Editing Wind Colored Magical Girls:Mizuno Ami/ Lovely Dream Child Ami

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Crisis: Her yazkua relatives attack the orphanage where she lives<br>
 
Crisis: Her yazkua relatives attack the orphanage where she lives<br>
 
Costume: Red and white shrine maiden robes<br>
 
Costume: Red and white shrine maiden robes<br>
Appearance and Demeanor: Ami is unremarkably pretty fourteen year old girl—people might think she’s cute, but she would not stand out in a crowd. She has short red-brown hair and eyes. She usually decorates herself with something like a flower in her hair or some cute, girl piece of jewelry. She tries hard to be one of those people with a relentlessly positive, upbeat, outgoing personality--to the point where some people might actually find it annoying or fake. However, it's actually to cover up a lot of heartbreak and pain, both from herself and other people, and thus she sometimes struggles to keep up the facade. Ami’s transformation sequence and use of her powers generally involves the manifestation of a flock of butterflies with wings made of light. When using ritual sorcery, she uses a variation of the traditional Shinto kagura dance.
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Appearance and Demeanor: Ami is unremarkably pretty fourteen year old girl—people might think she’s cute, but she would not stand out in a crowd. She has short red-brown hair and eyes. She usually decorates herself with something like a flower in her hair or some cute, girl piece of jewelry. She's one of those people with a relentlessly positive, upbeat, outgoing personality--to the point where some people might actually find it annoying or fake. However, it's actually to cover up a lot of heartbreak and pain, both from herself and other people. Occasionally, under great emotional stress, she snaps and all that pain comes out.
  
 
== Attributes ==
 
== Attributes ==
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''Magical''<br>
 
''Magical''<br>
 
Fury (Attack): 6<br>
 
Fury (Attack): 6<br>
Heart (Support): 9<br>
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Heart (Support): 8<br>
 
Magic (Defense): 5<br>
 
Magic (Defense): 5<br>
  
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''Health''<br>
 
''Health''<br>
Resolve: 21/21<br>
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Resolve: 18/18<br>
 
Wounds: 4/4<br>
 
Wounds: 4/4<br>
  
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• The Kogoshisasorikai (Celestial Scorpions Association) yakuza clan (2): These are people she grew up with, her aunts and uncles and cousins, and she cares about them. But she know realizes that, while they were always kind to her, they do awful things to other people. She hopes now that she's a magical girl she'll be able to find a way to redeem them (though she's reserving her wish for bringing her parents back from the dead).<br>
 
• The Kogoshisasorikai (Celestial Scorpions Association) yakuza clan (2): These are people she grew up with, her aunts and uncles and cousins, and she cares about them. But she know realizes that, while they were always kind to her, they do awful things to other people. She hopes now that she's a magical girl she'll be able to find a way to redeem them (though she's reserving her wish for bringing her parents back from the dead).<br>
 
• Nonohara Sakura-sensei (3): Nonohara-sensei is a one of Ami's teachers, a stern, proper, older woman and a bit of a disciplinarian, but also very caring about her students. Her own children and grandchildren have moved her away, leaving her somewhat lonely. Ever since Ami's parents have died, Nonohara-sensei has taken Ami under her wing, taking her out shopping with her or to the movies on weekends. Though Ami does not know it, Nonohara-sensei is contemplating applying to adopt Ami. Ami is simply happy to have an adult who has the time to invest in a relationship with her in a way the busy orphanage staff don't. Nonohara-sensei is aware that Ami's parents were yakuza--she's dug around a bit, looking into the girl's background as she contemplates adopting her.<br>
 
• Nonohara Sakura-sensei (3): Nonohara-sensei is a one of Ami's teachers, a stern, proper, older woman and a bit of a disciplinarian, but also very caring about her students. Her own children and grandchildren have moved her away, leaving her somewhat lonely. Ever since Ami's parents have died, Nonohara-sensei has taken Ami under her wing, taking her out shopping with her or to the movies on weekends. Though Ami does not know it, Nonohara-sensei is contemplating applying to adopt Ami. Ami is simply happy to have an adult who has the time to invest in a relationship with her in a way the busy orphanage staff don't. Nonohara-sensei is aware that Ami's parents were yakuza--she's dug around a bit, looking into the girl's background as she contemplates adopting her.<br>
• Shining Scarlet Meteor Yuu (2): Ami looks up to Yuu as a role model of what a magical girl should be.<br>
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• Shining Scarlet Meteor Yuu (2): Ami looks up to Yuu as a role model of what a magical girl should be.
• Ultimate Fearless Corrector Setsuna (3)
 
  
 
== Magical Girl Abilities ==
 
== Magical Girl Abilities ==
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Role: Priestess (Support)
 
Role: Priestess (Support)
  
'''Powers'''<br>
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Powers
• Adept Healer (Oracle): Any talents you use that restore Resolve now restore an additional 2 points when used.<br>
 
 
• Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br>
 
• Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br>
• Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br>
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• Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge
• Curse (Priestess Talent): Minor Action, 2/Scene: Give an enemy within a range of 0-2 the Bound, Bleeding, or Stunned status effect.<br>
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When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br>
• Dampen Overcharge (Priestess Talent): Free Action, 2/Scene, 1 Overcharge (Support): When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).<br>
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• Healing Magic (Priestess Talent):Minor Action, 2/Scene
• Dream Walker (Magical Power): You possess the power to enter the world of dreams. There are dangers, but you can find many secrets and influence dreamers.<br>
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You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br>
• Healing Magic (Priestess Talent): Minor Action, 2/Scene: You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br>
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• Inflict (Common Talent):Free Action, 1 Overcharge (Attack), 1/Scene
• Implode (Priestess Talent): Major Action, 2/Episode. Make a Support vs. Support challenge against an enemy. If you are successful, until the end of your next turn any time the enemy deals damage to a target, it takes half that damage (round up) itself.<br>
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Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.<br>
• Inflict (Common Talent):Free Action, 1 Overcharge (Attack), 1/Scene: Use this after making a successful basic attack. Apply the Bound, Bleeding, or Stunned status to the target of that attack.<br>
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• Link (Priestess):Minor Action
• Link (Priestess): Minor Action: Create a link between two enemies or two allies within a range of 0-2, which can include yourself. You must designate a primary and secondary target for the link when you create it. Any time any effect (damage, status effects, healing, talent effects,
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Create a link between two enemies or two allies within a range of 0-2, which can include yourself. You must designate a primary
etc.) affects the primary target, you may choose to give the secondary target a copy of the same effect as a free action. A link will end at the end of the scene, or when you create a different link.<br>
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and secondary target for the link when you create it. Any time any effect (damage, status effects, healing, talent effects,
• Power Dampening (Priestess): Free Action, 1/Scene: If once of the dice on a magical action comes up a 1, you can remove 1 point of Overcharge from an ally.<br>
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etc.) affects the primary target, you may choose to give the secondary target a copy of the same effect as a free action. A link
• Phoenix Call (Oracle): 1/Scene, 1 Overcharge (Support): An ally within a range of 0-4 regains 1d6+6 Resolve.<br>
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will end at the end of the scene, or when you create a different link.<br>
• Recover (Basic Talent): 2/Episode. While out of combat, a magical girl can use this to regain 1d6+2 Resolve<br>
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• Power Dampening (Priestess):Free Action, 1/Scene
• Shield: When you or an ally are being hit with an attack, you can take 1 Support overcharge to reduce the damage by 5. You can take up to 3 Overcharge this way for one attack.
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If once of the dice on a magical action comes up a 1, you can remove 1 point of Overcharge from an ally.<br>
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• Recover (Basic Talent):2/Episode
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While out of combat, a magical girl can use this to regain 1d6+2 Resolve<br>
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== Advances ==
 
== Advances ==
 
''Tier 1''<br>
 
''Tier 1''<br>
• +1 Magic (4 > 5)<br>
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• +1 Magic
• +1 Heart (8 > 9)<br>
 
• +3 Resolve (18 > 21)<br>
 
''Tier 2''<br>
 
• Specialization Talent: Dampen Overcharge<br>
 
• Common Talent: Shield<br>
 
• Specialization Talent: Curse<br>
 
''Tier 3''<br>
 
• Advanced specialization: Oracle<br>
 
• Specialization Talent: Implode
 
  
 
== History ==
 
== History ==

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