Difference between revisions of "Warlock Magery"

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(Magery in Jeweled Amber)
 
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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 
Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.
 +
 +
 +
*Coming soon,Warlock Illusionists & Clerics.
 +
*Coming soon-AD&D Magic Spells and Spell Law Spells.
  
 
==Magery in Jeweled Amber==
 
==Magery in Jeweled Amber==
Magery is a shadow magic system found in a large percentage of shadows where magic is common.
+
Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system
  
 
Magical Spell Progression
 
Magical Spell Progression
 +
*1 Pip-10th Level
 +
**6,4,3,2,2,1
 +
*2 Pip-20th Level
 +
**11,7,6,5,3,3,2,1
 +
*3 Pips-30th Level
 +
**16,10,8,7,5,5,3,2,1
 +
*4 Pips-40th Level
 +
**21,15,13,11,7,7,5,3,2,2
 +
*5 Pips-50th Level
 +
**26,21,17,13,11,11,8,6,4,2,1
 +
*6 pips -60th level
 +
**32,25,22,17,14,14,11,9,7,5,3,1
 +
 
==First, Second & Third Level Spells==
 
==First, Second & Third Level Spells==
 
{| class="wikitable"
 
{| class="wikitable"
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|}
 
|}
  
==Sixth Level Spells
+
==Sixth Level Spells==
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|Sustained Dimension Door
 
|Sustained Dimension Door
 
|Time Delay
 
|Time Delay
 +
|-
 
|Ultra Sleep
 
|Ultra Sleep
|-
 
 
|Wide Energy Cone
 
|Wide Energy Cone
 
|Wizard Wind
 
|Wizard Wind
 
|}
 
|}
Spell Name Seventh Level
 
Activate Magic
 
Area Feeblemind
 
Area Weakness
 
Castle Protection
 
Communication
 
Detect Polymorph
 
Disintegrate Magic Metal
 
Energy Bolt, 12”
 
Hellfire
 
Hold Being
 
Homing Electric Microball
 
Homing Microball
 
Illusion, 5-Sense
 
Laser
 
Mass Charm
 
Mega-Energy Cone
 
Micro-Bomb
 
Micro-Cold Pellet
 
Mind Blank
 
Picket Ball Lightning
 
Picket Ball Of Fire
 
Polymorph Object
 
Pressor Cone
 
Projected Anti-Magic Shell
 
Protection/Normal Weapons
 
Reflector
 
Returning
 
Reverse Gravity
 
Shielding
 
Sleep, 12” Radius
 
Super Charm
 
Summon Demon
 
Temporary Teleportal
 
Variable 12” Lightning Bolt
 
Variable 12” Cold Cone
 
Variable Death Cone
 
Variable 12” Heat Cone
 
View Past
 
  
Spell Name Eight Level
+
==Seventh & Eighth Level Spells==
Activate Detectors
+
{| class="wikitable"
Air Jet
+
|-
Double Phasing
+
! Seventh Level
Double Ranging
+
! Seventh Level
Homing Energy Microball
+
! seventh Level
Homing Picket Ball Lightning
+
! Seventh Level
Homing Picket Ball Of Fire
+
|-
Macro Bomb
+
|Activate Magic
Macro Cold Cone
+
|Area Feeblemind
Macro Heat Cone
+
|Area Weakness
Magic-Damping Field
+
|Castle Protection
Major Extension
+
|-
Permanent Dimension Door
+
|Communication
Permanent Passwall
+
|Detect Polymorph
Power Word
+
|Disintegrate Magic Metal
Reflector Wall
+
|Energy Bolt, 12”
Scroll Knock
+
|-
Shaped Vari-Ball
+
|Hellfire
Shaped Vari-Bolt
+
|Hold Being
Summon Person
+
|Homing Electric Microball
Symbol
+
|Homing Microball
Variable 4” Ball
+
|-
Variable Bomb
+
|Illusion, 5-Sense
Water Jet
+
|Laser
 +
|Mass Charm
 +
|Mega-Energy Cone
 +
|-
 +
|Micro-Bomb
 +
|Micro-Cold Pellet
 +
|Mind Blank
 +
|Picket Ball Lightning
 +
|-
 +
|Picket Ball Of Fire
 +
|Polymorph Object
 +
|Pressor Cone
 +
|Projected Anti-Magic Shell
 +
|-
 +
|Protection/Normal Weapons
 +
|Reflector
 +
|Returning|Reverse Gravity
 +
|Shielding
 +
|-
 +
|Sleep, 12” Radius
 +
|Super Charm
 +
|Summon Demon
 +
|Temporary Teleportal
 +
|-
 +
|Variable 12” Lightning Bolt
 +
|Variable 12” Cold Cone
 +
|Variable Death Cone
 +
|Variable 12” Heat Cone
 +
|-
 +
|View Past
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Eighth Level
 +
! Eighth Level
 +
! Eighth Level
 +
! Eighth Level
 +
! Eighth Level
 +
|-
 +
|Activate Detectors
 +
|Air Jet
 +
|Double Phasing
 +
|Double Ranging
 +
|Homing Energy Microball
 +
|-
 +
|Homing Picket Ball Lightning
 +
|Homing Picket Ball Of Fire
 +
|Macro Bomb
 +
|Macro Cold Cone
 +
|Macro Heat Cone
 +
|-
 +
|Magic-Damping Field
 +
|Major Extension
 +
|Permanent Dimension Door
 +
|Permanent Passwall
 +
|Power Word
 +
|-
 +
|Reflector Wall
 +
|Scroll Knock
 +
|Shaped Vari-Ball
 +
|Shaped Vari-Bolt
 +
|Summon Person
 +
|-
 +
|Symbol
 +
|Variable 4” Ball
 +
|Variable Bomb
 +
|Water Jet
 +
|
 +
|}
 +
 
 +
==Ninth Level and Above Spells==
 +
 
 +
These exist but lets not worry about them.  They are either deeply in storage or lost to history
  
 
==Warlock==
 
==Warlock==
Line 526: Line 577:
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Complete warlock.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/complete_warlock.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 
[[File:Warlocks tower danmc.jpg]] [[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlocks_tower.htm]]
 +
 +
I don't have this one.  If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful.
 +
632 Folkerth st, Sidney, Ohio, 65345
 +
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]
 
[[File:Warlock menagerie.jpg]][[https://tomeoftreasures.com/tot_nontsr/balboa_games/warlock_menagerie.htm]]

Latest revision as of 07:44, 24 March 2024

Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.


  • Coming soon,Warlock Illusionists & Clerics.
  • Coming soon-AD&D Magic Spells and Spell Law Spells.

Magery in Jeweled Amber[edit]

Magery is a Low Order shadow magic system found in a large percentage of shadows where magic is common. It is by far the most common low order magic system

Magical Spell Progression

  • 1 Pip-10th Level
    • 6,4,3,2,2,1
  • 2 Pip-20th Level
    • 11,7,6,5,3,3,2,1
  • 3 Pips-30th Level
    • 16,10,8,7,5,5,3,2,1
  • 4 Pips-40th Level
    • 21,15,13,11,7,7,5,3,2,2
  • 5 Pips-50th Level
    • 26,21,17,13,11,11,8,6,4,2,1
  • 6 pips -60th level
    • 32,25,22,17,14,14,11,9,7,5,3,1

First, Second & Third Level Spells[edit]

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength

Fourth Level Spells[edit]

Fourth Level Fourth Level Fourth Level Fourth Level Fourth Level Fifth Level
Acid Resistance Fire Wall Maxi-Heat Cone Projected Midi Strength Poison Resistance
Activate Any Staff Gaseous Form Mega-Ball Maxi-Heat Cone Polymorph Self
Animal Control Giant Strength Mega-Sleep Mega-Ball Projected Midi Strength
Area Darkness Growth of Plants Micro-Ball Mega-Sleep Protection/Missiles
Charm Monster Hallucinatory Terrain Micro-Maxi Sleep Micro-Ball Remove Curse
Clumsiness Haste (3” × 3” or 2” × 4”) Mini-Paralysis Cone Micro-Maxi Sleep Slow
Cold Beam, 12” Healing (1 Point/Turn) Mini-Wide Paralysis Cone Mini-Paralysis Cone Strength Multiply (×1-4)
Cold Resistance Heat Beam, 12” One-Way Darkness Mini-Wide Paralysis Cone Telepathy
Confusion Ice Wall Paralysis Cone One-Way Darkness Vertigo
Delusion Immobilization Percentile Negation Paralysis Cone Wall Of Thorns
Dimension Door Immobilize Personal Force Field Percentile Negation Wide Cold Cone
Electric Micro-Ball Lightning Resistance Personal Paralysis Wide Dark Cone Wide Heat Cone
Electric Mini-Ball Massmorph Plant Control Personal Force Field Wizard Eye
Fear Cone Maxi-Cold Cone Poison Resistance Personal Paralysis X-Ray Vision
Fire Resistance Maxi-Dark Cone Polymorph Self Plant Control


Fifth Level[edit]

Fifth Level Fifth Level Fifth Level Fifth Level
Animate Dead Blindness Broadfield Hallucination
Charm Being Cloudkill Cold Cone, 12” Conjure Elemental
Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others
Dragon Control Energy Bolt Energy Cone Energy Dart
Energy Resistance Extension Feeblemind Flame, 12”
Giant Control Growth of Animals Heat Cone, 12” Hold Monster
Human Control Ice Storm Iron Wall Locate Person
Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone
Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization
Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone
Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock
Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4
Recharge Scroll Lock Silver Magnet Speak With Dead
Stonewall Super Strength (×1-5) Telekinesis Teleport
Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball
Variable Bolt Variable Cold Cone Variable Heat Cone Vortex
Weakness Wide Paralysis Cone

Sixth Level Spells[edit]

Sixth Level Sixth Level Sixth Level Sixth Level Sixth Level
Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm
Astral Eye Bomb Cold Pellet Cold Protection Control Weather
Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12”
Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire
Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall
Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone
Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind
Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control
Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation
Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles
Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh
Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay
Ultra Sleep Wide Energy Cone Wizard Wind

Seventh & Eighth Level Spells[edit]

Seventh Level Seventh Level seventh Level Seventh Level
Activate Magic Area Feeblemind Area Weakness Castle Protection
Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12”
Hellfire Hold Being Homing Electric Microball Homing Microball
Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone
Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning
Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell
Protection/Normal Weapons Reflector Reverse Gravity Shielding
Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal
Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone
View Past
Eighth Level Eighth Level Eighth Level Eighth Level Eighth Level
Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball
Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone
Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word
Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person
Symbol Variable 4” Ball Variable Bomb Water Jet

Ninth Level and Above Spells[edit]

These exist but lets not worry about them. They are either deeply in storage or lost to history

Warlock[edit]

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. Complete warlock.jpg[[1]] Warlocks tower danmc.jpg [[2]]

I don't have this one. If anyone felt kind enough t send me even a photocopy or a pdf of it, i would be grateful. 632 Folkerth st, Sidney, Ohio, 65345

Warlock menagerie.jpg[[3]]