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<br>'''Taoist kung fu heroes kick ass in pseudo-historical fantasy China!.'''
 
<br>'''Taoist kung fu heroes kick ass in pseudo-historical fantasy China!.'''
 
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==Why Xia?==
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Now I'm like, well duh! Truly tahnkful for your help.
<br>There are a lot of great kung fu hero games on the market - such as ''Weapon of the Gods, Feng Shui'' and ''Street Fighter'' to name but a few.
 
 
 
So why am I making another?
 
 
 
The answer for me is because I wanted to make a homebrew game that was quick to learn, with a simple base system but a lot of permutations. I wanted something not tied to a specific setting, but rather just useable for generic games of wuxia action.
 
 
 
I had a very specific style of game in mind: something fast and loose, freeform, with rapid advancement, with player creativity encouraged and opportunities for the players to discover new secrets as the game progressed. I wanted to be able to let imagination run free, without any baggage of established setting or pre-existent "internet wisdom" on "best builds".
 
 
 
As to the word '''"Xia"''' itself... Partially this is a reference to the [[http://en.wikipedia.org/wiki/Xia_Dynasty Xia Dynasty]], which is the near-legendary period of early Chinese history that may or may not have actually existed. Partially its a reference to [[http://en.wikipedia.org/wiki/Wuxia Wuxia]], the martial literary form of adventure stories popularised in the West by such films as ''Crouching Tiger, Hidden Dragon'' and ''Hero''. This genre gives an idea of the style of the setting - explosive kung fu, devestating chi powers, angst about sword-honour and the spiritual and magical trappings of Chinese mythology.
 
 
 
But enough talk! This game system is designed simply enough so you can use it however you wish, in whatever kung fu setting you wish! Let's move on!
 
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==The Way==
 
==The Way==

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