Difference between revisions of "XCOM - The Beginning/Characters/Theodore Reyes"
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− | + | {| class="wikitable" style="font-variant: small-caps;" | |
− | + | |+ Theodore Reyes, Level 1 Expert | |
+ | |- | ||
+ | | style="border: none;" | | ||
+ | | style="border: none;" | Score | ||
+ | | style="border: none;" | Mod | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Strength | ||
+ | | 10 || | ||
+ | | style="border: none; text-align: right;" | Attack Bonus | ||
+ | | 0 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Intelligence | ||
+ | | 15 || +1 | ||
+ | | style="border: none; text-align: right;" | Physical Effect Save | ||
+ | | 16 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Dexterity | ||
+ | | 13 || | ||
+ | | style="border: none; text-align: right;" | Mental Effect Save | ||
+ | | 15 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Wisdom | ||
+ | | 11 || | ||
+ | | style="border: none; text-align: right;" | Evasion Save | ||
+ | | 12 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Constitution | ||
+ | | 11 || | ||
+ | | style="border: none; text-align: right;" | Technology Save | ||
+ | | 11 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Charisma | ||
+ | | 14 || +1 | ||
+ | | style="border: none; text-align: right;" | Luck Save | ||
+ | | 14 | ||
+ | |- | ||
+ | | style="border: none;" | | ||
+ | | style="border: none;" | Max | ||
+ | | style="border: none;" | Current | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Hit Points | ||
+ | | 6 || 6 | ||
+ | | style="border: none; text-align: right;" | Armor Class | ||
+ | | 9 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | Psi Points | ||
+ | | || | ||
+ | | style="border: none; text-align: right;" | (vs tech 3+) | ||
+ | | 9 | ||
+ | |- | ||
+ | | style="border: none; text-align: right;" | System Strain | ||
+ | | || | ||
+ | |} | ||
− | + | {| class="wikitable sortable" | |
− | + | |+ Weapons | |
+ | ! Weapon !! AB !! Damage !! Range !! Ammo | ||
+ | |- | ||
+ | | Semi-Auto Pistol || 0 || 1d6+1 || 30/100 || 12 | ||
+ | |- | ||
+ | | Unarmed || 0 || 1d2 || - || - | ||
+ | |} | ||
− | + | {| class="wikitable sortable" | |
− | + | |+ Skills | |
− | + | ! Skills !! Level !! Class? | |
− | + | |- | |
− | + | | Profession/Police || 0 || Y | |
− | + | |- | |
+ | | Tactics || 0 || N | ||
+ | |- | ||
+ | | Security || 0 || Y | ||
+ | |- | ||
+ | | Bureaucracy|| 0 || Y | ||
+ | |- | ||
+ | | Culture/Criminal || 0 || Y | ||
+ | |- | ||
+ | | Perception || 0 || Y | ||
+ | |- | ||
+ | | Science|| 0 || Y | ||
+ | |- | ||
+ | | Tech/Medical|| 0 || Y | ||
+ | |- | ||
+ | | Vehicle/Land|| 0 || Y | ||
+ | |- | ||
+ | | Tech/Mechanical || 1 || Y | ||
+ | |- | ||
+ | | Computer || 0 || Y | ||
+ | |- | ||
+ | | Combat/projectile || 0 || hobby | ||
+ | |} | ||
− | '' | + | {| class="wikitable" |
− | + | |+ Miscellaneous | |
+ | |- | ||
+ | ! Appearance | ||
+ | | Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie. | ||
+ | |- | ||
+ | ! Gear | ||
+ | | Ammo clip, smart phone, handcuffs or zip-ties. | ||
+ | |- | ||
+ | ! $ | ||
+ | | 800 | ||
+ | |- | ||
+ | ! Background notes | ||
+ | | Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective. | ||
− | + | Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is. | |
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Revision as of 17:19, 5 September 2014
Score | Mod | |||
Strength | 10 | Attack Bonus | 0 | |
Intelligence | 15 | +1 | Physical Effect Save | 16 |
Dexterity | 13 | Mental Effect Save | 15 | |
Wisdom | 11 | Evasion Save | 12 | |
Constitution | 11 | Technology Save | 11 | |
Charisma | 14 | +1 | Luck Save | 14 |
Max | Current | |||
Hit Points | 6 | 6 | Armor Class | 9 |
Psi Points | (vs tech 3+) | 9 | ||
System Strain |
Weapon | AB | Damage | Range | Ammo |
---|---|---|---|---|
Semi-Auto Pistol | 0 | 1d6+1 | 30/100 | 12 |
Unarmed | 0 | 1d2 | - | - |
Skills | Level | Class? |
---|---|---|
Profession/Police | 0 | Y |
Tactics | 0 | N |
Security | 0 | Y |
Bureaucracy | 0 | Y |
Culture/Criminal | 0 | Y |
Perception | 0 | Y |
Science | 0 | Y |
Tech/Medical | 0 | Y |
Vehicle/Land | 0 | Y |
Tech/Mechanical | 1 | Y |
Computer | 0 | Y |
Combat/projectile | 0 | hobby |
Appearance | Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie. |
---|---|
Gear | Ammo clip, smart phone, handcuffs or zip-ties. |
$ | 800 |
Background notes | Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.
Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is. |