Editing Zaeed 'Wendigo' Isimura

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====GMS Standard Pattern I ("Everest")====
 
====GMS Standard Pattern I ("Everest")====
  
'''Hull:''' 0 (Melee: +0, HP: 14, Repair Rate: 4)
+
'''Hull:''' 10 (+0, Melee: +0, HP: 14, Repair Rate: 4)
  
'''Agility:''' 0 (Evasion: 8, Speed: 5)
+
'''Agility:''' 10 (+0, Evasion: 10, Speed: 5)
  
'''Systems:''' 0 (E-defense/Sensor Range: 8, Invasion/Scan/Lock-On: 0)
+
'''Systems:''' 10 (+0, E-defense/Sensor Range: 0, Invasion/Scan/Lock-On: 0)
  
'''Engineering:''' +1 (Heat Cap: 11, Repair Cap: 8, Cooling: 6)
+
'''Engineering:''' 11 (+0, Heat Cap: 11, Repair Cap: 6, Cooling: 6)
  
  
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'''Storage:''' 6
 
'''Storage:''' 6
  
'''Targeting:''' 0
+
'''Aim:''' 0
  
 
'''Armour:''' 1
 
'''Armour:''' 1
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=====Ground Assault Loadout=====
 
=====Ground Assault Loadout=====
 
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3
 
*GMS Type 1 Howitzer (4EP) 2d6 explosive, loading, ordnance, indirect, blast 3
*GMS Type 1 High-Arc Mortar (2EP 2IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2
+
*GMS Type 1 High-Arc Mortar (2EP 1IP, internal) 1d6+1 explosive, indirect, inaccurate, blast 2
*GMS Deployable Cover (1EP) Line 4 light cover
+
*GMS Anti-Vehicular Mines (1IP) blast 2, 2d6 explosive damage, cannot miss
*GMS Modular Armor (1EP 2IP) +1 armor
+
*GMS Deployable Cover (1IP) Line 4 light cover
*EVA (1IP) can maneuver in space/underwater
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*GMS Modular Armor (1EP 1IP) +1 armor
 +
*EVA (1IP) can maneuver in space/underwater  
 +
*Custom Paint Job (1EP) first system disabled on a critical

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