Editing Zeitgeist: The Gears of Revolution/Tazaerich

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* '''(_)'''  Elven Accuracy ''(Free Action; Reroll an attack roll; must take second roll)''
 
* '''(_)'''  Elven Accuracy ''(Free Action; Reroll an attack roll; must take second roll)''
 
* '''(_)'''  Invigorating Stride ''(Move Action; shift 3 (Wisdom mod) squares; must not end in a square adjacent to an enemy; you may use your second wind)''
 
* '''(_)'''  Invigorating Stride ''(Move Action; shift 3 (Wisdom mod) squares; must not end in a square adjacent to an enemy; you may use your second wind)''
* '''(_)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
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* '''(X)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
* '''(_)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
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* '''(X)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
* '''(_)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
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* '''(X)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
 
* '''(_)''' Boots of the Fencing Master ''(Item, Minor Action, Personal; Shift 2 squares)''
 
* '''(_)''' Boots of the Fencing Master ''(Item, Minor Action, Personal; Shift 2 squares)''
* '''(_)'''  Stab & Shoot ''(Standard Action, 1 target, Melee Range; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage & target is Dazed until end of Taz's turn; on a successful hit, make a secondary attack''
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* '''(X)'''  Stab & Shoot ''(Standard Action, 1 target, Melee Range; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage & target is Dazed until end of Taz's turn; on a successful hit, make a secondary attack''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
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* '''(_)'''  Sure Shot  ''(Standard Action, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 3d10+13 Damage; may reroll attack roll and each damage die once, but must take the second roll)''
 
* '''(_)'''  Sure Shot  ''(Standard Action, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 3d10+13 Damage; may reroll attack roll and each damage die once, but must take the second roll)''
 
* '''(_)'''  Spitting Cobra Stance ''(Minor Action, Stance; until this stance ends, you can make a Ranged Basic Attack as an immediate reaction against any enemy within 5 squares who moves closer to you)''  
 
* '''(_)'''  Spitting Cobra Stance ''(Minor Action, Stance; until this stance ends, you can make a Ranged Basic Attack as an immediate reaction against any enemy within 5 squares who moves closer to you)''  
* '''(X)'''  Attacks on the Run ''(Standard Action, 2 attacks against 1 target or 1 attack each against 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 3d10+13 Damage per attack; Miss: Half damage)''  
+
* '''(_)'''  Attacks on the Run ''(Standard Action, 2 attacks against 1 target or 1 attack each against 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 3d10+13 Damage per attack; Miss: Half damage)''  
* '''(X)'''  Repulsion Armor ''(Item, Minor Action; whenever an enemy enters an adjacent square, you may push them 1 square as an immediate reaction; power lasts until end of encounter)''
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* '''(_)'''  Repulsion Armor ''(Item, Minor Action; whenever an enemy enters an adjacent square, you may push them 1 square as an immediate reaction; power lasts until end of encounter)''
 
* '''(_)''' Boltshard Shotgun ''(Item, Standard Action;  make a ranged basic attack using this shotgun against each creature in a close blast 3)''
 
* '''(_)''' Boltshard Shotgun ''(Item, Standard Action;  make a ranged basic attack using this shotgun against each creature in a close blast 3)''
 
* '''(_)''' Boon of the Dark Moon ''(Risuri Boon, Immediate Reaction; when you take damage, you teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.)''
 
* '''(_)''' Boon of the Dark Moon ''(Risuri Boon, Immediate Reaction; when you take damage, you teleport 4 squares, become invisible until the end of your next turn, and can make a Stealth check to hide as a free action.)''
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* +2 Dual Bullets x5 ''(+2 to-hit/damage; when you attack an enemy with this ammunition, you may roll twice and use either result)''
 
* +2 Dual Bullets x5 ''(+2 to-hit/damage; when you attack an enemy with this ammunition, you may roll twice and use either result)''
 
* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
 
* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
+
* +2 Firestorm Bullets x4 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
* +2 Freezing Bullets x7 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
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* +2 Freezing Bullets x9 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
+
* +2 Lightning Bullets x8 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Spider Bullets x5 ''(+2 to-hit/damage; when an enemy is hit with this ammunition, they and any enemy adjacent to them are slowed until EONT)''
 
* +2 Spider Bullets x5 ''(+2 to-hit/damage; when an enemy is hit with this ammunition, they and any enemy adjacent to them are slowed until EONT)''
* +2 Surprise Bullets x5 ''(+2 to-hit/damage; Combat Advantage on any attack using this ammunition)''
+
* +2 Surprise Bullets x6 ''(+2 to-hit/damage; Combat Advantage on any attack using this ammunition)''
  
 
===Armor===
 
===Armor===

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