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==The Premise==
 
==The Premise==
<br>'''Taoist kung fu heroes kick ass in pseudo-historical fantasy China!.'''
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<br>Kung fu heroes kick ass in pseudo-historical fantasy China!.
 
<br><br>
 
<br><br>
 
==Why Xia?==
 
==Why Xia?==
<br>There are a lot of great kung fu hero games on the market - such as ''Weapon of the Gods, Feng Shui'' and ''Street Fighter'' to name but a few.
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<br>There are a lot of great kung fu hero games on the market - such as '''Weapon of the Gods, Feng Shui'' and ''Street Fighter'' to name but a few.
 
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<br><br>So why am I making another?
So why am I making another?
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<br><br>The answer for me is because I wanted to make a homebrew game that was quick to learn, had a simple base system but a lot of permutations. I wanted something not tied to a specific setting, but rather just useable for generic games of wuxia action. I had a very specific style of game in mind - fast and loose, freeform, with rapid advancement, player creativity encouraged and opportunities for the players to discover new secrets as the game progressed. I wanted to be able to let my imagination let loose, without any baggage of established setting or optimal builds.
 
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<br><br>As to the word '''"Xia"''' itself... Partially this is a reference to the [[http://en.wikipedia.org/wiki/Xia_Dynasty Xia Dynasty]], which is the near-legendary period of early Chinese history that may or mat not have actually existed. Partially its a reference to [[http://en.wikipedia.org/wiki/Wuxia Wuxia]], the martial literary form of adventure stories popularised in the West by such films as ''Crouching Tiger, Hidden Dragon'' and ''Hero''. This genre gives an idea of the style of the setting - explosive kung fu, devestating chi powers, angst about sword-honour and the spiritual and magical trappings of Chinese mythology.
The answer for me is because I wanted to make a homebrew game that was quick to learn, with a simple base system but a lot of permutations. I wanted something not tied to a specific setting, but rather just useable for generic games of wuxia action.  
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<br><br>But enough talk! This game system is designed simply enough so you can use it however you wish, in whatever kung fu setting you wish! Let's move on!
 
 
I had a very specific style of game in mind: something fast and loose, freeform, with rapid advancement, with player creativity encouraged and opportunities for the players to discover new secrets as the game progressed. I wanted to be able to let imagination run free, without any baggage of established setting or pre-existent "internet wisdom" on "best builds".
 
 
 
As to the word '''"Xia"''' itself... Partially this is a reference to the [[http://en.wikipedia.org/wiki/Xia_Dynasty Xia Dynasty]], which is the near-legendary period of early Chinese history that may or may not have actually existed. Partially its a reference to [[http://en.wikipedia.org/wiki/Wuxia Wuxia]], the martial literary form of adventure stories popularised in the West by such films as ''Crouching Tiger, Hidden Dragon'' and ''Hero''. This genre gives an idea of the style of the setting - explosive kung fu, devestating chi powers, angst about sword-honour and the spiritual and magical trappings of Chinese mythology.
 
 
 
But enough talk! This game system is designed simply enough so you can use it however you wish, in whatever kung fu setting you wish! Let's move on!
 
 
<br><br><br>
 
<br><br><br>
  
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*[[Xia: Character Generation|Character Generation]] - The Character Generation overview, and your starting point for making your Xia hero.
 
*[[Xia: Character Generation|Character Generation]] - The Character Generation overview, and your starting point for making your Xia hero.
 
*[[Xia: Game Systems|Game Systems]] - How to play the game!
 
*[[Xia: Game Systems|Game Systems]] - How to play the game!
*[[Xia: Glossary of Keywords|Glossary of Keywords]] - A guide to specific keywords, which may turn up when you are reading the Lore Sheets.
 
*[[Xia: Additional Game Systems]] - These are included for those who wish to enrich their game with more complexity. All the systems in this section are considered to be optional rules, to be added or removed as players and GMs agree.
 
 
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<br><br><br>
 
 
=="Infinite Style!" ''or'' "How swift Thy Blade!"==
 
=="Infinite Style!" ''or'' "How swift Thy Blade!"==
 
<br>This section presents a selection of kung fu secrets that characters might want to access for their characters. Each heading presented here is a category of kung fu secrets, and each page beyond that is a single "Lore Sheet".
 
<br>This section presents a selection of kung fu secrets that characters might want to access for their characters. Each heading presented here is a category of kung fu secrets, and each page beyond that is a single "Lore Sheet".
<br><br>These aren't part of the core rules, as its not actually required for you to use them in any way! Instead, they offer guidelines as to what sort of power level that our (moderately rigorous) playtesting suggests is balanced, and as a spur to imagination. If you like, just lift them wholesale and drop them into the game. Encourage your players to create Lore Sheets of their own though!  
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<br><br>These aren't part of the core rules, as its not actually required for you to use them in any way! Instead, they offer guidelines as to what sort of power level that our (moderately rigorous) playtesting suggests is balanced, and as a spur to imagination. If you like, just lift them wholesale and drop them into the game. Encourage your players to create Lore Sheets of their own though! when they do, post them to this wiki!
 
 
When they do, post them to this wiki!
 
  
 
*[[Xia: Wushu Secrets|Wushu Secrets]] - Martial arts to assist you in kicking ass within physical conflict. Let's face it - this is the main reason you're playing this game. Its probably sensible for most new players to take at least one Wushu Secret at character generation, as a Xia game without wushu battles isn't a Xia game at all.
 
*[[Xia: Wushu Secrets|Wushu Secrets]] - Martial arts to assist you in kicking ass within physical conflict. Let's face it - this is the main reason you're playing this game. Its probably sensible for most new players to take at least one Wushu Secret at character generation, as a Xia game without wushu battles isn't a Xia game at all.
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More by Asklepios:
 
More by Asklepios:
* [[Kingdoms:_Main_Page|Kingdoms]]
 
 
* [[Age_Of_Dragons:_Main_Page|Age of Dragons]]
 
* [[Age_Of_Dragons:_Main_Page|Age of Dragons]]
 
* [[Do Not Go Gentle: Main Page|Do Not Go Gentle]]
 
* [[Do Not Go Gentle: Main Page|Do Not Go Gentle]]
 
* [[Legends:_Main_Page|Legends]]
 
* [[Legends:_Main_Page|Legends]]
* [[Morturi_Te_Salutant:_Main_Page|Morturi Te Salutant]]
 
 
* [[Texas:_Main_Page|Texas]]
 
* [[Texas:_Main_Page|Texas]]
 
Contributions invited and encouraged! Please add your names below as well!
 
 
Additional Contributors:
 
 
* ''Bayonder'', of rpg.net
 
  
 
[[Category:Xia|Main page]]
 
[[Category:Xia|Main page]]

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