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== The Basics ==
 
== The Basics ==
  
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== DV Chart ==
 
== DV Chart ==
  
{| border="1"
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{|  
 
| 10 || Easy
 
| 10 || Easy
 
|-  
 
|-  
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Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
 
Damage is determined with weapon EV minus armour RV. If the character is wearing multiple layers or is hiding behind something, their total Armour equels the highest layer plus half the next highest.
  
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{|
 
|Roll||Called|| Location||Shock check|| Wound
 
|Roll||Called|| Location||Shock check|| Wound
 
|-
 
|-
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Special Damage
 
Special Damage
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{|
 
|Type|| Shock check|| Wound
 
|Type|| Shock check|| Wound
 
|-
 
|-
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{|
 
|ER-RV
 
|ER-RV
 
|-
 
|-
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Psionic Range
 
Psionic Range
 
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
 
Range is quite large, determined by points (see below), but to establish contact a line of sight is required.
{|border="1"
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1 20m
|1|| 20m
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2 100m
|-
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3 500m
|2|| 100m
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4 2km
|-
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5 10km
|3|| 500m
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6 50km
|-
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7 200km
|4|| 2km
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8 1000km
|-
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9 Planet
|5|| 10km
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10 Solar system
|-
 
|6|| 50km
 
|-
 
|7|| 200km
 
|-
 
|8|| 1000km
 
|-
 
|9|| Planet
 
|-
 
|10 ||Solar system
 
|}
 
  
 
Mass Targets Penalty Table
 
Mass Targets Penalty Table
 
 
Any psionic power can be used on more than one target.
 
Any psionic power can be used on more than one target.
{|border="1"
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Number  AV  
|Number||   AV  
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1 0
|-
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10      -4
|1|| 0
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100    -8
|-
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1,000  -12
|10||     -4
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10,000  -16
|-
 
|100||     -8
 
|-
 
|1,000||   -12
 
|-
 
|10,000|| -16
 
|}
 
 
Increases by -4 for every multiple of 10.
 
Increases by -4 for every multiple of 10.
  
 
[[Category:WarpSystem]]
 
[[Category:WarpSystem]]

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