Editing WarpSystem:Character Creation

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#First off, you must find out which [[WarpSystem:Campaign Style|Campaign Style]] you will be  playing in. This will tell you how many Option Points you have, as well as how much money.
 
#First off, you must find out which [[WarpSystem:Campaign Style|Campaign Style]] you will be  playing in. This will tell you how many Option Points you have, as well as how much money.
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#You may select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attribute]] bonuses. You may also select one or more [[WarpSystem:Race|Sub-Races]].
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#You must select a [[WarpSystem:Race|Race]]. This will tell you your natural abilities and starting [[WarpSystem:Attributes|Attribute]] bonuses. You may also select one or more [[WarpSystem:Race|Sub-Races]].
 
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Some will be [[WarpSystem:Race|Race]] specific, while others will be open to anyone.
 
#You may select one or more [[WarpSystem:Class|Classes]]. These are occupations, training regimes or other groups of [[WarpSystem:Skills|Skills]] and [[WarpSystem:Advantages|Advantages]]. Some will be [[WarpSystem:Race|Race]] specific, while others will be open to anyone.
 
#You must calculate your [[WarpSystem:Attributes|Attributes]], adding any [[WarpSystem:Race|Race]] bonuses or penalites to a base of 2. You may also increase any [[WarpSystem:Attributes|Attributes]] at a cost of ten OP per point.
 
#You must calculate your [[WarpSystem:Attributes|Attributes]], adding any [[WarpSystem:Race|Race]] bonuses or penalites to a base of 2. You may also increase any [[WarpSystem:Attributes|Attributes]] at a cost of ten OP per point.

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