William Danfield

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William Danfield, aka Skinner, the Leech

William Danfield is the son of a middle-class merchant/broker type who was sent to university to continue the family's climb up the social ladder. At university, he fell into a feud with a senior student named Malista. They each tried to outdo each other in their studies and projects and each one tried to curry more favor with the tenured faculty. Eventually William uncovered damning evidence that Malista had some nefarious connection with the Dwimmer Sisters, but before he could come out with these details she broke the Danfield family secret -- they were cultists of the Transcendence Record! The university, not wanting to draw the ire of the Imperial military or official cult, expelled William and the Bluecoats collected his family and confiscated their property and stores. William has been driven underground and has gathered the few remaining of the faithful around him, returning to his roots and swearing revenge.

Heritage Akoros
Background Academic
Vice Obligation

Special Abilities

 Physicker You can Tinker with bones, blood, and bodily humours to treat wounds or stabilize the dying. You may study a malady or corpse. Everyone in your crew gets +1d to their healing treatment rolls.

Tracks

Playbook XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Insight XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Hunt [ ] [ ] [ ] [ ]
Study [ ‡ ] [ ‡ ] [ ‡ ] [ ]
Survey [ ] [ ] [ ] [ ]
Tinker [ ‡ ] [ ‡ ] [ ] [ ]
Resist ‡ ‡
Prowess XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Finesse [ ] [ ] [ ] [ ]
Prowl [ ] [ ] [ ] [ ]
Skirmish [ ] [ ] [ ] [ ]
Wreck [ ‡ ] [ ] [ ] [ ]
Resist

Gear

Contacts

Stazia an apothecary, a friend
Malista a priestess, a rival

Upgrades

XP Tracks

At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that item occurred multiple times).

  • Advance the agenda of your deity or embody its precepts in action.
  • Contend with challenges above your current station.
  • Bolster your crew's reputation or develop a new one.
  • Express the goals, drives, inner conflict, or essential nature of the crew.

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Resolve XP [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Attune [ ] [ ] [ ] [ ]
Command [ ‡ ] [ ] [ ] [ ]
Consort [ ‡ ] [ ] [ ] [ ]
Sway [ ] [ ] [ ] [ ]
Resist ‡ ‡