Wullunga Icewalker

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Wullunga Icewalker is generally held to be a strange child, one with a powerful spirit but unfortunate fascinations. She won some notoriety within her clan for crossing the thin ice that forms between the shore of the Elf Sea and some of the closer islets in winter. Wullunga likes the ice and gets a certain satisfaction from pitting herself against the treacherous surface. Her interest in Inora as a Chaos-fighting power, as well as her affinity for cold and nasty weather have left her on the outskirts of the clan's approval. She's not unpleasant in personal conversation, if somewhat chilly, but she doesn't fit the larger social landscape well. Being pushed to the periphery has driven her interest in peripheral spirits, particularly the Storm spirits related to Inora, including Strelite and the more distant Tornado.

She's probably going to end up some sort of scary taboo shaman.

Stat Block

STR CON SIZ INT DEX POW CHA
12 10 13 11 13 17 8
  • Hit Points: 11
  • Damage Bonus: +1d4
  • DEX Strike Rank: +2
  • SIZ Strike Rank: +2
  • Encumbrance Total: 5
  • Magic Points: 17

Skills

  • Communication: +0%
    • Bargain 5%
    • Oratory 5%
  • Knowledge: +5%
    • Butchering 50%
    • Evaluate 5%
    • First Aid 25%
    • Identify Healing Plants 10%
    • Train Dog 25%


  • Manipulation: +10%
    • Climb 50%
    • Hide Item 10%
    • Jump 45%
    • Swimming 45%
    • Trap Set/Disarm 30%
  • Perception: +5%
    • Listen 25%
    • Spot Item 10%
    • Tracking 35%


  • Stealth: +5%
    • Camouflage 40%
    • Hide in Cover 55%
    • Move Silently 15%
  • Languages:
    • Balazaring 55
    • Trade


Spells

  • Personal Magic:
  • Divine Magic:



Hit Points and Armour

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Leather 1 4 xx 19-20 20
Left Arm Leather 1 3 xx 16-18 18-19
Right Arm Leather 1 3 xx 13-15 16-17
Chest Thick Leather 1 5 xx 12 11-15
Abdomen Thick Leather 1 4 xx 09-11 07-10
Left Leg Thick Leather 1 4 xx 05-08 04-06
Right Leg Thick Leather 1 4 xx 01-04 01-03
  • Total Hit Points: 11 HP
  • Total Armor ENC: 3

Weapons and Shields

  • Attack Bonus: +10%
  • Parry Bonus: +10%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
2H Axe 2d6+1d4+2 6 15 15% 15% 0 2.0
Fist 1d3 25% 25%
Kick 1d6 25% 25%
Grapple na 25% 25%
Rock, Thrown 1d3 25% 25%


  • Total Weapon ENC: 2/3

Equipment

  • Weapons: Stone Great Ax, some river rocks.


  • Armour: Leathers.


  • Other: Survival Pack.


  • Stored


Valuables: