Xia: Game Systems

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Xia: Main Page -> Xia: Game Systems

Contents

This page describes the game systems for playing the game.

CONFLICT RESOLUTION

Note that each Chi Effects can be activated once per round, but that you can activate multiple different chi effects in one round.

Initiative: Initiative Rating = Trait + Thunder. Highest goes first, players claim draws.

Attack: An Attack takes your action. When you attack, activate any number of Chi Effect and declare any special techniques being used. Attack Dice Pool: Attacker’s Trait sets base dice pool. This is how many D10s you roll. Attack Accuracy: Attacker’s Trait sets number you need to roll under or equal to, to hit. Attack Power: Attacker’s Trait sets base dice pool. This is how much damage each hit does. Chi Effect: Spend 1 Yang Chi to add Wind to Dice Pool for that attack. Chi Effect: Spend 1 Yang Chi to add Heaven to Accuracy for that attack. Chi Effect: Spend 1 Yang Chi to add Fire to Power for that attack.

Defence: Defending costs Yin Chi. When you declare a defence declare any number of Chi Effects and special techniques. Timing: You place defence cards after the attacker places his cards, but before they are revealed or any dice are rolled. Chi Effect (Evasion): Spend 1 Yin Chi to deduct Mist from Dice Pool for that attack, to a minimum of 1 dice Chi Effect (Defence): Spend 1 Yin Chi to deduct Earth from Accuracy for that attack, to a minimum of Accuracy 1. Chi Effect (Absorption): Spend 1 Yin Chi to deduct Water from Power for that attack. to a minimum of Power 1.

Damage: Set by Power of attack. Health: Equal to thirty, plus Trait times Mountain.

Regaining Chi: Regain all at end of a conflict. Style Chi Bonuses: - Gain +1 Chi for a decent description. - Gain +2 Chi for an excellent stunt that uses your environment in some way. - Gain +3 Chi for exceptionally cool stunt. - You gain Chi of the type of your action. That is, an active or attacking stunt gains Yang Chi, while a passive or defensive stunt gains Yin Chi.

Weapons: Weapons add to certain traits, in turn for losing other traits. Most weapons net bonus and penalty of +0. For example, a Giant Stone Maul gives +2 to Power, but -1 to Defence and -1 to Initiative. These bonuses would only apply in physical combat, of course. Edges: Edges are like weapons, but relate to certain mental and social conflicts. For example, the title of Bureaucrat of the Jade Protectorate gives you +1 to Power as your edicts have more weight, but -1 to Evasion as you are more socially visible with your public persona. EXPERIENCE

You gain 1-3 XP per session. (1 XP for turning up, 1 XP for style, 1 XP for success).

Buying a new Advantage costs 1 XP. Increasing a Trigram costs XP equal to your current level (e.g. 45 costs 4 XP). This also adds +1 to Yang Chi or Yin Chi as relevant.

Buying an advantage requires you have to access to that advantage somehow – i.e. either a tutor or some source of learning.


Credits


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