Editing Zeitgeist: The Gears of Revolution/Tazaerich

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* '''(_)'''  Elven Accuracy ''(Free Action; Reroll an attack roll; must take second roll)''
 
* '''(_)'''  Elven Accuracy ''(Free Action; Reroll an attack roll; must take second roll)''
 
* '''(_)'''  Invigorating Stride ''(Move Action; shift 3 (Wisdom mod) squares; must not end in a square adjacent to an enemy; you may use your second wind)''
 
* '''(_)'''  Invigorating Stride ''(Move Action; shift 3 (Wisdom mod) squares; must not end in a square adjacent to an enemy; you may use your second wind)''
* '''(_)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
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* '''(X)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
* '''(_)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
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* '''(X)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
* '''(_)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
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* '''(X)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
 
* '''(_)''' Boots of the Fencing Master ''(Item, Minor Action, Personal; Shift 2 squares)''
 
* '''(_)''' Boots of the Fencing Master ''(Item, Minor Action, Personal; Shift 2 squares)''
* '''(_)'''  Stab & Shoot ''(Standard Action, 1 target, Melee Range; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage & target is Dazed until end of Taz's turn; on a successful hit, make a secondary attack''
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* '''(X)'''  Stab & Shoot ''(Standard Action, 1 target, Melee Range; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage & target is Dazed until end of Taz's turn; on a successful hit, make a secondary attack''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''

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