, 24 March 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. Complete warlock.jpg[[1]] Warlocks tower danmc.jpg [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

Warlock menagerie.jpg[[3]]