Editing Yasuki Bushi

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
 
'''Rank 1: Way of the Black Crane'''<br>
 
'''Rank 1: Way of the Black Crane'''<br>
 
The Yasuki remember the Way of the Crane and its flaws.  You may use the Deceit Skill in place of the Defense Skill (this does not grant Mastery Abilities).  Add two times your School Rank to any uses of the Deceit Skill.  When making the Awareness/Iaijutsu roll at the beginning of an Iaijutsu duel your Agility, Reflexes, and Void are lowered by your School Rank, to a minimum of two. They return to normal immediately after your opponent makes his Choice of your Traits.
 
The Yasuki remember the Way of the Crane and its flaws.  You may use the Deceit Skill in place of the Defense Skill (this does not grant Mastery Abilities).  Add two times your School Rank to any uses of the Deceit Skill.  When making the Awareness/Iaijutsu roll at the beginning of an Iaijutsu duel your Agility, Reflexes, and Void are lowered by your School Rank, to a minimum of two. They return to normal immediately after your opponent makes his Choice of your Traits.
 
  
 
'''Rank 2: The Hidden Strike'''<br>
 
'''Rank 2: The Hidden Strike'''<br>
 
The Yasuki are rivaled only by the members of the Scorpion Clan when it comes to the art of deception. Whenever you use the Feint maneuver add your Deceit Skill to the total. If the Feint is successful, you may also add your Deceit Skill to the next attack you make against this opponent. If your opponent's honor is higher than yours you may add the difference to the number of times you may focus in a duel.
 
The Yasuki are rivaled only by the members of the Scorpion Clan when it comes to the art of deception. Whenever you use the Feint maneuver add your Deceit Skill to the total. If the Feint is successful, you may also add your Deceit Skill to the next attack you make against this opponent. If your opponent's honor is higher than yours you may add the difference to the number of times you may focus in a duel.
 
  
 
'''Rank 3: The Swift Sword'''<br>
 
'''Rank 3: The Swift Sword'''<br>
 
At the beginning of a skirmish you may make an opposed Awareness/Deceit roll with one opponent. If successful reduce the opponent's initiative by the amount he failed the roll. During an Iaijutsu duel, if your opponent's honor is higher than yours, you gain additional Void points equal to the difference for the duration of the duel.   
 
At the beginning of a skirmish you may make an opposed Awareness/Deceit roll with one opponent. If successful reduce the opponent's initiative by the amount he failed the roll. During an Iaijutsu duel, if your opponent's honor is higher than yours, you gain additional Void points equal to the difference for the duration of the duel.   
 
  
 
'''Rank 4: The Crane's Talons'''<br>
 
'''Rank 4: The Crane's Talons'''<br>
 
You may make an additional attack per round and add twice your Fire Ring to all attack rolls.
 
You may make an additional attack per round and add twice your Fire Ring to all attack rolls.
 
  
 
'''Rank 5: The Empty Gift'''<br>
 
'''Rank 5: The Empty Gift'''<br>
 
In a skirmish, if your initiative is higher, add half the difference (rounding up) between your Initiative and your opponent's to your TN to be hit. Rather than making a Choice/Iaijutsu roll when focusing in a duel you may instead make a Choice/Deceit roll opposed by your opponent's Choice/Iaijutsu. If this roll is successful, your focus attempt automatically succeeds without raising your opponent's TN to be Hit. Your TN to be Hit is increased as normal. If you fail this roll you automatically call strike.
 
In a skirmish, if your initiative is higher, add half the difference (rounding up) between your Initiative and your opponent's to your TN to be hit. Rather than making a Choice/Iaijutsu roll when focusing in a duel you may instead make a Choice/Deceit roll opposed by your opponent's Choice/Iaijutsu. If this roll is successful, your focus attempt automatically succeeds without raising your opponent's TN to be Hit. Your TN to be Hit is increased as normal. If you fail this roll you automatically call strike.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)