Editing Zeitgeist: The Gears of Revolution/Tazaerich

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* Hunter's Quarry
 
* Hunter's Quarry
 
** Once per turn as a minor action, you can designate the nearest enemy to you that you can see as your quarry.
 
** Once per turn as a minor action, you can designate the nearest enemy to you that you can see as your quarry.
** Once per round, when you hit your quarry with an attack, the attack deals +2d8 damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you can’t deal it again until the start of your next turn.
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** Once per round, when you hit your quarry with an attack, the attack deals +1d6 damage. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you can’t deal it again until the start of your next turn.
*** Taz may drop this damage by 1d8 (to 1d8) to slow the target until the end of his next turn.
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*** Taz may drop this damage by 1d6 (to 0d6) to slow the target until the end of his next turn.
 
* Gunsmith (L.1)
 
* Gunsmith (L.1)
 
** You can perform the ritual "Enchant Magic Item" in order to create firearms, firearm ammunition, and alchemical items.  
 
** You can perform the ritual "Enchant Magic Item" in order to create firearms, firearm ammunition, and alchemical items.  

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