Editing ZAL'KAZZIR
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'''Properties:''' (Note: All properties of this blade function only for those with Ghulvenne Blood.) | '''Properties:''' (Note: All properties of this blade function only for those with Ghulvenne Blood.) | ||
− | * '' 1st Level '' : | + | * '' 1st Level '' : The weapon has a +1 Enhancement Bonus, and is considered to be a Ghost Touch weapon. Additionally, whenever personal enemies of the bearer come within a radius equal to (10' x Character Level) the blade alerts the wielder; growing cold and glowing with a pale red light. |
− | * '' 3rd Level '' : | + | * '' 3rd Level '' : The weapon's Enhancement Bonus increases to +2, and it functions in all ways like a Large weapon (2d6 damage, disarm bonus, etc.) while retaining its normal weight and size. |
− | * '' 6th Level '' : | + | * '' 6th Level '' : The weapon's Enhancement Bonus increases to +3, and a wielder who is holding the weapon may always act in any surprise round and will automatically win any initiative roll. Additionally, the wielder may spend a full-round action to drain the will of a foe; the wielder makes an intimidate check with a +6 modifier, and sucees causes the target to cower in helplessness for 1d4 rounds. |
− | * '' 11th Level '' : | + | * '' 11th Level '' : The weapon's Enhancement Bonus increases to +4. The wielder may drain the soul of any being slain by the weapon, imprisoning the soul within the blade. The blade gains 2 points of energy per level or hit die of the slain creature, and this stored energy fades at a rate of one point per day. Stored energy may be spent in two ways: it can be used to power channeled spells (functioning exactly as spell energy for this purpose) or some or all of it can be spent to give additional damage to a successful attack at the rate of one point of damage per point of energy spent. |
− | * '' | + | * '' ?? Level '' : |
=== ''' Ashen Loop ''' === | === ''' Ashen Loop ''' === |