Xia: Glossary of Keywords

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Xia: Main Page -> Xia: Glossary of Keywords

This page is an alphabetical glossary of Keywords.

Keywords are special descriptors that tell you about how various effects are used in game.

The List

Action

Using this effect counts as your action. Obviously, you can only activate a single action at a time. Normally you are limited to one action per turn, but multi-attack powers may allow additional actions.

Aftertouch

This effect can be declared after the dice are rolled and resolved. This breaks the usual timing rules.

Attack

You can only use this effect when you are attacking.

Concentration

If you use this effect, then for the whole of the affected action/reaction you cannot use any other kung fu secrets of any sort. You may still channel trigrams as normal though.

Defence

You can only use this effect when you are defending.

Disciplines

A Discipline is a special sort of persistent effect, with its own rules as to action declaration and effect.

If a power is marked as a Discipline, it follows the rules below:

  • At the start of your turn, you can select a discipline you know. Paying the Chi cost puts you in that discipline. This does not take an action.
  • You don't have to keep paying the activation cost for a discipline, once you're in that discipline, you stay in it in subsequent turns.
  • Each discipline has a "maintain" condition. You must meet this condition at all times while in the discipline - if you fail to do so the discipline ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
  • You can only be in one discipline at a time. If you adopt a new discipline, then the previous one automatically ends.
  • Stances only ever effect Mental Conflict. See also stances and postures, which effect physical and social conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!

Graceless

If you use this effect, then for the whole of the affected action/reaction you cannot channel trigrams.

Mental

You can only use this effect in Mental conflicts, on Mental actions/reactions.

Modifier

This effect modifies the action in some way.

On any single action you can activate multiple different modifiers, but are still limited to one activation of each modifier per action.

Multi-attack

This effect grants additional attack actions in a turn.

Regardless of source, the maximum number of additional attacks you can make in an action is equal to your Thunder Trigram (or Lightning Trigram, if a demon).

Physical

You can only use this effect in Physical conflicts, on Physical actions/reactions.

Posture

A Posture is a special sort of persistent effect, with its own rules as to action declaration and effect.

If a power is marked as a Posture, it follows the rules below:

  • At the start of your turn, you can select a posture you know. Paying the Chi cost puts you in that posture. This does not take an action.
  • You don't have to keep paying the activation cost for a posture, once you're in that posture, you stay in it in subsequent turns.
  • Each posture has a "maintain" condition. You must meet this condition at all times while in the posture - if you fail to do so the posture ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
  • You can only be in one posture at a time. If you adopt a new posture, then the previous one automatically ends.
  • Stances only ever effect Social Conflict. See also stances and disciplines, which effect physical and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!

Reaction

Using this effect counts as your reaction to an action. For each action you can declare only one reaction.

Social

You can only use this effect in Social conflicts, on Social actions/reactions.

Stance

A Stance is a special sort of persistent effect, with its own rules as to action declaration and effect.

If a power is marked as a Stance, it follows the rules below:

  • At the start of your turn, you can select a stance you know. Paying the Chi cost puts you in that stance. This does not take an action.
  • You don't have to keep paying the activation cost for a stance, once you're in that stance, you stay in it in subsequent turns.
  • Each stance has a "maintain" condition. You must meet this condition at all times while in the stance - if you fail to do so the stance ends. Note that this maintain condition sometimes has a chi cost which is entirely separate to the activation cost.
  • You can only be in one stance at a time. If you adopt a new stance, then the previous one automatically ends.
  • Stances only ever effect Physical Conflict. See also postures and disciplines, which effect social and mental conflict respectively. You can be in one stance, one posture and one disciplines all at the same time!

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