Difference between revisions of "XCOM - The Beginning/Characters/Theodore Reyes"

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'''Character:''' Theodore Reyes<br>
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{| class="wikitable" style="font-variant: small-caps;"
'''Concept:''' Police Technical Expert
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|+ Theodore Reyes, Level 1 Expert
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|-
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| style="border: none;" |
 +
| style="border: none;" | Score
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| style="border: none;" | Mod
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|-
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| style="border: none; text-align: right;" | Strength
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| 10 ||
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| style="border: none; text-align: right;" | Attack Bonus
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| 0
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|-
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| style="border: none; text-align: right;" | Intelligence
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| 15 || +1
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| style="border: none; text-align: right;" | Physical Effect Save
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| 16
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|-
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| style="border: none; text-align: right;" | Dexterity
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| 13 ||
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| style="border: none; text-align: right;" | Mental Effect Save
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| 15
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|-
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| style="border: none; text-align: right;" | Wisdom
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| 11 ||
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| style="border: none; text-align: right;" | Evasion Save
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| 12
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|-
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| style="border: none; text-align: right;" | Constitution
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| 11 ||
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| style="border: none; text-align: right;" | Technology Save
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| 11
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|-
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| style="border: none; text-align: right;" | Charisma
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| 14 || +1
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| style="border: none; text-align: right;" | Luck Save
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| 14
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|-
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| style="border: none;" |
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| style="border: none;" | Max
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| style="border: none;" | Current
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|-
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| style="border: none; text-align: right;" | Hit Points
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| 6 || 6
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| style="border: none; text-align: right;" | Armor Class
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| 9
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|-
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| style="border: none; text-align: right;" | Psi Points
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| ||
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| style="border: none; text-align: right;" | (vs tech 3+)
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| 9
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|-
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| style="border: none; text-align: right;" | System Strain
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| ||
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|}
  
'''Rolls:''' http://orokos.com/roll/218349
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{| class="wikitable sortable"
10, 13, 10, 11, 15, 11
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|+ Weapons
 +
! Weapon !! AB !! Damage !! Range !! Ammo
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|-
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| Semi-Auto Pistol || 0 || 1d6+1 || 30/100 || 12
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|-
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| Unarmed || 0 || 1d2 || - || -
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|}
  
INT: 15
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{| class="wikitable sortable"
CHA: 14 (replacing 10)
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|+ Skills
DEX: 13
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! Skills !! Level !! Class?
STR: 10
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|-
CON: 11
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| Profession/Police || 0 || Y
WIS: 11
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|-
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| Tactics || 0 || N
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|-
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| Security || 0 || Y
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|-
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| Bureaucracy|| 0 || Y
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|-
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| Culture/Criminal || 0 || Y
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|-
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| Perception || 0 || Y
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|-
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| Science|| 0 || Y
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|-
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| Tech/Medical|| 0 || Y
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|-
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| Vehicle/Land|| 0 || Y
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|-
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| Tech/Mechanical || 1 || Y
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|-
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| Computer || 0 || Y
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|-
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| Combat/projectile || 0 || hobby
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|}
  
'''Class:''' Expert<br>
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{| class="wikitable"
Hobby / Bonus Class Skill: Combat/Projectile
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|+ Miscellaneous
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|-
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! Appearance
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| Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie.
 +
|-
 +
! Gear
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| Ammo clip, smart phone, handcuffs or zip-ties.
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|-
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! $
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| 800
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|-
 +
! Background notes
 +
| Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.
  
'''Background:''' Jack of all skills (based on Security Crew)
+
Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is.
Combat/Projectile, Profession/Police, Security, Tactics
+
|}
 
 
'''Training:''' Scientist
 
Bureaucracy, Culture/Criminal, Perception, Science, Tech/Mechanical, Tech/Mechanical, Vehicle/Land, Computer
 
 
 
Starting Cash: 800 = (1d6 (4) * 100) + 400. [http://orokos.com/roll/218751]
 
 
 
'''Total Skills:'''
 
*Combat/Projectile 0
 
*Profession/Police 0
 
*Security 0
 
*Bureaucracy 0
 
*Culture/Criminal 0
 
*Tactics 0
 
*Perception 0
 
*Science 0
 
*Tech/Mechanical 1
 
*Vehicle/Land 0
 
*Computer 0
 

Revision as of 17:19, 5 September 2014

Theodore Reyes, Level 1 Expert
Score Mod
Strength 10 Attack Bonus 0
Intelligence 15 +1 Physical Effect Save 16
Dexterity 13 Mental Effect Save 15
Wisdom 11 Evasion Save 12
Constitution 11 Technology Save 11
Charisma 14 +1 Luck Save 14
Max Current
Hit Points 6 6 Armor Class 9
Psi Points (vs tech 3+) 9
System Strain
Weapons
Weapon AB Damage Range Ammo
Semi-Auto Pistol 0 1d6+1 30/100 12
Unarmed 0 1d2 - -
Skills
Skills Level Class?
Profession/Police 0 Y
Tactics 0 N
Security 0 Y
Bureaucracy 0 Y
Culture/Criminal 0 Y
Perception 0 Y
Science 0 Y
Tech/Medical 0 Y
Vehicle/Land 0 Y
Tech/Mechanical 1 Y
Computer 0 Y
Combat/projectile 0 hobby
Miscellaneous
Appearance Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie.
Gear Ammo clip, smart phone, handcuffs or zip-ties.
$ 800
Background notes Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.

Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is.