Editing Wind Colored Magical Girls:Mizuno Ami/ Lovely Dream Child Ami

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• Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br>
 
• Battle Sorcery (Priestess Talent): Get a +3 bonus to challenges made for using sorcery during a battle.<br>
 
• Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br>
 
• Boost (Basic Talent):Free Action, 3/Scene, 1 Overcharge: When making a magical challenge, you can take 1 Overcharge on the magical attribute you’re using for the challenge to roll an additional die and add it to your result. This die will give you another die and another point of Overcharge if it rolls a 6 as usual, and if you use it for an attack it gives +2 to the attack’s damage as usual. If you have trouble keeping track of how many uses of Boost you have in a scene, you might set 3 special dice out in front of you at the start of each scene, and remove them as you use them<br>
• Curse (Priestess Talent): Minor Action, 2/Scene: Give an enemy within a range of 0-2 the Bound, Bleeding, or Stunned status effect.<br>
 
 
• Dampen Overcharge (Priestess Talent): Free Action, 2/Scene, 1 Overcharge (Support): When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).<br>
 
• Dampen Overcharge (Priestess Talent): Free Action, 2/Scene, 1 Overcharge (Support): When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that action to half (round down).<br>
• Dream Walker (Magical Power): You possess the power to enter the world of dreams. There are dangers, but you can find many secrets and influence dreamers.<br>
 
 
• Healing Magic (Priestess Talent): Minor Action, 2/Scene: You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br>
 
• Healing Magic (Priestess Talent): Minor Action, 2/Scene: You or one ally within a range of 0-2 regains 1d6+4 Resolve.<br>
 
• Implode (Priestess Talent): Major Action, 2/Episode. Make a Support vs. Support challenge against an enemy. If you are successful, until the end of your next turn any time the enemy deals damage to a target, it takes half that damage (round up) itself.<br>
 
• Implode (Priestess Talent): Major Action, 2/Episode. Make a Support vs. Support challenge against an enemy. If you are successful, until the end of your next turn any time the enemy deals damage to a target, it takes half that damage (round up) itself.<br>

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