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== Description ==
 
== Description ==
A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating. His skin has a greyish-purple cast to it recently, and what appear to be large bruises are apparent on much of his body. He seems to radiate almost supernatural confidence, self-assurance and charisma. Usually dressed in fine courtier's clothes of black with Green gems for adornment, including trousers, tunic, robe and cloak, all cut in Sarcosan style. His clothing often has extensive gold embroidery and ample gold jewelry and adornments. He wears a fine sarcosan longsword at his side.
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A handsome Sarcosan approaching his middle years. Black hair frames a well-worn but highly attractive face, punctuated by two inky black eyes that are both disconcerting and fascinating. He seems to radiate confidence, self-assurance and charisma. Usually dressed in fine courtier's clothes of black and red, including trousers, tunic, robe and cloak, all cut in Sarcosan style. His clothing often has extensive gold embroidery and ample gold jewelry and adornments. He is currently looking ominous in Robes 'inherited' from Librarian Suman in the Spire, with a deep hood taken from a nearby chapel. He carries a walking staff, but no visible weapons.
  
 
== Background ==
 
== Background ==
Born to nobility in Sharuun, Zal'Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal'Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would've pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal'Kazzir and his older sister Zara, to read. Zal'Kazzir was able to hide before the Legate, Olaf Black-Blade, and his orcish entourage spotted him, but his mother and sister and the others were not so lucky. Olaf murdered Tannah, and then used his dark magic to curse the area, causing her to rise as a hungering fell. At Olaf's command, the Tannah-Thing fell upon the helpless children, mauling and devouring them. From that day forward, Zal'Kazzir swore vengeance on the Corpse-God and all his works, though his attitude has mellowed with age.  
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Born to nobility in Sharuun, Zal'Kazzir was bred to a life of intrigue. Reared on the politics of the court of the false Sussar, Zal'Kazzir quickly learned the lessons of power politics, learning to read faces and situations even as he learned to read poetry from the court library. He likely would've pursued a political career if not for a trauma during his adolescence: his mother Tannah, always a kind woman with a love of learning was discovered while teaching several young children, including Zal'Kazzir and his younger sister Zara, to read. Zal'Kazzir was able to hide before the Legate, Olaf Black-Blade, and his orcish entourage spotted him, but his mother and sister and the others were not so lucky. Olaf murdered Tannah, and then used his dark magic to curse the area, causing her to rise as a hungering fell. At Olaf's command, the Tannah-Thing fell upon the helpless children, mauling and devouring them. From that day forward, Zal'Kazzir swore vengeance on the Corpse-God and all his works, though his attitude has mellowed with age.  
  
 
He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible. In spite of, or perhaps because of his corrupt image, he and his family continued to gain in prominence, and was a frequent guest of the Shanduz. He used his privilages of travel to act as a wandering trader, smuggler and spy, but also secretly supplying the resistance with information. His brother Zaki did not approve of his activities, seeing him as a traitor and a collaborator, and much to his family's detriment, left to find glory and honour with the free riders on the plains. In order to preserve his family honor, and to avoid reprisals, Zal'Kazzir planted a story that Zaki had committed suicide, and quickly covered up his brother's existance, even going so far as to cremate the corpse of a refugee to throw off suspicion, further cementing Zaki's hatred of his brother.
 
He continued his political activities, but became a parasite on the system, rather that a true part of it; he began trading in illicit alcohol, drugs and information, forming a clandestine network of corruption and sowing discord and chaos whenever possible. In spite of, or perhaps because of his corrupt image, he and his family continued to gain in prominence, and was a frequent guest of the Shanduz. He used his privilages of travel to act as a wandering trader, smuggler and spy, but also secretly supplying the resistance with information. His brother Zaki did not approve of his activities, seeing him as a traitor and a collaborator, and much to his family's detriment, left to find glory and honour with the free riders on the plains. In order to preserve his family honor, and to avoid reprisals, Zal'Kazzir planted a story that Zaki had committed suicide, and quickly covered up his brother's existance, even going so far as to cremate the corpse of a refugee to throw off suspicion, further cementing Zaki's hatred of his brother.
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* ''' Zoltan ''' - Zal'Kazzir's Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal'kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew. Zoltan is currently travelling in the Baden's Bluff area along with Zalma.
 
* ''' Zoltan ''' - Zal'Kazzir's Father. Old, but well-respected as wise and learned. Once worked as the exchequer for Sharuun. Cares for the family while Zal'kazzir is away, but has a poor relationship with Aisha, who he sees as a shrew. Zoltan is currently travelling in the Baden's Bluff area along with Zalma.
 
* ''' Zalma ''' - Zal'Kazzir's Younger Sister. They were very close growing up, and have an unusual relationship as adults; despite their conflicting views, the often share meals and discuss philosophy, politics and magic. She is one of the very few people who have long known of Zal'Kazzir's gift. She uses her position to protect the family, and Zal uses his influence to further her career.
 
* ''' Zalma ''' - Zal'Kazzir's Younger Sister. They were very close growing up, and have an unusual relationship as adults; despite their conflicting views, the often share meals and discuss philosophy, politics and magic. She is one of the very few people who have long known of Zal'Kazzir's gift. She uses her position to protect the family, and Zal uses his influence to further her career.
 
====Family Background====
 
::  Zoltan Ghulvenne, Sharu of Sharuun, long time Master of Coin (read minister of finance or exchequer) to Sussar Farah Shanduz, married the Lady Tannah Cirvai in the year of the shadow 63. They were deeply in love, and had a perfect sarcosan marriage; both passionate and politically astute. Their first child, a daughter named Zara, was born in YS 64, followed by son Zal'Kazzir in YS 66, daughter Zalma in YS 67 and, finally a last son, called Zaki, in YS 70. 
 
::  In YS 74, when Zal'Kazzir was eight, his mother was murdered by a trumped-up dornish legate fresh from highwall called Olaf black-blade for the 'crime' of educating her children, despite the fact that it was common practice among the nobility, and happened with the tacit concent of both the Sussar and the Grand Legate. Black-blade killed Tannah brutally and then cursed her corpse to rise as fell. He then commanded the Tannah-thing to fall upon Zara; she was unable to resist his control, and wailed and cried as she ripped her firstborn daughter apart.
 
::  During all of this horror, Zal'Kazzir and Zalma were hiding, watching and listening to the proceeding with unabashed horror. Trauma victims often react to intolerable events by becoming broken and constantly fearful; the Ghulvenne children, however, took the other course, and decided to become stronger than the trauma. Zal and Zalma decided that they would never let people hurt them or their loved ones again, and they would take all the steps they could to ensure their power. Zal would go into politics and business, to protect the family with his words and purse. Zalma correctly asserted that no amount of clout or coin could stave off madmen like olaf, and she took a riskier course; she entered the priesthood so that she could gain the magical and social power to complement Zal'kazzir's political and financial strength. Together, the two children formed a private Cabal that exists to this day. They trust no one, they never speak of their plans, and they cling to each other for support. Each sucess, each new title or rank is another layer of defense, another course of stones in the wall of their mutual protection.
 
::  Zal'Kazzir and Zalma are very close. Zal'kazzir would place Zalma ahead of anyone else if she was in danger, and I think she would do the same. Both Zal and Zalma share similar temperments and personalities, though Zalma is somewhat more cautious and is a better long-term planner while Zal is better under pressure. Both relish their conversations as opportunites to drop the multilayered facades of manipulation and lies under which they must live, and actually be themselves.
 
::  Zalma is a member of the Obsidian Order, the Keepers of the Coriths. She followed this path because it promosed the greatest power.
 
::  She is currently tasked to setting and creating new pale mirrors; a task she requested, as it allows her greater freedom of movement and high status.
 
::  As Sharuun and Cambrial are the hearts of the Devout, Zalma aligned herself with the Devout to further her rise. She has no particualr ties to any patrons or Grand Legates; she values her independance too much to be that closely tied with a single power-broker.
 
::  She is known in the Church to be ambitious and somewhat paranoid, but has curtailed her ambition in the last years as she quite enjoys her current position. She has spent her years building a large network of low-ranking legates, especially amongst the Keepers of Obsidian. Many villiage legates owe her favors or are in fear of her wrath, and she uses them as spies and informers. She has cultivated Witchtaker contacts over the years as well, and has used them to great effect to both shield the occasional targeted friend, and more often to target her enemies and to ensure the loyalty of villiage legates.
 
::  Zalma's faith is pragmatic; she believes in Izrador, and she fears him, and she dutifully completes even the most distasteful missions and tasks to gain influence and to avoid punishment, but she is certainly not 'faithful' in any sense. She likes her position and her power, but she is proud and noble, and she will never forgive the deaths of her mother and sister, nor the theft of her innocence and her childhood. She never goes out of her way to support the Shadow, but she will only risk opposing it if she has no other choice or very much to gain by doing so. Basically, she's a lot like Oscar Schindler, but less altruistic.
 
  
 
===Allies===
 
===Allies===
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* ''' Olaf Black-Blade ''' - Dorn Soldier-Legate who murdered Zal'Kazzir's mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal'kazzir's hatred of the shadow. It was from him that he learned the shadow's true face.
 
* ''' Olaf Black-Blade ''' - Dorn Soldier-Legate who murdered Zal'Kazzir's mother for teaching children to read, and then forced the boy to watch as she rose as fell and ate several childen, including his sister. Olaf is the source of much of Zal'kazzir's hatred of the shadow. It was from him that he learned the shadow's true face.
 
* ''' Calma the Healer ''' - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal'kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal'kazzir near it's center) and blames Zal'kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous.
 
* ''' Calma the Healer ''' - A good-hearted and well respected woman, mistress of the largest infirmary in Sharuun. Calma lost her only son to mordayn overdose, mordayn she traced back to Zal'kazzir. The addict who gave her the information later dissappeared without a trace, and no body was ever found. Thus deprived of evidence, Calma has nonetheless dedicated her energies to stemming the Sharuun drug trade (with Zal'kazzir near it's center) and blames Zal'kazzir for the death of her son. Her efforts have been largely ineffectual, but she is well respected and seen as virtuous.
* ''' Krell Azamahan ''' - A soldier Legate, and former trading contact of Zal'Kazzir's. He was stationed at Vrolk's Tower when Zal and the other PC's arrived there. When Zal'Kazzir's companions murdered several of Krell's men in order to steal there horses, Krell became enraged and targetted Zal'Kazzir for Vengeance; eventually locating Zal's home and family, murdering his wife and son, and kidnapping his daughter. Eaten and soul-drained by Zal'Kazzir in Wyvern Form on the Corbron Isles.
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* ''' Krell Azamahan ''' - A soldier Legate, and former trading contact of Zal'Kazzir's. He was stationed at Vrolk's Tower when Zal and the other PC's arrived there. When Zal'Kazzir's companions murdered several of Krell's men in order to steal there horses, Krell became enraged and targetted Zal'Kazzir for Vengeance; eventually locating Zal's home and family, murdering his wife and son, and kidnapping his daughter. Currently en route to Baden's Bluff.
  
 
===Locations===
 
===Locations===
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===[[Zal'Kazzir's Cohorts & Followers]]===
 
===[[Zal'Kazzir's Cohorts & Followers]]===
Zal'Kazzir's Current Leadership Score is 30/28/31 (-2 for Cohorts because of a familiar, +2 for followers for having a stronghold and -1 for followers for moving around a lot). 16 (character level) +12 (CHA Modifier) +2 (Great Renown) +1 (Special Power) -1 (Aloofness).
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Zal'Kazzir's Current Leadership Score is 17/18. 12 (character level) +6 (CHA Modifier) +1 (Special Power) minus penalties.
  
 
== Covenant Items Posessed ==
 
== Covenant Items Posessed ==
  
=== ''' Red Mercy ''' ===
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* ''' Red Mercy ''' - An old longsword of fine, though unremarkable manufacture. Long a mantlepiece heirloom of House Ghul'venne of Sharuun, it was used in a desperate defence by Zahir Ghul'venne, last son of the house, to defend himself, his mother and his sister from the predations of the Legate Krell and his band of riders. Unfortantely, Zahir was skewered by a horse lance, his mother was beaten to death and his sister kidnapped. The blade was taken from the scene of slaughter by Zal'Kazzir Ghulvenne, Zahir's father, and has only recently begun to show any hint of power. It seems drawn to those who have wronged it's weilder, and it's power seems to grow in proportion to that wrong.
An old longsword of fine, though unremarkable manufacture. Long a mantlepiece heirloom of House Ghul'venne of Sharuun, it was used in a desperate defence by Zahir Ghulvenne, last son of the house, to defend himself, his mother and his sister from the predations of the Legate Krell and his band of riders. Unfortantely, Zahir was skewered by a horse lance, his mother was beaten to death and his sister kidnapped. The blade was taken from the scene of slaughter by Zal'Kazzir Ghulvenne, Zahir's father, and has shown great power. It seems drawn to revenge itself upon those who have wronged it's weilder, and it's power seems to grow in proportion to that wrong.
 
 
 
'''Properties:''' (Note: All properties of this blade function only for those with Ghulvenne Blood.)
 
 
 
* '' 1st Level '' : Never Again. The weapon has a +1 Enhancement Bonus, and is considered to be a Ghost Touch weapon. Additionally, whenever personal enemies of the bearer come within a radius equal to (10' x Character Level) the blade alerts the wielder; growing cold and glowing with a pale red light.
 
 
 
* '' 3rd Level '' : Weight of Suffering. The weapon's Enhancement Bonus increases to +2, and it functions in all ways like a Large weapon (2d6 damage, disarm bonus, etc.) while retaining its normal weight and size.
 
 
 
* '' 6th Level '' : Inescapable Vengeance. The weapon's Enhancement Bonus increases to +3, and a wielder who is holding the weapon may always act in any surprise round and will automatically win any initiative roll. Additionally, the wielder may spend a full-round action to drain the will of a foe. the wielder makes an intimidate check with a +6 modifier; success causes the target to cower in helplessness for 1d4 rounds.
 
 
 
* '' 11th Level '' : Reparations. The weapon's Enhancement Bonus increases to +4. The wielder may drain the soul of any being slain by the weapon, imprisoning the soul within the blade. The blade gains 2 points of energy per level or hit die of the slain creature, and this stored energy fades at a rate of one point per day per 10 points of stored energy. Stored energy may be spent in two ways: it can be used to power channeled spells (functioning exactly as spell energy for this purpose) or some or all of it can be spent to give additional damage to a successful attack at the rate of one point of damage per point of energy spent.
 
 
 
* '' 15 Level '' : Even the vengeful must grieve. The energy stored in the blade may be used empower the wielder to heal others. By spending a standard action, the wielder may use the blade to slash his palm, and may then place the wound over the heart of the target, healing 1d6 points of damage per point of energy expended from the blade. Additionally, the wielder may channel his own stored energy (spell energy, taint, constitution, etc.) into the blade for purposes of healing only.
 
 
 
=== ''' Ashen Loop ''' ===
 
This ring is made of the fused bones of several Dornish fighters who fought on the Fortress Wall during Izrador's second invasion. The warriors were all killed in the same instant, consumed by the white-hot dragonfire of one of the first dragons to appear out of the north. Although it was but a small loss, it was the first of many such slaughters that the dragons would perform against the Fortress Wall's defenders, from the cold forests of the Veradeen to the edges of the Kaladruns. From within that first conflagration a ring of great magic was born, the Ashen Loop.
 
 
 
The loop has had many owners over the years, and each has used it to further their particular quest or goal. Once the ring's owner loses purpose, however, he begins to feel a sadness whenever he wear it. Born of dragonfire, the Ashen Loop desires to be used, and used well. It craves action and does not like to be worn on the hand of one who sits idle or has no purpose. The ring's nature has insured that it has passed from one warrior to the next, and it does not discriminate between them.
 
 
 
''' Abilities ''' :
 
 
 
* '' 1st Level '' : The wearer's skin takes on an ashen tone after wearing the ring for one full day; he gains a +2 bonus to all hide checks made in dark areas.
 
 
 
* '' 2nd Level '' : The wearer gains Fire Resistance 5.
 
 
 
* '' 3rd Level '' : The wearer gains two additional points of spell energy if he has the magecraft feat.
 
 
 
* '' 6th Level '' : The wearer gains a +1 Natural Armor Bonus, as his skin begins to become tough and resilient like that of a dragon.
 
 
 
* '' 9th Level '' : If the wearer pierces his tongue and wears the ring thusly, he may breathe a gout of dragon's fire once per day, in addition to the ring's other powers. This breath weapon is a cone 70' Long and it deals 6d6 points of fire damage to all within. A DC 16 Reflex save halves this damage. Wearing the ring in this fashion still counts as a ring for the purposes of magic item locations.
 
 
 
* '' 10th Level '' : The wearer gains a +2 Enhancement Bonus to Charisma.
 
 
 
* '' 12th Level '' : The Natural Armor Bonus provided by the Ashen Loop  increases to +3.
 
  
 
== Notable Items Posessed ==
 
== Notable Items Posessed ==
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* ''' Soulsplinter ''' - A strange dagger made from the broken horn of a Splintersteed. The blade constantly grows, and is jagged and brittle, splintering and changing with time. While no more fearsome than a normal dagger, it has retained many of the Splintersteed's disturbing qualities: sapping the will of a victim and bringing madness to those in whom it's shards become imbedded.  
 
* ''' Soulsplinter ''' - A strange dagger made from the broken horn of a Splintersteed. The blade constantly grows, and is jagged and brittle, splintering and changing with time. While no more fearsome than a normal dagger, it has retained many of the Splintersteed's disturbing qualities: sapping the will of a victim and bringing madness to those in whom it's shards become imbedded.  
  
* ''' The Journal of Ardherin''' [3.1 lbs]  - Given to Zal'Kazzir by Aradil during the ceremony honoring he and his companions for thwarting Vrolk, the unassuming leatherbound book is the private journal of Arherin, now the Sorceror of Shadow. (16 names, not all demons, also devils, celestials, etc. Includes 4 Truenames)  
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* ''' The Journal of Ardherin''' - Given to Zal'Kazzir by Aradil during the ceremony honoring he and his companions for thwarting Vrolk, the unassuming leatherbound book is the private journal of Arherin, now the Sorceror of Shadow. (16 names, not all demons, also devils, celestials, etc. Includes 4 Truenames)  
  
* ''' The Treatise on Demonology''' [2.4 lbs] - Found in Vrolk's Laboratory. Contains numerous details and names of fiends. (8 names)
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* ''' The Treatise on Demonology''' - Found in Vrolk's Laboratory. Contains numerous details and names of fiends. (8 names)
  
 
== Gear ==
 
== Gear ==
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* ''Books''
 
* ''Books''
** '''Folio of Ancient Religion''' [2.5 lbs]
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** '''Treatise on Demonology'''
** '''The Diary of Kenes Kakishi'''   [2.8 lbs]  (The private journal of a well-known countess, filled with court intrigue, gossip, debauchery and treason; a raunchy and incriminating glimpse inside the private lives of the local nobility)
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** '''Folio of Ancient Religion'''
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** '''The Diary of Kenes Kakishi''' (The private journal of a well-known countess, filled with court intrigue, gossip, debauchery and treason; a raunchy and incriminating glimpse inside the private lives of the local nobility)
  
 
== To-Do List ==
 
== To-Do List ==
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[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_17.75]]
 
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_17.75]]
 
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_34.546]]
 
 
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_37.75]]
 
 
[[http://wiki.rpg.net/index.php/Midnight_RPG_-_Chapter_42.15]]
 
 
[[http://wiki.rpg.net/index.php/First_Hold_Insider FHI]]
 
  
 
== Private Character Information ==
 
== Private Character Information ==
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[[Zal'Kazzir's Dark Gambit|Dreams of Glory]]
 
[[Zal'Kazzir's Dark Gambit|Dreams of Glory]]
 
[[Zal'Kazzir's Prestige Class]]
 
  
 
= D'hal, Zal'Kazzir's Familiar =
 
= D'hal, Zal'Kazzir's Familiar =

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