Warlock Magery

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Magery in Jeweled Amber uses the Warlock Magic Rules and Spells.

Magery in Jeweled Amber

Magery is a shadow magic system found in a large percentage of shadows where magic is common.

Magical Spell Progression

First Level Second Level Second Level Third Level Third Level Third Level
Activate Wand Activate staff (1 type) Measure (Complex/Simple) Row 1, Cell 4 Lightning Bolt Protection, 1” Radius
Blaze Aurora (Light Wall) Mini Strength Ball Lightning Lightning Dart Protection/Normal Missiles
Charm Animal Class Parachute row 3, cell 3 Ball of Fire Magic Analysis Rope Trick
Charm Animal (specific type) Awaken Phantasmal Spell Clairaudience Magic Mouth Speed
Charm Person/Specific Intelligent Race Continual Light Photographic Memory Clairvoyance Maxi-Ball Water Breathing
Detect (Complex) Create Sound Protection/Insects Charm Undead Maxi-Sleep Web
Detect (Simple) Darkness See Invisible Cold Cone Measure (Concealed) Whirlwind
Hold Portal Deodorant Silence, 3” Radius Continual Darkness Measure (Mental) Wizard Light
Individual Silence Detect (Concealed or Mental) Speak Languages Dark Cone Mental Static
Light ESP Speak with Animals Darkwall Micro-Magic Missile
Match (light fire) Extinguish Fire St. Elmo’s Fire Dispel Magic Micro-Magic Missiles
Muscle Spasm Fireworks Super Sleep Double Protection Micro-Super Sleep
Protection Flaming Torch Fire Ball Micro-Phantasm
Read Languages Flash Wind Fire Dart Midi-Strength
Read Magic Freeze Water Wizard Lock Flame Mini-Ball
Silence, 1” Radius Gliding row 7, cell 3 Fly Mini-Bolt
Sleep Hallucination Heat Cone Mini-Cold Cone
Sound Amplification Invisibility Hold Person Mini-Heat Cone
Spark (Electric Match) Knock Illusion Mini-Wide Cold Cone
Super Match Levitate Infravision Mini-Wide Heat Cone
Telescope Locate Object Invisibility, 1” Radius Mirror Image
Ventriloquism Magic Missile Light Beam Projected Mini-Strength


Spell Name First Level


Charm Animal (specific type) Charm Person/Specific Intelligent Race Detect (Complex) Detect (Simple) Hold Portal Individual Silence Light Match (light fire) Muscle Spasm Protection Read Languages Read Magic Silence, 1” Radius Sleep Sound Amplification Spark (Electric Match) Super Match Telescope Ventriloquism


Spell Name Second Level Activate staff (1 type) Aurora (Light Wall) Awaken Continual Light Create Sound Darkness Deodorant Detect (Concealed or Mental) ESP Extinguish Fire Fireworks Flaming Flash Freeze Water Gliding Hallucination Invisibility Knock Levitate Locate Object Magic Missile Measure (Complex/Simple) Mini Strength Parachute Phantasmal Spell Photographic Memory Protection/Insects See Invisible Silence, 3” Radius Speak Languages Speak with Animals St. Elmo’s Fire Super Sleep Torch Wind Wizard Lock

Spell Name Third Level Ball Lightning Ball of Fire Clairaudience Clairvoyance Charm Undead Cold Cone Continual Darkness Dark Cone Darkwall Dispel Magic Double Protection Fire Ball Fire Dart Flame Fly Heat Cone Hold Person Illusion Infravision Invisibility, 1” Radius Light Beam Lightning Bolt Lightning Dart Magic Analysis Magic Mouth Maxi-Ball Maxi-Sleep Measure (Concealed) Measure (Mental) Mental Static Micro-Magic Missile Micro-Magic Missiles Micro-Super Sleep Micro-Phantasm Midi-Strength Mini-Ball Mini-Bolt Mini-Cold Cone Mini-Heat Cone Mini-Wide Cold Cone Mini-Wide Heat Cone Mirror Image Projected Mini-Strength Protection, 1” Radius Protection/Normal Missiles Rope Trick Speed Water Breathing Web Whirlwind Wizard Light

Spell Name Fourth Level Acid Resistance Activate Any Staff Animal Control Area Darkness Charm Monster Clumsiness Cold Beam, 12” Cold Resistance Confusion Delusion Dimension Door Electric Micro-Ball Electric Mini-Ball Fear Cone Fire Resistance Fire Wall Gaseous Form Giant Strength Growth of Plants Hallucinatory Terrain Haste (3” × 3” or 2” × 4”) Healing (1 Point/Turn) Heat Beam, 12” Ice Wall Immobilization Immobilize Lightning Resistance Massmorph Maxi-Cold Cone Maxi-Dark Cone Maxi-Heat Cone Mega-Ball Mega-Sleep Micro-Ball Micro-Maxi Sleep Mini-Paralysis Cone Mini-Wide Paralysis Cone One-Way Darkness Paralysis Cone Percentile Negation Personal Force Field Personal Paralysis Plant Control Poison Resistance Polymorph Self Projected Midi Strength Protection/Missiles Remove Curse Slow Strength Multiply (×1-4) Telepathy Vertigo Wall Of Thorns Wide Cold Cone Wide Dark Cone Wide Heat Cone Wizard Eye X-Ray Vision

Spell Name Fifth Level Air Walking Animate Dead Blindness Broadfield Hallucination Charm Being Cloudkill Cold Cone, 12” Conjure Elemental Crimson Bands Dark Cone, 12” Detection Jamming Diminish Others Dragon Control Energy Bolt Energy Cone Energy Dart Energy Resistance Extension Feeblemind Flame, 12” Giant Control Growth of Animals Heat Cone, 12” Hold Monster Human Control Ice Storm Iron Wall Locate Person Macro-Ball Macro-Sleep Mass Invisibility Maxi-Paralysis Cone Maze Micro-Cold Beam Micro-Heat Beam Micro-Immobilization Micro-Personal Paralysis Mini-Energy Bolt Mini-Energy Cone Mini-Wide Energy Cone Paralysis Cone, 12” Passwall Pathfinding Personal Wizard Lock Polymorph Others Projected Clairaudience Projected Clairvoyance Projected strength ×1-4 Recharge Scroll Lock Silver Magnet Speak With Dead Stonewall Super Strength (×1-5) Telekinesis Teleport Transmute Iron To Lead Transmute Rock To Mud Undead Control Variable Ball Variable Bolt Variable Cold Cone Variable Heat Cone Vortex Weakness Wide Paralysis Cone

Spell Name Sixth Level Acid Protection Air Wall Animate Object Anti-Magic Shell Area Muscle Spasm Astral Eye Bomb Cold Pellet Cold Protection Control Weather Daemon Control Death Disintegrate Double-Size Dimension Door Energy Cone, 12” Energy Micro-Ball Fire Protection Geas Homing Ball Lightning Homing Ball Of Fire Impact Resistance Indetectability Individual Death Invisible Stalker Lead Wall Lightning Bolt, 12” Lightning Protection Locate Monster Lower Water Maxi-Energy Cone Maxi-Strength (1-100) Mega-Cold Cone Mega-Dark Cone Mega-Heat Cone Micro-Feeblemind Mini-Bomb Mini-Stone Cone Mini-Wide Stone Cone Mirror Wall Monster Control Monstrous Plant Control Move Earth Negation Part Water Passenger Teleportation Poison Gas Poison Protection Projected Image Projected Super-Strength Protection/Magic Missiles Reflect Detection By Implement Reincarnation Smiting Stone Cone Stone to Flesh Summoning Super Fire Ball (4” Radius) Super Polymorph Self Sustained Dimension Door Time Delay Ultra Sleep Wide Energy Cone Wizard Wind

Spell Name Seventh Level Activate Magic Area Feeblemind Area Weakness Castle Protection Communication Detect Polymorph Disintegrate Magic Metal Energy Bolt, 12” Hellfire Hold Being Homing Electric Microball Homing Microball Illusion, 5-Sense Laser Mass Charm Mega-Energy Cone Micro-Bomb Micro-Cold Pellet Mind Blank Picket Ball Lightning Picket Ball Of Fire Polymorph Object Pressor Cone Projected Anti-Magic Shell Protection/Normal Weapons Reflector Returning Reverse Gravity Shielding Sleep, 12” Radius Super Charm Summon Demon Temporary Teleportal Variable 12” Lightning Bolt Variable 12” Cold Cone Variable Death Cone Variable 12” Heat Cone View Past

Spell Name Eight Level Activate Detectors Air Jet Double Phasing Double Ranging Homing Energy Microball Homing Picket Ball Lightning Homing Picket Ball Of Fire Macro Bomb Macro Cold Cone Macro Heat Cone Magic-Damping Field Major Extension Permanent Dimension Door Permanent Passwall Power Word Reflector Wall Scroll Knock Shaped Vari-Ball Shaped Vari-Bolt Summon Person Symbol Variable 4” Ball Variable Bomb Water Jet

Warlock

Warlock written by various members of the Cal Tech(California Institute of Technology, Pasadena, California), and published by Balboa Games.

The game of my youth. Complete warlock.jpg[[1]] Warlocks tower danmc.jpg [[2]] Warlock menagerie.jpg[[3]]