Difference between revisions of "Xia: Skill Tests"
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''This page includes a new optional game system for GMs and players who are interested in introducing skill tests into their game.'' | ''This page includes a new optional game system for GMs and players who are interested in introducing skill tests into their game.'' | ||
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− | =Introduction: When to use '' | + | =Introduction: Using ''Skill Tests''= |
+ | ==When To Use a Skill Test== | ||
+ | |||
+ | You may want to consider using skill tests when: | ||
+ | * During a ''Conflict'', a character's skill at a non-opposed task could affect the conflict's outcome, ''and'' where the random chance of success or failure will add to the scene's drama and fun. '''Examples:''' ''Shepherding a panicking crowd out of the room to stop them getting hurt in the battle; Breaking down a wall to escape poison gas fumes; Translating a demon-banishing spell from an obscure ancient dialect into something you can use;'' | ||
+ | * Outside of a ''Conflict'', when a character's skill ar a non-opposed task will affect a conflict to come, ''and'' where the random chance of success or failure will add to the scene's drama or fun. '''Examples:''' ''Running cross city to reach the gate before the barbarian invaders smash it down; Improving the morale of your troops before you take them into the field of war; Predicting the weather, so you can use that knowledge in the sea-battle to come;'' | ||
+ | * Outside of a ''Conflict'', when a character's skill ar a non-opposed task will affect the path of the story, ''and'' where the random chance of success or failure will add to the story's drama or fun. '''Examples:''' ''Fighting fire to stop the city's library burning down; Giving a speech to a crowd to convince them to rebel; Writing beautiful calligraphy, to present as a gift to the Emperor;'' | ||
+ | <br> | ||
+ | ==When NOT To Use a Skill Test== | ||
=The Skill Test System= | =The Skill Test System= |
Revision as of 02:08, 30 January 2009
Xia: Main Page -> Xia: Additional Game Systems -> Xia: Skill Tests
Contents
This page includes a new optional game system for GMs and players who are interested in introducing skill tests into their game.
Introduction: Using Skill Tests
When To Use a Skill Test
You may want to consider using skill tests when:
- During a Conflict, a character's skill at a non-opposed task could affect the conflict's outcome, and where the random chance of success or failure will add to the scene's drama and fun. Examples: Shepherding a panicking crowd out of the room to stop them getting hurt in the battle; Breaking down a wall to escape poison gas fumes; Translating a demon-banishing spell from an obscure ancient dialect into something you can use;
- Outside of a Conflict, when a character's skill ar a non-opposed task will affect a conflict to come, and where the random chance of success or failure will add to the scene's drama or fun. Examples: Running cross city to reach the gate before the barbarian invaders smash it down; Improving the morale of your troops before you take them into the field of war; Predicting the weather, so you can use that knowledge in the sea-battle to come;
- Outside of a Conflict, when a character's skill ar a non-opposed task will affect the path of the story, and where the random chance of success or failure will add to the story's drama or fun. Examples: Fighting fire to stop the city's library burning down; Giving a speech to a crowd to convince them to rebel; Writing beautiful calligraphy, to present as a gift to the Emperor;
When NOT To Use a Skill Test
The Skill Test System
Complications
Specialised Skills
Other Kung Fu Secrets
Credits
This page created by Asklepios.