Editing WarpSystem:Skills

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 28: Line 28:
 
Driving* (Navigation, Cycle, Multi-Wheeled, Tracked, Hover, Boat, Robot, Power Armour)
 
Driving* (Navigation, Cycle, Multi-Wheeled, Tracked, Hover, Boat, Robot, Power Armour)
  
Education (Art, Research, History, Astronomy, Literature)
+
Education (Teaching, Research, History, Astronomy, Literature)
  
 
Electronics (Robotics, Security, Gadgetry, Communication, Computer)
 
Electronics (Robotics, Security, Gadgetry, Communication, Computer)
Line 56: Line 56:
 
Perception*
 
Perception*
  
Profession: Farmer, Hunter, Fisher, Gatherer, Miner, Cook, Guide, Docker, Crew, Nurse, Service, Sales, House-staff, Maintenance, Builder, etc
+
Profession: Farmer, Hunter, Fisher, Gatherer, Miner, Cook, Guide, Docker, Crew, Nurse, Service, Sales, House-staff, Maintenance, Builder,  
  
 
Expertise: Monster Lore, Mythology, Anthropology, etc
 
Expertise: Monster Lore, Mythology, Anthropology, etc
 
Craft: Leatherworker, Bowyer/fletcher, Blacksmith, etc
 
  
 
Area Knowledge: [Specific area]
 
Area Knowledge: [Specific area]
  
Teach [Skill Group]
+
Teach [Skill Group]  
  
 
== Purchasing Skills ==
 
== Purchasing Skills ==
Line 70: Line 68:
 
Skills groups marked with an asterix cost two OP per level, the rest cost one OP per level.
 
Skills groups marked with an asterix cost two OP per level, the rest cost one OP per level.
  
Special skills marked with an asterix cost one OP per level, the rest cost one OP per two levels. Profession, Expertise and Craft are not selected as Skill Groups; a specific skill is chosen (eg - Expertise: Mythology), and the character can have multiple Profession and Expertise skills.
+
Special skills marked with an asterix cost one OP per level, the rest cost one OP per two levels. Special skills may be raised by five points at character creation, unlike the three limit for normal Skills. Profession and Expertise are not selected as Skill Groups; a specific skill is chosen (eg - Expertise: Mythology), and the character can have multiple Profession and Expertise skills.
  
Area Knowledge likewise only covers a specific area, whether a solar system, planet, nation, city, forest, etc. The broader the area, the higher DVs will be.
+
Area Knowledge likewise only covers a specific area, whether a solar system, planet, city, or space-station. The broader the area, the higher DVs will be.
  
You may only raise Teach to your level in that Skill Group. Treat it as asterixed for a sub-skill only.
+
You may only raise Teach to your level in that Skill Group. Treat is as asterixed for a sub-skill only.
  
 
Languages may be puchased for two OP each for fluent, three OP each for native capability.
 
Languages may be puchased for two OP each for fluent, three OP each for native capability.
  
 
[[Category:WarpSystem]]
 
[[Category:WarpSystem]]

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)