Difference between revisions of "When the King Comes Knocking:Jin"

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Changeling Swordmage Level 7<br>
 
Changeling Swordmage Level 7<br>
 
'''HP: 67'''  '''Bloodied: 33''' '''Healing Surges: 11''' '''Surge Value: 16'''<br>
 
'''HP: 67'''  '''Bloodied: 33''' '''Healing Surges: 11''' '''Surge Value: 16'''<br>
'''AC: 24''' '''Fort: 16''' '''Reflex: 18''' '''Will: 17''' <br>
+
'''AC: 24''' '''Fort: 18''' '''Reflex: 20''' '''Will: 19''' <br>
 
'''Speed: 6''' '''Initiative: +6''' '''Passive Insight: 14''' '''Passive Perception: 12''' <br>
 
'''Speed: 6''' '''Initiative: +6''' '''Passive Insight: 14''' '''Passive Perception: 12''' <br>
'''Usual Attack Bonus: +13''' '''Usual Damage Bonus: +7''' <br>
+
'''Usual Attack Bonus: +14''' '''Usual Damage Bonus: +7''' <br>
  
 
== Ability Scores ==
 
== Ability Scores ==
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Sneak of the Shadows<br>
 
Sneak of the Shadows<br>
 
Slaying Action<br>
 
Slaying Action<br>
Focused Expertise (Longsword)<br>
+
Versatile Expertise (Heavy Blades)<br>
 
Versatile Duelist<br>
 
Versatile Duelist<br>
  
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== Equipment ==
 
== Equipment ==
*Subtle Longsword +2
+
*Subtle Longsword +2 - +2 damage with CA
*Battle Harness Leather +1
+
*Battle Harness Leather +1 - free action to draw weapon & +1 to initiative
*Choker of Eloquence +2
+
*Choker of Eloquence +2 - +2 Diplomacy/Bluff & may reroll Diplomacy/Bluff (daily)
*Bracers of Might Striking (heroic)
+
*Bracers of Might Striking (heroic) - +2 damage for melee basic attacks
*Casque of Tactics (heroic)
+
*Casque of Tactics (heroic) - +1 to initiative & swap initiative with a willing ally (daily)
*Potion of Healing (heroic) (5)
+
*Potion of Healing (heroic) (5) - spend a healing surge and regain 10HP
  
 
== Treasure Wishlist ==
 
== Treasure Wishlist ==
 
*Iron Armbands of Power L6 (AV)
 
*Iron Armbands of Power L6 (AV)
 
*Boots of the Fencing Master L7 (AV)
 
*Boots of the Fencing Master L7 (AV)

Latest revision as of 19:23, 23 June 2010

A character for When The King Comes Knocking, a Dungeons & Dragons game of Dark Adventure.

Background[edit]

Jin used to travel, selling his sword not for money but pleasure and fame. After years, he grew jaded of the lifestyle. He became a human farmer in an isolated place, married, had a child and raised cattle. Hewas never very good at farming but he managed.

Torog's earthquakes brought an end to all that. The first destroyed his farmhouse and killed his wife, who was trying to protect their child. After hearing the challenge, he brought out his sword for the first time in years, told his child to look after the farm until he returned and walked away.

His child just stood there and stared as he saw his father's face change for the first time from that of grizzled human farmer to the deathly white blank monstrosity that would be the last thing Torog would ever see.
Jin.jpg

Combat Block[edit]

Changeling Swordmage Level 7
HP: 67 Bloodied: 33 Healing Surges: 11 Surge Value: 16
AC: 24 Fort: 18 Reflex: 20 Will: 19
Speed: 6 Initiative: +6 Passive Insight: 14 Passive Perception: 12
Usual Attack Bonus: +14 Usual Damage Bonus: +7

Ability Scores[edit]

Strength 10 (+0)
Constitution 16 (+3)
Dexterity 13 (+1)
Intelligence 20 (+5)
Wisdom 8 (-1)
Charisma 12 (+1)

Skills[edit]

Trained
Arcana +13, Bluff +13, Endurance +11, Intimidate +9, Thievery +9
Untrained
Acrobatics +4, Athletics +3, Diplomacy +6, Dungeoneering +2, Heal +2, History +8, Insight +4, Nature +2, Perception +2, Religion +8, Stealth +4, Streetwise +4

Feats[edit]

Intelligent Blademaster
Grasping Ensnarement
Sneak of the Shadows
Slaying Action
Versatile Expertise (Heavy Blades)
Versatile Duelist

Powers[edit]

At-Will[edit]

  • Luring Strike
  • Booming Blade
  • Changeling Disguise
  • Aegis of Ensnarement

Encounter[edit]

  • Unseen Gauntlet
  • Fox's Feint
  • Echoes of Sword Magic
  • Changeling Trick
  • Second Wind

Daily[edit]

  • Frost Backlash
  • Mark of the Hound
  • Eldritch Speed
  • Stride of the Gallant

Equipment[edit]

  • Subtle Longsword +2 - +2 damage with CA
  • Battle Harness Leather +1 - free action to draw weapon & +1 to initiative
  • Choker of Eloquence +2 - +2 Diplomacy/Bluff & may reroll Diplomacy/Bluff (daily)
  • Bracers of Might Striking (heroic) - +2 damage for melee basic attacks
  • Casque of Tactics (heroic) - +1 to initiative & swap initiative with a willing ally (daily)
  • Potion of Healing (heroic) (5) - spend a healing surge and regain 10HP

Treasure Wishlist[edit]

  • Iron Armbands of Power L6 (AV)
  • Boots of the Fencing Master L7 (AV)