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== The Basics ==
 
== The Basics ==
  
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== Terms ==
 
== Terms ==
{|border="1"
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|AV|| Action Value|| Attribute + Skill + Modifiers
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AV Action Value Attribute + Skill + Modifiers
|-
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AR Action Result AV + 2D10
|AR|| Action Result|| AV + 2D10
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DV Difficulty Value Attribute + Skill + Modifiers or assigned
|-
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EV Effect Value Attribute + Modifiers
|DV|| Difficulty Value|| Attribute + Skill + Modifiers or assigned
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ER Effect Result EV + 1 per 3 points of AR over DV
|-
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RV Resistance Value Attribute + Modifiers
|EV|| Effect Value|| Attribute + Modifiers
 
|-
 
|ER|| Effect Result|| EV + 1 per 3 points of AR over DV
 
|-
 
|RV|| Resistance Value|| Attribute + Modifiers
 
|}
 
  
 
== Actions ==
 
== Actions ==
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== DV Chart ==
 
== DV Chart ==
  
{| border="1"
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{|  
 
| 10 || Easy
 
| 10 || Easy
 
|-  
 
|-  
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Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
 
Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
  
{|border="1"
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{|
 
|Roll||Called|| Location||Shock check|| Wound
 
|Roll||Called|| Location||Shock check|| Wound
 
|-
 
|-
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Special Damage
 
Special Damage
{|border="1"
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{|
 
|Type|| Shock check|| Wound
 
|Type|| Shock check|| Wound
 
|-
 
|-
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== Malfunction Checks ==
 
== Malfunction Checks ==
  
Malfunction saves are Toughness + 2D10 vs 14 + damage.
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Malfunction saves are Toughness + d20 vs 14 + damage.
  
 
== Being Influenced ==
 
== Being Influenced ==
  
 
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ER-RV
{|border="1"
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1-4 Impressed: target acts last in phase.
|ER-RV
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5-8 Stunned: target loses next Action.
|-
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9-12 Awed: target loses next Action, -3 to REF, INT, INF.
|1-4|| Impressed: target acts last in phase.
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13+ Cowed: target will follow attacker's commands.
|-
 
|5-8|| Stunned: target loses next Action.
 
|-
 
|9-12|| Awed: target loses next Action, -3 to REF, INT, INF.
 
|-
 
|13+|| Cowed: target will follow attacker's commands.
 
|}
 
  
 
== Psionics ==
 
== Psionics ==
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Psionic Range
 
Psionic Range
 
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
{|border="1"
+
1 20m
|1|| 20m
+
2 100m
|-
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3 500m
|2|| 100m
+
4 2km
|-
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5 10km
|3|| 500m
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6 50km
|-
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7 200km
|4|| 2km
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8 1000km
|-
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9 Planet
|5|| 10km
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10 Solar system
|-
 
|6|| 50km
 
|-
 
|7|| 200km
 
|-
 
|8|| 1000km
 
|-
 
|9|| Planet
 
|-
 
|10 ||Solar system
 
|}
 
  
 
Mass Targets Penalty Table
 
Mass Targets Penalty Table
 
 
Any psionic power can be used on more than one target.
 
Any psionic power can be used on more than one target.
{|border="1"
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Number  AV  
|Number||   AV  
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1 0
|-
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10      -4
|1|| 0
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100    -8
|-
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1,000  -12
|10||     -4
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10,000  -16
|-
 
|100||     -8
 
|-
 
|1,000||   -12
 
|-
 
|10,000|| -16
 
|}
 
 
Increases by -4 for every multiple of 10.
 
Increases by -4 for every multiple of 10.
  
 
[[Category:WarpSystem]]
 
[[Category:WarpSystem]]

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