Difference between revisions of "Xia: Additional Game Systems"

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* [[Xia: Disharmony and Righteousness|Disharmony and Righteousness]] - Morality mechanics aren't for everyone, especially in a game as cinematic as Xia! On the other hand, if you want to introduce elements that reward rightful and righteous behaviour (and punish disharmonious and corrupt behaviour) then these are the rules that may interest you.
 
* [[Xia: Disharmony and Righteousness|Disharmony and Righteousness]] - Morality mechanics aren't for everyone, especially in a game as cinematic as Xia! On the other hand, if you want to introduce elements that reward rightful and righteous behaviour (and punish disharmonious and corrupt behaviour) then these are the rules that may interest you.
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* [[Xia: Skill Tests|Skill Tests]] - A core rule of the Xia game is that non-conflict tasks don't normally need dice rolls. If you don't like that, these rules are for you!
  
 
[[Category:Xia|Additional Game Systems]]
 
[[Category:Xia|Additional Game Systems]]

Latest revision as of 06:40, 28 January 2009

Xia: Main Page -> Xia: Additional Game Systems

This page is an index of additional game systems.

  • Disharmony and Righteousness - Morality mechanics aren't for everyone, especially in a game as cinematic as Xia! On the other hand, if you want to introduce elements that reward rightful and righteous behaviour (and punish disharmonious and corrupt behaviour) then these are the rules that may interest you.
  • Skill Tests - A core rule of the Xia game is that non-conflict tasks don't normally need dice rolls. If you don't like that, these rules are for you!