Editing WarpSystem:Humanity Loss

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And then there are the things they go through; wars, atrocities, horrific accidents, alien menaces, all harm the psyche. Characters who perform evil acts, willingly or otherwise, are the worst affected.
 
And then there are the things they go through; wars, atrocities, horrific accidents, alien menaces, all harm the psyche. Characters who perform evil acts, willingly or otherwise, are the worst affected.
  
To represent this, characters take '''Humanity Loss'''. For every 10 points of HL, you take a -1 penalty to all social AVs. Powers and Augmentations have inbuilt HL. Horrific experiences work as attacks:
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To represent this, characters take '''Humanity Loss'''. For every 10 points of HL, you take a -1 penalty to all social AVs.
 
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Furthermore, if your HL ever exceeds (INF+SPIRIT) x 10, your character loses it: your character becomes an NPC instantly.
{|Border="2"
 
|Intensity||AV||EV
 
|-
 
|Terror||10||3
 
|-
 
|Massacre||14||5
 
|-
 
|Reality Questioned||18||7
 
|}
 
 
 
DV= WILL+SPIRIT, RV= SPIRIT
 
 
 
If your HL ever exceeds (INF+SPIRIT) x 10, your character loses it: your character becomes an NPC instantly.
 
  
 
'''Cyber''' - the character becomes cold, machinelike. They start to worry about nothing but themselves, their own power and survival. They feel like a bull in a china shop, with all of the fragile meat creatures hovering around them, hemming them in.
 
'''Cyber''' - the character becomes cold, machinelike. They start to worry about nothing but themselves, their own power and survival. They feel like a bull in a china shop, with all of the fragile meat creatures hovering around them, hemming them in.

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