Editing Zack Spears

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[[File:Zack_Spears.jpg|right]]
 
[[File:Zack_Spears.jpg|right]]
*Level: 7
+
*Level: 5
 
*Class: Expert
 
*Class: Expert
*XP: 64,203 (100,320)
+
*XP: 12,040
 
*Age: 29
 
*Age: 29
 
*Languages: English, +1  
 
*Languages: English, +1  
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==Skills==
 
==Skills==
*UNSPENT - 2
+
*UNSPENT - 0
 
*Athletics 0
 
*Athletics 0
 
*Bureaucracy 0
 
*Bureaucracy 0
 
*Business 1
 
*Business 1
*Computer 3
+
*Computer 2
 
*Culture/Criminal 0
 
*Culture/Criminal 0
 
*Culture/Spacer 0  
 
*Culture/Spacer 0  
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*Perception 1  
 
*Perception 1  
 
*Persuade 1
 
*Persuade 1
*Security 3
+
*Security 2
 
*Stealth 2
 
*Stealth 2
 
*Steward 0
 
*Steward 0
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*Tech/Maltech 0
 
*Tech/Maltech 0
 
*Tech/Postech 1
 
*Tech/Postech 1
*Vehicle/Space 1
+
*Vehicle/Space 0
  
 
==Other Stats==
 
==Other Stats==
 
*Movement Rate: 20/40m
 
*Movement Rate: 20/40m
*HP: 25
+
*HP: 23
 
*System Strain: 0/8
 
*System Strain: 0/8
*AC: 1 (6)
+
*AC: 3 (6)
 
*Attacks (Attack Bonus +2, Dexterity Bonus +1, Combat/Projectile 1)
 
*Attacks (Attack Bonus +2, Dexterity Bonus +1, Combat/Projectile 1)
 
**Spike Thrower (Dam: 3d8* (Burst +2 to hit, 3 ammo); Range: 20/40; Mag 15; Attr: Dex; T4; Att: 1d20+5)
 
**Spike Thrower (Dam: 3d8* (Burst +2 to hit, 3 ammo); Range: 20/40; Mag 15; Attr: Dex; T4; Att: 1d20+5)
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== Equipment ==
 
== Equipment ==
*Credits: 69,100
+
*Credits: 3900
 
*Lifestyle: Good (25/day)
 
*Lifestyle: Good (25/day)
 
'''Implants'''
 
*'''Direct Interface''' - see below
 
*'''Integral Biostatus Monitor:''' TL4, 10,000cr, System Strain 0
 
A series of probes and filters are implanted in the subject, all designed to maintain a steady observa- tion of the user’s physical condition and any ambient dangers. The monitor will alert the subject on exposure to any poison, pathogen, or radiation, and will identify the substance and standard treatment if it exists in the toxicological libraries. This quick identification grants a +2 on the first skill check made to treat a poison or infec- tion. The instant diagnostic information also allows a +1 bonus on all Tech/Medtech skill checks to aid a wounded character.
 
*'''Integral Commlink:''' TL4, 5,000cr, System Strain 0
 
A more limited version of a standard ghost talker transceiver, integral commlinks are meant to operate within a planet or ship’s ordinary communications grid. They do not func- tion in the absence of such a grid unless the user is plugged into a supplementary transmission device such as a comm server. So long as the grid is available, however, the user can place and receive calls and audiovisual recordings. Activation is through subvocalized commands.
 
*'''Phosphor Tattoos:''' TL4; 1,000cr, System Strain 0
 
Luminous or textured images can be programmed into the wearer’s epidermis. New patterns or images can be uploaded by means of an inductive data feed that is simply pressed to the user’s skin. The tattoos can be switched on or off with a subvocalized command, and cast light up to 5 meters away from the wearer if sufficient skin is exposed.
 
  
 
'''ADVENTURING LOADOUT'''
 
'''ADVENTURING LOADOUT'''
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*Mag Pistol - Rail mounted improved low light scope, Rail mounted light and 3 mags
 
*Mag Pistol - Rail mounted improved low light scope, Rail mounted light and 3 mags
 
*Metatool - ENC 1
 
*Metatool - ENC 1
 +
*Low Light Goggles - ENC 1
 
*Compad - ENC 0
 
*Compad - ENC 0
 
*10 Glowbugs - ENC 0
 
*10 Glowbugs - ENC 0
*Assault Suit
+
*Combat Field Uniform - (AC 4, ENC 0)
  
'''Stowed (13/13)'''
+
'''Stowed (11/13)'''
 
*TL4 Backpack - ENC 0
 
*TL4 Backpack - ENC 0
 
*Toolkit Postech - ENC 3
 
*Toolkit Postech - ENC 3
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* ^ ^
 
* ^ ^
 
*Lazarus Patch - ENC 1
 
*Lazarus Patch - ENC 1
*Low Light Goggles - ENC 1
 
*6 Spare Type A power cells (bundled) - ENC 1
 
 
*3 Spare Ammo (Long gun) (bundled) - ENC 1
 
*3 Spare Ammo (Long gun) (bundled) - ENC 1
 
*3 Spare Ammo (Pistol) (bundled) - ENC 1
 
*3 Spare Ammo (Pistol) (bundled) - ENC 1
 +
*6 Spare Type A power cells (bundled) - ENC 1
 
*Dataslab - ENC 1
 
*Dataslab - ENC 1
 
*One day rations and water - ENC 1
 
*One day rations and water - ENC 1
*Vacc Suit Fresher - ENC 1
 
 
Left on Shuttle:
 
*Combat Field Uniform - (AC 4, ENC 0)
 
 
*Telescoping Pole - ENC 1
 
*Telescoping Pole - ENC 1
 
*TL4 25x150 + low light Binoculars - ENC 1
 
*TL4 25x150 + low light Binoculars - ENC 1

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