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== The Basics ==
 
== The Basics ==
  
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== Terms ==
 
== Terms ==
{|border="1"
+
 
|AV|| Action Value|| Attribute + Skill + Modifiers
+
AV Action Value Attribute + Skill + Modifiers
|-
+
AR Action Result AV + 2D10
|AR|| Action Result|| AV + 2D10
+
DV Difficulty Value Attribute + Skill + Modifiers or assigned
|-
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EV Effect Value Attribute + Modifiers
|DV|| Difficulty Value|| Attribute + Skill + Modifiers or assigned
+
ER Effect Result EV + 1 per 3 points of AR over DV
|-
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RV Resistance Value Attribute + Modifiers
|EV|| Effect Value|| Attribute + Modifiers
 
|-
 
|ER|| Effect Result|| EV + 1 per 3 points of AR over DV
 
|-
 
|RV|| Resistance Value|| Attribute + Modifiers
 
|}
 
  
 
== Actions ==
 
== Actions ==
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== DV Chart ==
 
== DV Chart ==
  
{| border="1"
+
{|  
 
| 10 || Easy
 
| 10 || Easy
 
|-  
 
|-  
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Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
 
Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
  
{|border="1"
+
Roll Loc Shock Wound
|Roll||Called|| Location||Shock check|| Wound
+
3  -6 Eye 14 D! -1, No Depth Perception/ Blind
|-
+
4 -6 Neck 10 D! -2, continual Shock DV 14
|||-6||Eye|| 14 D!|| -1, No Depth Perception/ Blind
+
5  -4 Head 10 D! -1, stunned next phase
|-
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6  -4 Hand 6 -1, useless
|4 || -6||Neck||10 D!|| -2, continual Shock DV 14
+
7  -3 Arm 6 -1
|-
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8  -2 Chest 10 -2
|5|| -4||Head||10 D!|| -1, stunned next phase
+
9  -2 Chest 10 -2
|-
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10 -2 Chest 10 -2
|6|| -4||Hand||6|| -1, useless
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11 -4 Vitals 10 D! -2, continual Shock DV 10
|-
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12 -3 Abdomen 10 -2
|7|| -3||Arm|| 6|| -1
+
13 -3 Abdomen 10 -2
|-
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14 -3 Leg 6 -1, -2 RUN
|8|| -2||Chest||10|| -2
+
15 -3 Leg 6 -1, -2 RUN
|-
+
16 -3 Leg 6 -1, -2 RUN
|9|| -2||Chest||10|| -2
+
17 -4 Knee 6 -1, no RUN, no JUMP
|-
+
18 -4 Foot 6 -1, half RUN, no JUMP/ no RUN
|10|| -2||Chest||10|| -2
 
|-
 
|11||-4||Vitals||10 D!||-2, continual Shock DV 10
 
|-
 
|12|| -3||Abdomen||10|| -2
 
|-
 
|13|| -3||Abdomen||10|| -2
 
|-
 
|14|| -3||Leg|| 6||-1, -2 RUN
 
|-
 
|15|| -3||Leg|| 6|| -1, -2 RUN
 
|-
 
|16|| -3||Leg|| 6|| -1, -2 RUN
 
|-
 
|17|| -4||Knee||6|| -1, no RUN, no JUMP
 
|-
 
|18|| -4||Foot||6|| -1, half RUN, no JUMP/ no RUN
 
|}
 
  
 
Eight or more points of damage will instantly destroy the area; in the case of 3-5 or 8-13 this will mean instant death.
 
Eight or more points of damage will instantly destroy the area; in the case of 3-5 or 8-13 this will mean instant death.
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Special Damage
 
Special Damage
{|border="1"
+
Type Shock Wound
|Type|| Shock check|| Wound
+
Explosion/Fall 14 D! -2
|-
+
Electric 18 -1, Temporary (wounds heal 1/phase in 10-REC phases)
|Explosion/Fall||14 D!|| -2
+
Sonic 14 -2, Deafness
|-
+
Fire 18 -1, On fire (Shock DV 14 or wounded again)
|Electric|| 18|| -1, Temporary (wounds heal 1/phase in 10-REC phases)
+
Cold 14 -1
|-
+
Suffocation 10 D! -1, Temporary (wounds heal 1/phase in 10-REC phases)
|Sonic || 14|| -2, Deafness
 
|-
 
|Fire || 18|| -1, On fire (Shock DV 14 or wounded again)
 
|-
 
|Cold || 14|| -1
 
|-
 
|Suffocation|| 10 D!|| -1, Temporary (wounds heal 1/phase in 10-REC phases)
 
|}
 
  
 
Shock save AVs are BODY + d20. Ignore the penalty from the wound itself, although include other wound penalities.
 
Shock save AVs are BODY + d20. Ignore the penalty from the wound itself, although include other wound penalities.
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== Malfunction Checks ==
 
== Malfunction Checks ==
  
Malfunction saves are Toughness + 2D10 vs 14 + damage.
+
Malfunction saves are Toughness + d20 vs 14 + damage.
  
 
== Being Influenced ==
 
== Being Influenced ==
  
 
+
ER-RV
{|border="1"
+
1-4 Impressed: target acts last in phase.
|ER-RV
+
5-8 Stunned: target loses next Action.
|-
+
9-12 Awed: target loses next Action, -3 to REF, INT, INF.
|1-4|| Impressed: target acts last in phase.
+
13+ Cowed: target will follow attacker's commands.
|-
 
|5-8|| Stunned: target loses next Action.
 
|-
 
|9-12|| Awed: target loses next Action, -3 to REF, INT, INF.
 
|-
 
|13+|| Cowed: target will follow attacker's commands.
 
|}
 
  
 
== Psionics ==
 
== Psionics ==
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Psionic Range
 
Psionic Range
 
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
{|border="1"
+
1 20m
|1|| 20m
+
2 100m
|-
+
3 500m
|2|| 100m
+
4 2km
|-
+
5 10km
|3|| 500m
+
6 50km
|-
+
7 200km
|4|| 2km
+
8 1000km
|-
+
9 Planet
|5|| 10km
+
10 Solar system
|-
 
|6|| 50km
 
|-
 
|7|| 200km
 
|-
 
|8|| 1000km
 
|-
 
|9|| Planet
 
|-
 
|10 ||Solar system
 
|}
 
  
 
Mass Targets Penalty Table
 
Mass Targets Penalty Table
 
 
Any psionic power can be used on more than one target.
 
Any psionic power can be used on more than one target.
{|border="1"
+
Number  AV  
|Number||   AV  
+
1 0
|-
+
10      -4
|1|| 0
+
100    -8
|-
+
1,000  -12
|10||     -4
+
10,000  -16
|-
 
|100||     -8
 
|-
 
|1,000||   -12
 
|-
 
|10,000|| -16
 
|}
 
 
Increases by -4 for every multiple of 10.
 
Increases by -4 for every multiple of 10.
  
 
[[Category:WarpSystem]]
 
[[Category:WarpSystem]]

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