Editing Zeitgeist: The Gears of Revolution/Tazaerich

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* '''(_)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
 
* '''(_)'''  Disruptive Strike ''(Immediate Interrupt, 1 target, range 20/40; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage; target takes a -6 penalty (3+Wis mod) to the triggering attack roll)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
 
* '''(_)''' Weave Through the Fray ''(Immediate Interrupt, Personal; when an enemy moves adjacent to you, you may shift 3 (Wisdom Mod) squares)''
* '''(_)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
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* '''(X)''' Snap Shot ''(Minor Action, 1 target, Range 20/40/400; +3 Duelist's Rifle-Musket, +20 vs AC, 1d10+13 Damage)''
 
* '''(_)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
 
* '''(_)'''  Sneak Attack ''(When you make an attack with a light blade or a firearm and hit an enemy granting combat advantage to you, that enemy takes 3d6 extra damage)''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
 
* '''(_)'''  Defensive Volley ''(Immediate Reaction, 1 ally, range 20/40; when an ally is hit by an attack, you may reduce the damage dealt by 13 (Dex mod + 1/2 level))''
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** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
** Stab & Shoot Secondary ''(1 creature other than primary target, range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC, 2d10+13 Damage)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
 
* '''(_)''' Perfect Aim ''(Minor Action, Personal;  Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier'' (+3). ''If you move or take damage before making a ranged attack, the bonus is lost.)''
* '''(X)'''  Pinning Strike ''(Standard Action, 1 or 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 1d10+13/1d10+13 Damage; the target(s) are immobilized until the start of your next turn.)''
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* '''(_)'''  Pinning Strike ''(Standard Action, 1 or 2 targets, Range 20/40/200; +3 Duelist's Rifle-Musket, +20 vs AC/+20 vs AC, 1d10+13/1d10+13 Damage; the target(s) are immobilized until the start of your next turn.)''
  
 
===Daily Powers===
 
===Daily Powers===
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* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
 
* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
 
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
 
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
* +2 Freezing Bullets x7 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
+
* +2 Freezing Bullets x8 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
 
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''

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