Difference between revisions of "Worst RPGs ever"

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(The Unholy Trinity)
(''The Adventures of Indiana Jones Role-Playing Game'' (1984))
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== Also-rans ==
 
== Also-rans ==
  
=== ''The Adventures of Indiana Jones Role-Playing Game'' (1984) ===
 
  
This game generated the false rumor that TSR had tried to trademark 'Nazi'. One of the most astonishingly limited RPGs ever published: you can only play a short list of characters from the films, there are no character generation rules, and adventure formats were similarly sparse. Some of these features might be excused if the game was thought of as deliberately 'introductory' in nature, but the fact is, it sucked. This is not be confused with 1994's ''The World of Indiana Jones'' by West End Games.
 
  
 
=== ''Cyborg Commando'' (1987) ===
 
=== ''Cyborg Commando'' (1987) ===

Revision as of 09:07, 13 April 2008

Contemplating the worst RPG of all time is a lot like enjoying a foul wine. Not drinking it, of course. But watching another person take a sip, cackling at the expression on their face, and guffawing when they throw up all over their shoes. And then reminiscing about the half-digested spray after the fact. The exquisite pleasure of an aromatic bouquet, second-hand.

The usual suspects in this category are rarely elevated to legendary status merely because of poorly implemented or conceptualized rules. No, candidates are often judged based on the pure offensiveness of their subject matter, naked authorial hubris on internet forums like Usenet or RPGnet, for being the conspicous failure of an anotherwise notable designer (like Gary Gygax), or for sheer gonzo wackiness; and then popularized by flame-filled threads and scatching and hyberbolically over-the-top reviews. Many of the most successful contenders could be disqualified for not being complete and playable games. And many, including the worst three, are only available electronically and never reached print.


Also-rans

Cyborg Commando (1987)

Cyborg Commando has reached iconic status primarily because of the name on the cover: Gary Gygax. After his departure from TSR, Gygax founded New Infinities Productions, Inc. and published Cyborg in 1987, with fellow luminaries Kim Mohan and Frank Mentzer. The game designers, rooted in the trends of the 1970s, attempted to create a game adopting the dark sensibilities then in vogue in the 1980s. The result is an implausible game about cyborgs who fight alien invaders ("Xenoborgs") by shooting lasers from their fingers with a wonky mechanic.

Empire of Satanis (2005)

The author of Satanis, Darrick Dishaw, described his game in the RPGnet forums as a "dark fantasy RPG inspired by H.P. Lovecraft, Thomas Ligotti, Hellraiser, and [his] own nightmares." What players who cracked open the game found was a mess of a game whose major reason for existing was to be as "rebellious" and "dark" as a 14-year-old proto-Goth. The system was a competent enough spin on d6, but the setting killed the interest for a number of reviewers, who just didn't see a reason for playing beings of pure evil who scheme in a hell dimension and occasionally go out and torment humans. Dishaw didn't help matters much; the self-proclaimed Satanist and "Cthulhu Cultist" (believing that beings made up by H.P. Lovecraft were representational imagery of real Things That Should Not Be) actually tried to levy a curse against all those who panned his game on the RPGnet forums. An interesting idea that had already been portrayed by In Nomine in a more well-rounded fashion, and which wasn't at all helped by the eccentricites of the author.


Leading Edge Games

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