Difference between revisions of "Xia: Skill Tests"

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(Introduction: When to use ''Skill Tests'')
(When NOT To Use a Skill Test)
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==When NOT To Use a Skill Test==
 
==When NOT To Use a Skill Test==
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* ''If a Conflict System could be used instead...'' Then do so! Conflicts are the meat and drink of the Xia game system!
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* ''If a random outcome could lead to a less fun or less interesting story.'' Why would you want to make the game less fun or interesting? Decide on an outcome and move on.
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* ''If the Xia has very little chance of failing at such a task.'' Just assume they succeed!
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* ''If the Xia has very little chance of succceeding at such a task.'' Just assume they fail!
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=The Skill Test System=
 
=The Skill Test System=

Revision as of 02:19, 30 January 2009

Xia: Main Page -> Xia: Additional Game Systems -> Xia: Skill Tests

This page includes a new optional game system for GMs and players who are interested in introducing skill tests into their game.

Introduction: Using Skill Tests

When To Use a Skill Test

You may want to consider using skill tests when:

  • During a Conflict, a character's skill at a non-opposed task could affect the conflict's outcome, and where the random chance of success or failure will add to the scene's drama and fun. Examples: Shepherding a panicking crowd out of the room to stop them getting hurt in the battle; Breaking down a wall to escape poison gas fumes; Translating a demon-banishing spell from an obscure ancient dialect into something you can use;
  • Outside of a Conflict, when a character's skill ar a non-opposed task will affect a conflict to come, and where the random chance of success or failure will add to the scene's drama or fun. Examples: Running cross city to reach the gate before the barbarian invaders smash it down; Improving the morale of your troops before you take them into the field of war; Predicting the weather, so you can use that knowledge in the sea-battle to come;
  • Outside of a Conflict, when a character's skill ar a non-opposed task will affect the path of the story, and where the random chance of success or failure will add to the story's drama or fun. Examples: Fighting fire to stop the city's library burning down; Giving a speech to a crowd to convince them to rebel; Writing beautiful calligraphy, to present as a gift to the Emperor;


When NOT To Use a Skill Test

  • If a Conflict System could be used instead... Then do so! Conflicts are the meat and drink of the Xia game system!
  • If a random outcome could lead to a less fun or less interesting story. Why would you want to make the game less fun or interesting? Decide on an outcome and move on.
  • If the Xia has very little chance of failing at such a task. Just assume they succeed!
  • If the Xia has very little chance of succceeding at such a task. Just assume they fail!


The Skill Test System

Complications

Specialised Skills

Other Kung Fu Secrets

Credits


This page created by Asklepios.