Editing When the King Comes Knocking:Kristoph

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== Combat Block ==
 
== Combat Block ==
  
Human Dragon-Sorcerer 7<br>
+
Human Dragon-Sorcerer 6<br>
'''HP:''' 53 '''Bloodied:''' 26 '''Healing Surges:''' 6 '''Surge Value:''' 13<br>
+
'''HP:''' 48 '''Bloodied:''' 24 '''Healing Surges:''' 6 '''Surge Value:''' 12<br>
'''AC:''' 21 '''Fort:''' 18 '''Reflex:''' 18 '''Will:''' 21<br>
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'''AC:''' 19 '''Fort:''' 18 '''Reflex:''' 17 '''Will:''' 21<br>
'''Speed:''' 6 '''Initiative:''' +5 '''Passive Insight:''' 13 '''Passive Perception:''' 13<br>
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'''Speed:''' 6 '''Initiative:''' +5 '''Passive Insight:''' 12 '''Passive Perception:''' 12<br>
 
'''Usual Attack Bonus:''' +9 '''Usual Damage Bonus:''' +9 <br>
 
'''Usual Attack Bonus:''' +9 '''Usual Damage Bonus:''' +9 <br>
 
'''Resist:''' Poison 5<br>
 
'''Resist:''' Poison 5<br>
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Intimidate +12, Arcana +8, Diplomacy +12, Athletics +11, Endurance +11, Thievery +10, Stealth +10<br>
 
Intimidate +12, Arcana +8, Diplomacy +12, Athletics +11, Endurance +11, Thievery +10, Stealth +10<br>
 
'''Untrained'''<br>
 
'''Untrained'''<br>
Acrobatics +5, Bluff +7, Dungeoneering +2, Heal +2, History +3, Insight +3, Nature +2, Perception +3, Religion +3, Streetwise +7<br>
+
Acrobatics +5, Bluff +7, Dungeoneering +2, Heal +2, History +3, Insight +2, Nature +2, Perception +2, Religion +3, Streetwise +7<br>
 
== Feats ==
 
== Feats ==
Unarmored Agility<br>
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Armor Proficiency: Leather<br>
 
Sneak of Shadows: Thievery Training + Sneak Attack 1/encounter<br>
 
Sneak of Shadows: Thievery Training + Sneak Attack 1/encounter<br>
 
Twilight Adept: Stealth Training + free action Cunning Sneak 1/encounter<br>
 
Twilight Adept: Stealth Training + free action Cunning Sneak 1/encounter<br>
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*Explosive Pyre
 
*Explosive Pyre
 
*Flame Spiral
 
*Flame Spiral
*Thunder Bomb
 
 
====Daily====
 
====Daily====
 
*Lightning Breath
 
*Lightning Breath
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== Equipment ==
 
== Equipment ==
 
*Magic Claw Gauntlet +2 (stats as dagger)
 
*Magic Claw Gauntlet +2 (stats as dagger)
*Off-hand Rhythm Claw Gauntlet +2 (stats as dagger)
+
*Bloodcut Armor +1
*Veteran's Cloth Armor +2
 
 
*Cape of the Mountebank +1
 
*Cape of the Mountebank +1
 
*Everlasting Provisions
 
*Everlasting Provisions
 
*Lamp of Discerning
 
*Lamp of Discerning
 
Adventurer's Kit, Arcane Signet Ring, Candle (10), Climber's Kit, Crowbar, Everburning Torch, Fine Clothing, Flask (empty), Belt Pouch (empty), Thieves' Tools, Bottle of Wine, Spellshard, Pitons (10), Silk Rope (50 ft.), Glass Cutter
 
Adventurer's Kit, Arcane Signet Ring, Candle (10), Climber's Kit, Crowbar, Everburning Torch, Fine Clothing, Flask (empty), Belt Pouch (empty), Thieves' Tools, Bottle of Wine, Spellshard, Pitons (10), Silk Rope (50 ft.), Glass Cutter
 
== Notes ==
 
*Kristoph's perception/insight scores reflect the bonus from the lamp of discerning.
 
*He's using the Spellshard as a fancy, expensive journal.  It literally contains his recorded thoughts.
 
*The Everlasting Provisions takes the form of the platonic ideal of a picnic basket - it takes subconscious imaginings of food from its owner and his allies to create a library of dishes it can produce.  For this reason, the food therefrom tends to be somewhat idealized - it generally produces meals that look like they were painted by Norman Rockwell, more or less. 
 
*The arcane signet ring is one that belonged to Tatiana - it came free of her hand (along with her shattered fingernails) when creatures literally drug her screaming from her home.  Kristoph wears it on a tough leather thong around his neck, so that he can return it to her when he finds her.
 

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