Editing Zeitgeist: The Gears of Revolution/Tazaerich

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* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
 
* +2 Firesight Bullets x4 ''(+2 to-hit/damage; when you attack with this ammunition, your attack takes no penalty due to cover or concealment.  When you hit an enemy with an attack using this ammunition, that enemy cannot gain the benefits of cover, concealment, or invisibility (save ends).)''
 
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
 
* +2 Firestorm Bullets x5 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy and each creature adjacent to it take 2d6 extra fire damage.)''
* +2 Freezing Bullets x7 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
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* +2 Freezing Bullets x8 ''(+2 to-hit/damage; when you hit an enemy using this ammunition, that enemy takes 2d6 extra cold damage & is slowed until EONT)''
 
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Lightning Bullets x6 ''(+2 to-hit/damage; when you hit an enemy with an attack using this ammunition, that enemy takes 2d6 extra lightning damage)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''
 
* +2 Reaving Bullets x4 ''(+2 to-hit/damage; when you hit an enemy with this ammunition, they also take 5 ongoing damage until they spend a move action to dig the bullet out)''

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