Difference between revisions of "XCOM - The Beginning/Characters/Theodore Reyes"

From RPGnet
Jump to: navigation, search
Line 102: Line 102:
 
|-
 
|-
 
! $
 
! $
| 7250
+
| 8000
 
|-
 
|-
 
! Background notes
 
! Background notes

Revision as of 17:24, 5 September 2014

Theodore Reyes, Level 1 Expert
Score Mod
Strength 10 Attack Bonus 0
Intelligence 15 +1 Physical Effect Save 16
Dexterity 13 Mental Effect Save 15
Wisdom 11 Evasion Save 12
Constitution 11 Technology Save 11
Charisma 14 +1 Luck Save 14
Max Current
Hit Points 6 6 Armor Class 9
Psi Points (vs tech 3+) 9
System Strain
Weapons
Weapon AB Damage Range Ammo
Semi-Auto Pistol 0 1d6+1 30/100 12
Unarmed 0 1d2 - -
Skills
Skills Level Class?
Profession/Police 0 Y
Tactics 0 N
Security 0 Y
Bureaucracy 0 Y
Culture/Criminal 0 Y
Perception 0 Y
Science 0 Y
Tech/Medical 0 Y
Vehicle/Land 0 Y
Tech/Mechanical 1 Y
Computer 0 Y
Combat/projectile 0 hobby
Miscellaneous
Appearance Late 20s, dark haired, tall but still a bit gangly. Wears plain button-up t-shirts and khakis or slacks. On the job he will begrudingly put on a tie.
Gear Ammo clip, smart phone, handcuffs or zip-ties
$ 8000
Background notes Theodore Reyes is a detective with the cybercrimes division of the local constabulary. He had always been something of a tech geek, but he'd also dreamed of following his father's footsteps and having a career in law enforcement. Fortunately, the world obliged him, with the increasingly computer-centric nature of society leading to a corresponding increase in computer crime. After college, he became a police officer and spent several years as a beat cop before making detective.

Theo is diligent and clever, perhaps at times too much so for his own good. He isn't the most physically imposing person, nor a particularly good brawler, but he gets by with a combination of charm, technical know-how, and standing behind guys who are much better hurting people than he is.