Difference between revisions of "WoA Volo"

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(Combat)
(Combat)
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== Combat ==
 
== Combat ==
*AC 4 (leather + dex)
+
*AC 8 (plate + dex)
 
*HP 7/7
 
*HP 7/7
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat

Revision as of 06:41, 3 June 2016

The Wilderlands of Absalom

Rank

  • Caballi Warrior 1
  • XP: 0 / 2425
  • Alignment Neutral
  • Henchman of Qutai

Attributes

  • STR 16 (+2)
  • INT 13 (+1)
  • WIS 16 (+2)
  • DEX 16 (+2)
  • CON 11 (0)
  • CHA 6 (-1)

Skills

  • Languages
    • Common, Caballi
  • General Proficiencies
    • Adventuring, Riding, Survival
  • Class Proficiencies
    • Two-Handed Fighting (+1 to damage rolls)

Combat

  • AC 8 (plate + dex)
  • HP 7/7
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Greataxe -- 7+ for 1d10+4
    • Primary Ranged Attack: Short Bow -- 8+ for 1d6+2
  • Saves:
    • Petrification & Paralysis 15
    • Poison & Death 14
    • Blast & Breath 16
    • Staves & Wands 16
    • Spells 17

Equipment

    • Leather Armor
    • Greataxe
    • Short bow and 20 arrows
    • Backpack
    • Carved fetish of Imasa, the Windsteed
    • An axe that, if wielded by Man would have to be held in two hands. It is exceedingly curious, made of what appears to be an incredibly dense, blackish wood; even the axe-head is wood, but it appears to be no less sharp than any of the magical blades currently possessed by the party. (Two-handed axe +1. Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon.)