Difference between revisions of "WoA Volo"

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
== Rank ==
 
== Rank ==
*Caballi Warrior 1
+
*Caballi Warrior 3
*XP: 0 / 2425
+
*XP: 15046/9700
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
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*Class Proficiencies
 
*Class Proficiencies
 
** Two-Handed Fighting (+1 to damage rolls)
 
** Two-Handed Fighting (+1 to damage rolls)
 +
** Strong (Caballi have a minimum Str of 13)
 +
** Tough (Caballi reroll all results of a 1 on HP rolls)
 +
** Attunement to Nature (+1 Surprise in wilderness)
 +
** Death-touched. May be turned and destroyed as a Wight.
  
 
== Combat ==
 
== Combat ==
*AC 8 (plate + dex)
+
*AC 6 (chain + dex)
*HP 7/7
+
*HP 23/23
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +2
 
*Initiative Modifier +2
 
*Attacks
 
*Attacks
**Primary Melee Attack: Greataxe -- 7+ for 1d10+4
+
**Primary Melee Attack: Greataxe [+1] -- 5+ for 1d10+6
**Primary Ranged Attack: Short Bow -- 8+ for 1d6+2
+
**Primary Ranged Attack: Short Bow -- 6+ for 1d6+4
  
*Saves:
+
*Saves: (Does not include +2 from Wisdom)
**Petrification & Paralysis 15
+
**Petrification & Paralysis 13
**Poison & Death 14
+
**Poison & Death 12
**Blast & Breath 16
+
**Blast & Breath 14
**Staves & Wands 16
+
**Staves & Wands 14
**Spells 17
+
**Spells 15
  
 
== Equipment ==
 
== Equipment ==
**Plate Armor
+
*Chain Armor
**Greataxe
+
*Greataxe +1 (Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon)
**Short bow and 20 arrows
+
*Short bow and 20 arrows
**Backpack
+
*Carved fetish of Imasa, the Windsteed
**Carved fetish of Imasa, the Windsteed
+
*Backpack
**An axe that, if wielded by Man would have to be held in two hands. It is exceedingly curious, made of what appears to be an incredibly dense, blackish wood; even the axe-head is wood, but it appears to be no less sharp than any of the magical blades currently possessed by the party. (Two-handed axe +1. Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon.)
+
**Military oil (5)
 +
**Torches (5)
 +
**Tinder box
 +
**Sacks (2)
 +
**Waterskin
 +
**Hammer and 12 Spikes
 +
*Pouch
 +
**Iron rations (1 week)

Latest revision as of 08:53, 1 December 2016

The Wilderlands of Absalom

Rank[edit]

  • Caballi Warrior 3
  • XP: 15046/9700
  • Alignment Neutral
  • Henchman of Qutai

Attributes[edit]

  • STR 16 (+2)
  • INT 13 (+1)
  • WIS 16 (+2)
  • DEX 16 (+2)
  • CON 11 (0)
  • CHA 6 (-1)

Skills[edit]

  • Languages
    • Common, Caballi
  • General Proficiencies
    • Adventuring, Riding, Survival
  • Class Proficiencies
    • Two-Handed Fighting (+1 to damage rolls)
    • Strong (Caballi have a minimum Str of 13)
    • Tough (Caballi reroll all results of a 1 on HP rolls)
    • Attunement to Nature (+1 Surprise in wilderness)
    • Death-touched. May be turned and destroyed as a Wight.

Combat[edit]

  • AC 6 (chain + dex)
  • HP 23/23
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +2
  • Attacks
    • Primary Melee Attack: Greataxe [+1] -- 5+ for 1d10+6
    • Primary Ranged Attack: Short Bow -- 6+ for 1d6+4
  • Saves: (Does not include +2 from Wisdom)
    • Petrification & Paralysis 13
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 14
    • Spells 15

Equipment[edit]

  • Chain Armor
  • Greataxe +1 (Counts as three items instead of one stone. In addition, the wielder does not suffer the standard -1 penalty to initiative that comes from wielding a two-handed weapon)
  • Short bow and 20 arrows
  • Carved fetish of Imasa, the Windsteed
  • Backpack
    • Military oil (5)
    • Torches (5)
    • Tinder box
    • Sacks (2)
    • Waterskin
    • Hammer and 12 Spikes
  • Pouch
    • Iron rations (1 week)