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| |Surgery||MA | | |Surgery||MA |
| |} | | |} |
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| == Neural Cybernetics == | | == Neural Cybernetics == |
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| |Surgery||M | | |Surgery||M |
| |} | | |} |
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| == Cyber Eyes == | | == Cyber Eyes == |
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− | {|Border="1"
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− | !colspan=3|Cybernetetic Eye
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Removable, obvious cybernetic eye. DC 6. Does nothing on its own, but is required for any of the following augmentations:
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− | |HL||1D6
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− | |-
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− | |Surgery||MA
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− | |}
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− | {|Border="1"
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− | !colspan=3|Naturalistic Lens
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Gives the eye a perception DV of 28.
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− | |-
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− | |HL||0
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− | |}
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− | {|Border="1"
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− | !colspan=3|Zoom
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Gives +1 bonus to visual perception AVs. For every 5x zoom up to 50x, add 1 OP.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Heads Up Display
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Acts as an Output.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Polarization
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Character is immune to Glare. In only one eye, Glare causes the character to have No Depth Perception instead.
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− | |-
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− | |HL||0
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− | |}
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− | {|Border="1"
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− | !colspan=3|Low Light Vision
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Character can see in near total darkness.
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− | |-
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− | |HL||2
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− | |}
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− | {|Border="1"
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− | !colspan=3|Thermal Vision
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Character sees heat rather than light. This can be be switched on and off for 1 OP.
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− | |HL||1D6
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− | |}
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− | {|Border="1"
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− | !colspan=3|Magnification
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|Character can see to a cellular level. Add 2 OP and 1 HL cost for mollecular.
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− | |-
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− | |HL||2
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− | |}
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− | {|Border="1"
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− | !colspan=3|UV Vision
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Character can see in the UV spectrum. Range 30m without a UV light source.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|UV Beam
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Eye beams out a UV light.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Recorder
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Visual data can be recorded to a Memory Chip at 4 minutes per one of sense data.
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− | |-
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− | |HL||1
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− | |}
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| == Cyber Ears == | | == Cyber Ears == |
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− | {|Border="1"
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− | !colspan=3|Cybernetic Ear
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Adds 1 to audio perception AVs. Detatchable and obvious. DC5. May be improved to synthetic Skin with a perception DV 28 for 1 OP. Allows for any of the following augmentations:
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− | |HL||1
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− | |Surgery||MA
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− | |}
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− | {|Border="1"
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− | !colspan=3|Radio
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|User can detect, recieve and understand unencrypted radio communications.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Wide band Hearing
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|User can hear in the Ultra-sonic and Sub-sonic bands.
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− | |-
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− | |HL||3
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− | |}
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− | {|Border="1"
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− | !colspan=3|Recorder
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Audio data can be recorded to a Memory Chip at 8 minutes per one of sense data.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Text reader.
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Acts as an Output character hears internally.
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− | |-
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− | |HL||0
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− | |}
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− | {|Border="1"
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− | !colspan=3|Sonar
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− | |-
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|Requires 2 Cybernetic Ears and a Nueral Processor. Gives a rough 50m radius 3D image.
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− | |HL||1D6
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− | |}
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| == Cyber Limbs == | | == Cyber Limbs == |
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− | {|Border="1"
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− | !colspan=3|Cybernetic Body
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− | |OP
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− | ! style="width:35px"|4
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− | ! rowspan=3 style="width:400px"|Replaces the head, torso and abdomen. Torso and abdomen: T4 DC20, Head T4 DC10. Does not include eyes or ears. If the character has a Neural Processor, surgery is not needed to add chips to it.
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− | |-
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− | |HL||2D6
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− | |-
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− | |Surgery||CR
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− | |}
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− | {|Border="1"
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− | !colspan=3|Cybernetic Hand
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− | |-
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|Replaces a hand. T2 DC8.
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− | |HL||2
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− | |Surgery||MA
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− | |}
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− | {|Border="1"
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− | !colspan=3|Cybernetic Arm
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− | |-
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|Replaces an arm. T2 DC 12. Does not include Hand.
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− | |-
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− | |HL||1D6
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− | |-
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− | |Surgery||MA
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− | |}
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− | {|Border="1"
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− | !colspan=3|Cybernetic Foot
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Replaces a foot. T2 DC8.
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− | |-
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− | |HL||1
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− | |-
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− | |Surgery||MA
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− | |}
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− | {|Border="1"
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− | !colspan=3|Cybernetic Leg
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Replaces a leg. T2 DC 16. Does not include Foot.
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− | |-
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− | |HL||2
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− | |-
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− | |Surgery||MA
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− | |}
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− | == Cyber Limb Options ==
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− | May be added to any part. Only one Surface and two Spaces per part. Hands and Feet have no Spaces.
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− | {|Border="1"
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− | !colspan=3|Synthetic Hair and Skin (Surface)
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Gives the part a perception DV 28. Surgery is only required if the part is attached to a natural body part.
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− | |-
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− | |HL||0
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− | |-
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− | |Surgery||M
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− | |}
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− | {|Border="1"
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− | !colspan=3|Chromatic Plating (Surface)
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Increases Toughness by 2 against energy attacks.
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− | |-
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− | |HL||0
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− | |}
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− | {|Border="1"
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− | !colspan=3|Chameleon Plating (Surface)
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− | |-
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|Part can blend in with background, becoming visually and thermally invisible. Gives +6 to Stealth AVs if all of Body is covered.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Light Armour
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|Increases Toughness by 2.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Heavy Armour
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− | |-
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− | |OP
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− | ! style="width:35px"|4
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− | ! rowspan=3 style="width:400px"|Increases Toughness by 2. -1 REF if applied to Body. Reduces perception DVs by 4.
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− | |-
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− | |HL||2
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− | |}
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− | {|Border="1"
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− | !colspan=3|Shielding
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− | |-
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− | |OP
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− | ! style="width:35px"|1
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− | ! rowspan=3 style="width:400px"|Makes part immune to electrical and EMP damage.
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− | |-
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− | |HL||0
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− | |}
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− | {|Border="1"
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− | !colspan=3|Internal Storage (Space)
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− | |-
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− | |OP
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− | ! style="width:35px"|2
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− | ! rowspan=3 style="width:400px"|A small area is available for storage, about the size of a torch in the Arm, a wine bottle in the Leg, or a brick in the torso. Up to two may be added per part.
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− | |-
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− | |HL||1
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− | |}
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− | {|Border="1"
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− | !colspan=3|Auto-Holster (Space)
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− | |-
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− | |OP
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− | ! style="width:35px"|3
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− | ! rowspan=3 style="width:400px"|May only be placed in a Leg. Can hold a pistol or knife.
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− | |-
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− | |HL||2
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− | |}
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− | {|Border="1"
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− | !colspan=3|Jet System
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− | |-
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− | |OP
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− | ! style="width:35px"|7
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− | ! rowspan=3 style="width:400px"|Gives the character a FLY of 15 and SWIM of 20 with a half hour of use and a two hour recharge. Requires cybernetic Body and both Legs. Takes up one Space in each Leg and in the Body. An extra battery can add a further half hour of use for 3 OP and takes up the other Body Space.
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− | |-
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− | |HL||1D6
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− | |}
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− | {|Border="1"
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− | !colspan=3|Pop-Up Gun (Space)
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− | |-
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− | |OP
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− | ! style="width:35px"|2+
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− | ! rowspan=3 style="width:400px"|A Small concealed Cyberweapon is placed on an Arm or Leg, or a Large one on the Body. Automatic Quick-Draw. -2 AVs for Leg and Body weapons.
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− | |-
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− | |HL||2D6
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− | |}
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− | {|Border="1"
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− | !colspan=3|Fore-Arm Gun (Space)
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− | |-
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− | |OP
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− | ! style="width:35px"|0+
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− | ! rowspan=3 style="width:400px"|A Large obvious Cyberweapon replaces the fore-arm and hand.
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− | |-
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− | |HL||2D6+2
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− | |}
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− | {|Border="1"
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− | !colspan=3|Mounted Gun (Space)
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− | |-
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− | |OP
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− | ! style="width:35px"|2+
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− | ! rowspan=3 style="width:400px"|A Large obvious Cyberweapon is placed on an Arm or Body (on the shoulder). If a Small Cyberweapon is chosen, no Space is required.
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− | |-
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− | |HL||2D6
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− | |}
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| == Surgery == | | == Surgery == |