Difference between revisions of "Warlock Magery"

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(Magery in Jeweled Amber)
(Magery in Jeweled Amber)
 
(27 intermediate revisions by the same user not shown)
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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 +
 +
 +
*Coming soon,Warlock Illusionists & Clerics.
 +
*Coming soon-AD&D Magic Spells and Spell Law Spells.
  
 
==Magery in Jeweled Amber==
 
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
+
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
  
 
Magical Spell Progression
 
Magical Spell Progression
 +
*1 Pip-10th Level
 +
**6,4,3,2,2,1
 +
*2 Pip-20th Level
 +
**11,7,6,5,3,3,2,1
 +
*3 Pips-30th Level
 +
**16,10,8,7,5,5,3,2,1
 +
*4 Pips-40th Level
 +
**21,15,13,11,7,7,5,3,2,2
 +
*5 Pips-50th Level
 +
**26,21,17,13,11,11,8,6,4,2,1
 +
*6 pips -60th level
 +
**32,25,22,17,14,14,11,9,7,5,3,1
  
 
+
==First, Second & Third Level Spells==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! First Level
 
! First Level
 
! Second Level
 
! Second Level
 +
! Second Level
 +
! Third Level
 +
! Third Level
 
! Third Level
 
! Third Level
! Fourth Level
 
! Fifth Level
 
 
|-
 
|-
| row 1, cell 1Activate Wand
+
| Activate Wand
| row 1, cell 2Blaze
+
| Activate staff (1 type)
| row 1, cell 3Charm Animal Class
+
| Measure (Complex/Simple)
 
| Row 1, Cell 4
 
| Row 1, Cell 4
| Row 1, Cell 5
+
| Lightning Bolt
 +
| Protection, 1” Radius
 +
|-
 +
| Blaze
 +
| Aurora (Light Wall)
 +
| Mini Strength
 +
| Ball Lightning
 +
| Lightning Dart
 +
| Protection/Normal Missiles
 +
|-
 +
| Charm Animal Class
 +
| Parachute
 +
| row 3, cell 3
 +
| Ball of Fire
 +
| Magic Analysis
 +
|Rope Trick
 +
|-
 +
| Charm Animal (specific type)
 +
| Awaken
 +
| Phantasmal Spell
 +
| Clairaudience
 +
| Magic Mouth
 +
| Speed
 +
|-
 +
| Charm Person/Specific Intelligent Race
 +
| Continual Light
 +
| Photographic Memory
 +
| Clairvoyance
 +
| Maxi-Ball
 +
|Water Breathing
 +
|-
 +
| Detect (Complex)
 +
| Create Sound
 +
| Protection/Insects
 +
| Charm Undead
 +
| Maxi-Sleep
 +
| Web
 +
 
 +
|-
 +
| Detect (Simple)
 +
| Darkness
 +
| See Invisible
 +
| Cold Cone
 +
| Measure (Concealed)
 +
| Whirlwind
 +
|-
 +
| Hold Portal
 +
| Deodorant
 +
| Silence, 3” Radius
 +
| Continual Darkness
 +
| Measure (Mental)
 +
| Wizard Light
 +
|-
 +
| Individual Silence
 +
| Detect (Concealed or Mental)
 +
| Speak Languages
 +
| Dark Cone
 +
| Mental Static
 +
|-
 +
| Light
 +
| ESP
 +
| Speak with Animals
 +
| Darkwall
 +
| Micro-Magic Missile
 +
|-
 +
| Match (light fire)
 +
| Extinguish Fire
 +
| St. Elmo’s Fire
 +
| Dispel Magic
 +
| Micro-Magic Missiles
 +
|-
 +
| Muscle Spasm
 +
| Fireworks
 +
| Super Sleep
 +
| Double Protection
 +
| Micro-Super Sleep
 +
|-
 +
| Protection
 +
| Flaming
 +
| Torch
 +
| Fire Ball
 +
| Micro-Phantasm
 +
|-
 +
| Read Languages
 +
| Flash
 +
| Wind
 +
| Fire Dart
 +
| Midi-Strength
 +
|-
 +
| Read Magic
 +
| Freeze Water
 +
| Wizard Lock
 +
| Flame
 +
| Mini-Ball
 +
|-
 +
| Silence, 1” Radius
 +
| Gliding
 +
|
 +
| Fly
 +
| Mini-Bolt
 +
|-
 +
| Sleep
 +
| Hallucination
 +
|
 +
| Heat Cone
 +
| Mini-Cold Cone
 +
|-
 +
| Sound Amplification
 +
| Invisibility
 +
|
 +
| Hold Person
 +
| Mini-Heat Cone
 +
|-
 +
| Spark (Electric Match)
 +
| Knock
 +
|
 +
| Illusion
 +
| Mini-Wide Cold Cone
 +
|-
 +
| Super Match
 +
| Levitate
 +
|
 +
| Infravision
 +
| Mini-Wide Heat Cone
 +
|-
 +
| Telescope
 +
| Locate Object
 +
|
 +
| Invisibility, 1” Radius
 +
| Mirror Image
 +
|-
 +
| Ventriloquism
 +
| Magic Missile
 +
|
 +
| Light Beam
 +
| Projected Mini-Strength
 
|-
 
|-
| row 2, cell 1
 
| row 2, cell 2
 
| row 2, cell 3
 
 
|}
 
|}
  
 +
==Fourth Level Spells==
  
 +
{| class="wikitable"
 +
|-
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fourth Level
 +
! Fifth Level
 +
|-
 +
| Acid Resistance
 +
| Fire Wall
 +
| Maxi-Heat Cone
 +
| Projected Midi Strength
 +
| Poison Resistance
 +
|
 +
|-
 +
| Activate Any Staff
 +
| Gaseous Form
 +
| Mega-Ball
 +
| Maxi-Heat Cone
 +
| Polymorph Self
 +
|
 +
|-
 +
| Animal Control
 +
| Giant Strength
 +
| Mega-Sleep
 +
| Mega-Ball
 +
| Projected Midi Strength
 +
|
 +
|-
 +
| Area Darkness
 +
| Growth of Plants
 +
| Micro-Ball
 +
| Mega-Sleep
 +
| Protection/Missiles
 +
|
 +
|-
 +
| Charm Monster
 +
| Hallucinatory Terrain
 +
| Micro-Maxi Sleep
 +
| Micro-Ball
 +
| Remove Curse
 +
|
 +
|-
 +
| Clumsiness
 +
| Haste (3” × 3” or 2” × 4”)
 +
| Mini-Paralysis Cone
 +
| Micro-Maxi Sleep
 +
| Slow
 +
|
 +
|-
 +
| Cold Beam, 12”
 +
| Healing (1 Point/Turn)
 +
| Mini-Wide Paralysis Cone
 +
| Mini-Paralysis Cone
 +
| Strength Multiply (×1-4)
 +
|
 +
|-
 +
| Cold Resistance
 +
| Heat Beam, 12”
 +
| One-Way Darkness
 +
| Mini-Wide Paralysis Cone
 +
| Telepathy
 +
|
 +
|-
 +
| Confusion
 +
| Ice Wall
 +
| Paralysis Cone
 +
| One-Way Darkness
 +
| Vertigo
 +
|
 +
|-
 +
| Delusion
 +
| Immobilization
 +
| Percentile Negation
 +
| Paralysis Cone
 +
| Wall Of Thorns
 +
|
 +
|-
 +
| Dimension Door
 +
| Immobilize
 +
| Personal Force Field
 +
| Percentile Negation
 +
| Wide Cold Cone
 +
|
 +
|-
 +
| Electric Micro-Ball
 +
| Lightning Resistance
 +
| Personal Paralysis
 +
| Wide Dark Cone
 +
| Wide Heat Cone
 +
|
 +
|-
 +
| Electric Mini-Ball
 +
| Massmorph
 +
| Plant Control
 +
| Personal Force Field
 +
| Wizard Eye
 +
|
 +
|-
 +
| Fear Cone
 +
| Maxi-Cold Cone
 +
| Poison Resistance
 +
| Personal Paralysis
 +
| X-Ray Vision
 +
|
 +
|-
 +
| Fire Resistance
 +
| Maxi-Dark Cone
 +
| Polymorph Self
 +
| Plant Control
 +
|
 +
|
 +
|}
  
Spell Name First Level
 
  
 +
==Fifth Level==
  
 +
{| class="wikitable"
 +
|-
 +
! Fifth Level
 +
! Fifth Level
 +
! Fifth Level
 +
! Fifth Level
 +
|-
 +
|Air Walking|
 +
|Animate Dead
 +
|Blindness
 +
|Broadfield Hallucination
 +
|-
 +
|Charm Being
 +
|Cloudkill
 +
|Cold Cone, 12”
 +
|Conjure Elemental
 +
|-
 +
|Crimson Bands
 +
|Dark Cone, 12”
 +
|Detection Jamming
 +
|Diminish Others
 +
|-
 +
|Dragon Control
 +
|Energy Bolt
 +
|Energy Cone
 +
|Energy Dart
 +
|-
 +
|Energy Resistance
 +
|Extension
 +
|Feeblemind
 +
|Flame, 12”
 +
|-
 +
|Giant Control
 +
|Growth of Animals
 +
|Heat Cone, 12”
 +
|Hold Monster
 +
|-
 +
|Human Control
 +
|Ice Storm
 +
|Iron Wall
 +
|Locate Person
 +
|-
 +
|Macro-Ball
 +
|Macro-Sleep
 +
|Mass Invisibility
 +
|Maxi-Paralysis Cone
 +
|-
 +
|Maze
 +
|Micro-Cold Beam
 +
|Micro-Heat Beam
 +
|Micro-Immobilization
 +
|-
 +
|Micro-Personal Paralysis
 +
|Mini-Energy Bolt
 +
|Mini-Energy Cone
 +
|Mini-Wide Energy Cone
 +
|-
 +
|Paralysis Cone, 12”
 +
|Passwall
 +
|Pathfinding
 +
|Personal Wizard Lock
 +
|-
 +
|Polymorph Others
 +
|Projected Clairaudience
 +
|Projected Clairvoyance
 +
|Projected strength ×1-4
 +
|-
 +
|Recharge
 +
|Scroll Lock
 +
|Silver Magnet
 +
|Speak With Dead
 +
|-
 +
|Stonewall
 +
|Super Strength (×1-5)
 +
|Telekinesis
 +
|Teleport
 +
|-
 +
|Transmute Iron To Lead
 +
|Transmute Rock To Mud
 +
|Undead Control
 +
|Variable Ball
 +
|-
 +
|Variable Bolt
 +
|Variable Cold Cone
 +
|Variable Heat Cone
 +
|Vortex
 +
|-
 +
|Weakness
 +
|Wide Paralysis Cone
 +
|}
  
Charm Animal (specific type)
+
==Sixth Level Spells==
Charm Person/Specific Intelligent Race
+
{| class="wikitable"
Detect (Complex)
+
|-
Detect (Simple)
+
! Sixth Level
Hold Portal
+
! Sixth Level
Individual Silence
+
! Sixth Level
Light
+
! Sixth Level
Match (light fire)
+
! Sixth Level
Muscle Spasm
+
|-
Protection
+
|Acid Protection
Read Languages
+
|Air Wall
Read Magic
+
|Animate Object
Silence, 1” Radius
+
|Anti-Magic Shell
Sleep
+
|Area Muscle Spasm
Sound Amplification
+
|-
Spark (Electric Match)
+
|Astral Eye
Super Match
+
|Bomb
Telescope
+
|Cold Pellet
Ventriloquism
+
|Cold Protection
 +
|Control Weather
 +
|-
 +
|Daemon Control
 +
|Death
 +
|Disintegrate
 +
|Double-Size Dimension Door
 +
|Energy Cone, 12”
 +
|-
 +
|Energy Micro-Ball
 +
|Fire Protection
 +
|Geas
 +
|Homing Ball Lightning
 +
|Homing Ball Of Fire
 +
|-
 +
|Impact Resistance
 +
|Indetectability
 +
|Individual Death
 +
|Invisible Stalker
 +
|Lead Wall
 +
|-
 +
|Lightning Bolt, 12”
 +
|Lightning Protection
 +
|Locate Monster
 +
|Lower Water
 +
|Maxi-Energy Cone
 +
|-
 +
|Maxi-Strength (1-100)
 +
|Mega-Cold Cone
 +
|Mega-Dark Cone
 +
|Mega-Heat Cone
 +
|Micro-Feeblemind
 +
|-
 +
|Mini-Bomb
 +
|Mini-Stone Cone
 +
|Mini-Wide Stone Cone
 +
|Mirror Wall
 +
|Monster Control
 +
|-
 +
|Monstrous Plant Control
 +
|Move Earth
 +
|Negation
 +
|Part Water
 +
|Passenger Teleportation
 +
|-
 +
|Poison Gas
 +
|Poison Protection
 +
|Projected Image
 +
|Projected Super-Strength
 +
|Protection/Magic Missiles
 +
|-
 +
|Reflect Detection By Implement
 +
|Reincarnation
 +
|Smiting
 +
|Stone Cone
 +
|Stone to Flesh
 +
|-
 +
|Summoning
 +
|Super Fire Ball (4” Radius)
 +
|Super Polymorph Self
 +
|Sustained Dimension Door
 +
|Time Delay
 +
|-
 +
|Ultra Sleep
 +
|Wide Energy Cone
 +
|Wizard Wind
 +
|}
  
 +
==Seventh & Eighth Level Spells==
 +
{| class="wikitable"
 +
|-
 +
! Seventh Level
 +
! Seventh Level
 +
! seventh Level
 +
! Seventh Level
 +
|-
 +
|Activate Magic
 +
|Area Feeblemind
 +
|Area Weakness
 +
|Castle Protection
 +
|-
 +
|Communication
 +
|Detect Polymorph
 +
|Disintegrate Magic Metal
 +
|Energy Bolt, 12”
 +
|-
 +
|Hellfire
 +
|Hold Being
 +
|Homing Electric Microball
 +
|Homing Microball
 +
|-
 +
|Illusion, 5-Sense
 +
|Laser
 +
|Mass Charm
 +
|Mega-Energy Cone
 +
|-
 +
|Micro-Bomb
 +
|Micro-Cold Pellet
 +
|Mind Blank
 +
|Picket Ball Lightning
 +
|-
 +
|Picket Ball Of Fire
 +
|Polymorph Object
 +
|Pressor Cone
 +
|Projected Anti-Magic Shell
 +
|-
 +
|Protection/Normal Weapons
 +
|Reflector
 +
|Returning|Reverse Gravity
 +
|Shielding
 +
|-
 +
|Sleep, 12” Radius
 +
|Super Charm
 +
|Summon Demon
 +
|Temporary Teleportal
 +
|-
 +
|Variable 12” Lightning Bolt
 +
|Variable 12” Cold Cone
 +
|Variable Death Cone
 +
|Variable 12” Heat Cone
 +
|-
 +
|View Past
 +
|}
  
Spell Name Second Level
+
{| class="wikitable"
Activate staff (1 type)
+
|-
Aurora (Light Wall)
+
! Eighth Level
Awaken
+
! Eighth Level
Continual Light
+
! Eighth Level
Create Sound
+
! Eighth Level
Darkness
+
! Eighth Level
Deodorant
+
|-
Detect (Concealed or Mental)
+
|Activate Detectors
ESP
+
|Air Jet
Extinguish Fire
+
|Double Phasing
Fireworks
+
|Double Ranging
Flaming
+
|Homing Energy Microball
Flash
+
|-
Freeze Water
+
|Homing Picket Ball Lightning
Gliding
+
|Homing Picket Ball Of Fire
Hallucination
+
|Macro Bomb
Invisibility
+
|Macro Cold Cone
Knock
+
|Macro Heat Cone
Levitate
+
|-
Locate Object
+
|Magic-Damping Field
Magic Missile
+
|Major Extension
Measure (Complex/Simple)
+
|Permanent Dimension Door
Mini Strength
+
|Permanent Passwall
Parachute
+
|Power Word
Phantasmal Spell
+
|-
Photographic Memory
+
|Reflector Wall
Protection/Insects
+
|Scroll Knock
See Invisible
+
|Shaped Vari-Ball
Silence, 3” Radius
+
|Shaped Vari-Bolt
Speak Languages
+
|Summon Person
Speak with Animals
+
|-
St. Elmo’s Fire
+
|Symbol
Super Sleep
+
|Variable 4” Ball
Torch
+
|Variable Bomb
Wind
+
|Water Jet
Wizard Lock
+
|
 
+
|}
Spell Name Third Level
 
Ball Lightning
 
Ball of Fire
 
Clairaudience
 
Clairvoyance
 
Charm Undead
 
Cold Cone
 
Continual Darkness
 
Dark Cone
 
Darkwall
 
Dispel Magic
 
Double Protection
 
Fire Ball
 
Fire Dart
 
Flame
 
Fly
 
Heat Cone
 
Hold Person
 
Illusion
 
Infravision
 
Invisibility, 1” Radius
 
Light Beam
 
Lightning Bolt
 
Lightning Dart
 
Magic Analysis
 
Magic Mouth
 
Maxi-Ball
 
Maxi-Sleep
 
Measure (Concealed)
 
Measure (Mental)
 
Mental Static
 
Micro-Magic Missile
 
Micro-Magic Missiles
 
Micro-Super Sleep
 
Micro-Phantasm
 
Midi-Strength
 
Mini-Ball
 
Mini-Bolt
 
Mini-Cold Cone
 
Mini-Heat Cone
 
Mini-Wide Cold Cone
 
Mini-Wide Heat Cone
 
Mirror Image
 
Projected Mini-Strength
 
Protection, 1” Radius
 
Protection/Normal Missiles
 
Rope Trick
 
Speed
 
Water Breathing
 
Web
 
Whirlwind
 
Wizard Light
 
 
 
Spell Name Fourth Level
 
Acid Resistance
 
Activate Any Staff
 
Animal Control
 
Area Darkness
 
Charm Monster
 
Clumsiness
 
Cold Beam, 12”
 
Cold Resistance
 
Confusion
 
Delusion
 
Dimension Door
 
Electric Micro-Ball
 
Electric Mini-Ball
 
Fear Cone
 
Fire Resistance
 
Fire Wall
 
Gaseous Form
 
Giant Strength
 
Growth of Plants
 
Hallucinatory Terrain
 
Haste (3” × 3” or 2” × 4”)
 
Healing (1 Point/Turn)
 
Heat Beam, 12”
 
Ice Wall
 
Immobilization
 
Immobilize
 
Lightning Resistance
 
Massmorph
 
Maxi-Cold Cone
 
Maxi-Dark Cone
 
Maxi-Heat Cone
 
Mega-Ball
 
Mega-Sleep
 
Micro-Ball
 
Micro-Maxi Sleep
 
Mini-Paralysis Cone
 
Mini-Wide Paralysis Cone
 
One-Way Darkness
 
Paralysis Cone
 
Percentile Negation
 
Personal Force Field
 
Personal Paralysis
 
Plant Control
 
Poison Resistance
 
Polymorph Self
 
Projected Midi Strength
 
Protection/Missiles
 
Remove Curse
 
Slow
 
Strength Multiply (×1-4)
 
Telepathy
 
Vertigo
 
Wall Of Thorns
 
Wide Cold Cone
 
Wide Dark Cone
 
Wide Heat Cone
 
Wizard Eye
 
X-Ray Vision
 
  
Spell Name Fifth Level
+
==Ninth Level and Above Spells==
Air Walking
 
Animate Dead
 
Blindness
 
Broadfield Hallucination
 
Charm Being
 
Cloudkill
 
Cold Cone, 12”
 
Conjure Elemental
 
Crimson Bands
 
Dark Cone, 12”
 
Detection Jamming
 
Diminish Others
 
Dragon Control
 
Energy Bolt
 
Energy Cone
 
Energy Dart
 
Energy Resistance
 
Extension
 
Feeblemind
 
Flame, 12”
 
Giant Control
 
Growth of Animals
 
Heat Cone, 12”
 
Hold Monster
 
Human Control
 
Ice Storm
 
Iron Wall
 
Locate Person
 
Macro-Ball
 
Macro-Sleep
 
Mass Invisibility
 
Maxi-Paralysis Cone
 
Maze
 
Micro-Cold Beam
 
Micro-Heat Beam
 
Micro-Immobilization
 
Micro-Personal Paralysis
 
Mini-Energy Bolt
 
Mini-Energy Cone
 
Mini-Wide Energy Cone
 
Paralysis Cone, 12”
 
Passwall
 
Pathfinding
 
Personal Wizard Lock
 
Polymorph Others
 
Projected Clairaudience
 
Projected Clairvoyance
 
Projected strength ×1-4
 
Recharge
 
Scroll Lock
 
Silver Magnet
 
Speak With Dead
 
Stonewall
 
Super Strength (×1-5)
 
Telekinesis
 
Teleport
 
Transmute Iron To Lead
 
Transmute Rock To Mud
 
Undead Control
 
Variable Ball
 
Variable Bolt
 
Variable Cold Cone
 
Variable Heat Cone
 
Vortex
 
Weakness
 
Wide Paralysis Cone
 
  
Spell Name Sixth Level
+
These exist but lets not worry about them.  They are either deeply in storage or lost to history
Acid Protection
 
Air Wall
 
Animate Object
 
Anti-Magic Shell
 
Area Muscle Spasm
 
Astral Eye
 
Bomb
 
Cold Pellet
 
Cold Protection
 
Control Weather
 
Daemon Control
 
Death
 
Disintegrate
 
Double-Size Dimension Door
 
Energy Cone, 12”
 
Energy Micro-Ball
 
Fire Protection
 
Geas
 
Homing Ball Lightning
 
Homing Ball Of Fire
 
Impact Resistance
 
Indetectability
 
Individual Death
 
Invisible Stalker
 
Lead Wall
 
Lightning Bolt, 12”
 
Lightning Protection
 
Locate Monster
 
Lower Water
 
Maxi-Energy Cone
 
Maxi-Strength (1-100)
 
Mega-Cold Cone
 
Mega-Dark Cone
 
Mega-Heat Cone
 
Micro-Feeblemind
 
Mini-Bomb
 
Mini-Stone Cone
 
Mini-Wide Stone Cone
 
Mirror Wall
 
Monster Control
 
Monstrous Plant Control
 
Move Earth
 
Negation
 
Part Water
 
Passenger Teleportation
 
Poison Gas
 
Poison Protection
 
Projected Image
 
Projected Super-Strength
 
Protection/Magic Missiles
 
Reflect Detection By Implement
 
Reincarnation
 
Smiting
 
Stone Cone
 
Stone to Flesh
 
Summoning
 
Super Fire Ball (4” Radius)
 
Super Polymorph Self
 
Sustained Dimension Door
 
Time Delay
 
Ultra Sleep
 
Wide Energy Cone
 
Wizard Wind
 
 
 
Spell Name Seventh Level
 
Activate Magic
 
Area Feeblemind
 
Area Weakness
 
Castle Protection
 
Communication
 
Detect Polymorph
 
Disintegrate Magic Metal
 
Energy Bolt, 12”
 
Hellfire
 
Hold Being
 
Homing Electric Microball
 
Homing Microball
 
Illusion, 5-Sense
 
Laser
 
Mass Charm
 
Mega-Energy Cone
 
Micro-Bomb
 
Micro-Cold Pellet
 
Mind Blank
 
Picket Ball Lightning
 
Picket Ball Of Fire
 
Polymorph Object
 
Pressor Cone
 
Projected Anti-Magic Shell
 
Protection/Normal Weapons
 
Reflector
 
Returning
 
Reverse Gravity
 
Shielding
 
Sleep, 12” Radius
 
Super Charm
 
Summon Demon
 
Temporary Teleportal
 
Variable 12” Lightning Bolt
 
Variable 12” Cold Cone
 
Variable Death Cone
 
Variable 12” Heat Cone
 
View Past
 
 
 
Spell Name Eight Level
 
Activate Detectors
 
Air Jet
 
Double Phasing
 
Double Ranging
 
Homing Energy Microball
 
Homing Picket Ball Lightning
 
Homing Picket Ball Of Fire
 
Macro Bomb
 
Macro Cold Cone
 
Macro Heat Cone
 
Magic-Damping Field
 
Major Extension
 
Permanent Dimension Door
 
Permanent Passwall
 
Power Word
 
Reflector Wall
 
Scroll Knock
 
Shaped Vari-Ball
 
Shaped Vari-Bolt
 
Summon Person
 
Symbol
 
Variable 4” Ball
 
Variable Bomb
 
Water Jet
 
  
 
==Warlock==
 
==Warlock==
Line 409: Line 577:
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 +
 +
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 +
632 Folkerth st, Sidney, Ohio, 65345
 +
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 07:44, 24 March 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. Complete warlock.jpg[[1]] Warlocks tower danmc.jpg [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

Warlock menagerie.jpg[[3]]