Zusha

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Revision as of 15:32, 22 April 2009 by 200.18.143.146 (talk) (Combat)
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Back to: Those Who Hunt Dragons
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Image source: WotC Monster Manual 5 art gallery
PLACEHOLDER: TEXT LEGEND

Basics

Middle-aged human woman, dark skin, black hair and gren to brown eyes
Ranger 2 / Cleric 8, Chaotic Neutral
Height: 5'5"
Weight: ###lb

XP Total: #####
XP for next: #####

Abilities

Str 16 (12 base(4)) +4 item) [+3]
Dex 16 (14 base(6) +2 item) [+3]
Con 14 (14 base(6)) [+2]
Int 16 (16 base(10)) [+3]
Wis 16 (14 base(6) +2 lvl) [+3]
Cha 14 (12 base(4) +2 item) [+2]

Defenses

AC 22 (+3 dex, +9 class defense)
HP 100 (10d8+20)

Fort +11 (3 ranger +6 cleric +2 Con)
Ref +8 (3 ranger +2 cleric +3 Dex)
Will +9 (0 ranger +6 cleric +3 Wis)

Combat

Speed 30'
BAB +8/+3
Melee +11/+6
Ranged +11/+6
Grapple +11
Attacks:

  • Composite longbow (mstrwrk, dragonbane) (+1 to hit, +2 if <30') range 110' +3 strength improved crit. No penalty into melée.
    • Normal attack: +12/+7 range (1d8+3 19-20/x3)
    • Rapid Shot: As full attack +10/+10/+5 (1d8+3 19-20/x3)
    • Dragonbane Normal attack: +14/+9 (1d8+5+2d6 19-20/x3)
    • Dragonbane Rapid Shot: As full attack +12/+12/+7 (1d8+5+2d6 19-20/x3)
  • Heavy flail (mstwrk) 19-20/x2 1d10 bludgeoning, +2 to disarm (+6 with feat, +10 as 2H), can use to trip.
    • Normal attack: +12/+7 (19-20/x2 1d10+4)
    • Disarm: Opposed attack rolls, Zusha at +19/+14, remember size categories and hvy(+4)/lt(-4) weapon -4
    • Trip: Touch weapon atk (no AoO) STR check vs. opponents STR or DEX
  • Falchion (mstwrk) 18-20/x2 2d4 slashing
    • Normal attack: +12/+7 (2d4+4 18-20/x2)
  • Dagger...

Feats & Abilities

LA+0 Bonus: Combat expertise:When attack or full attack, can transfer up to 5 from hit as dodge to AC
Human: Improved disarm: No AoO for disarm attack, +4 to disarm
Lvl 1: Point blank shot: +1 if within 30'
Lvl 3: Scribe Scroll
Lvl 6: Precise shot: No penalty firing into melée
Lvl 9: Improved critical (composite longbow): double threat range
Ranger: Favoured enemy Dragons (+2 damage, +2 Bluff, Listen, Sense Motive, Spot, Survival)
Ranger: Track
Ranger: Wild empathy (As diplomacy check, ranger level 2 +X Cha)
Ranger: Combat style archery - as Rapid shot feat - extra attack but all at -2. As full action
Cleric: Turn Undead
Charm domain: +4 CHA 1/day, 1 min. Free action
Liberation domain: +2 morale bonus to saves vs. enchantment spells or effects

Skills

Level 1: (6 + 3 Int +1 human) = 10x4 = 40
Level 2: (6 + 3 +1) = 10
Levels 3-10: (2+3+1).8 = 48
LA bonus = 10

Ranger & Cleric:(max 13)
Concentration +8 (6 ranks +2 Con)
Craft (+3 Int)
Heal +13 (10 ranks +3 Wis)
Hide +23 (10 ranks +3 Dex + 10 ring)
Profession (+3 Wis)

Ranger skills:(max 5)
Climb +18 (5 ranks +3 Str +10 ring)
Handle Animal +7 (5 ranks +2 Cha)
Jump +18 (5 ranks +3 Str +10 ring)
Knowledge (dungeoneering) (+3 Int)
Knowledge (geography) +5 (2 ranks +3 Int)
Knowledge (nature) +6 (3 ranks +3 Int)
Listen +8 (5 ranks +3 Wis)
Move Silently +18 (5 ranks +3 Dex +5 item +5 LA bonus)
Ride +8 (5 ranks +3 Dex)
Search +3 (+3 Int)
Spot +3 (+3 Wis)
Survival +8 (5 ranks +3 Wis)
Swim +8 (5 ranks +3 Str)
Use Rope +8(5 ranks +3 Dex)

Cleric skills:(max 11)
Bluff +13 (11 ranks +2 Cha)
Diplomacy +12 (10 ranks +2 Cha)
Disguise +23 (11 ranks +2 Cha +10 ring)
Knowledge (arcana) (+3 Int)
Knowledge (history) (+3 Int)
Knowledge (religion) (+3 Int)
Knowledge (the planes) (+3 Int)
Spellcraft (+3 Int)

Speak Language (? rank)

Languages: Common, Draconic????

Special

LA +0 bonus (10 ranks, +5 insight bonus to a skill of my choice; bonus feat)
OR
+1 luck bonus to AC and all saves

Equipment

To spend 50K

Cloak of Charisma +2 (4000)
Gloves of Dexterity +2 (4000)
Belt of Giant Strength +4 (16000)
=24K, leaves 26K

Ring of Chameleon Power +10 hide (free action) & Disguise Self spell (+10,stnd. action) (12700)
Ring of Jumping +10 (2500)
Ring of Climbing +10 (2500)
Boots of elvenkind +5 move silently (2500)
=20.2K, leaves 5.8K

Composite longbow, masterwork, +3STR, dragonbane (2800gp)
80 arrows = 4gp Masterwork falchion (375gp) Masterwork heavy flail (315gp) = 3494, leaves 2,306gp

Silver holy symbol (olive leaf bracelet) (25gp) +? turning Disguise kit (50gp) +2 disguise, 10 uses Riding animal?

Leather (10gp) +1AC, DR 1/-, 0 ACP 0, Max DEX 6
OR
Masterwork Studded leather (175gp) +2AC, DR 1/-, 0 ACP, Max DEX 5
OR
Masterwork Chain shirt (250gp) +2AC, DR 2/-, -1ACP, Max DEX 3
OR
Mithril Masterwork Chain shirt (1,100gp) +2AC, DR 2/-, 0ACP, Max DEX 6
OR
Mithril Breastplate (1,200gp) +3AC, DR 2/-, 0ACP, Max DEX 5

Silver-tipped arrows +2gp each, -1 damage

Potions
Scrolls



xxxxgp

Spells and the goddess Ghamzeh

Level 0 (6):
Bless / Detect magic / Detect poison / Light / Resistance / Create Water

Level 1 (5+1):
Command / Comprehend Languages / Divine Favour / Obscuring Mist / Sanctuary
D: Charm Person

Level 2 (4+1):
Enthrall / Hold Person / Resist Energy / Spiritual Weapon
D: Invisibility

Level 3 (4+1):
Daylight / Dispel magic / Searing Light / Speak with Dead
D: Suggestion

Level 4 (2+1):
Control Water / Tongues
D: Confusion

Domains: Trickery, Charm, Liberation

Goddess: Ghamzeh. Ghamzeh dwells in a grove in the mountains near to Zusha's birthplace. She is a nymph and a goddess of seduction and pleasure, charm and trickery. She lives out of time and offers to the few mortals who follow her the possibility to become a spirit such as she.

Background

Zusha's true name is Atoosah, which means princess. Her origins, however, could not have been more humble, last daughter of an aged crone, and no father to give her a name. In the hot, high mountains where she grew up, she guarded her mother's goats from wolves and worse, and grew wild. Her destiny changed one afternoon when she met, and was seduced by, a satyr. Having spent the night in the hills, and with his scent on her, she was cast out by her furious mother and driven off by her cousins. Left to bring her child into the world alone, she stole some of the goats and took herself away, fending for herself, growing ever wilder, until her child was born.

That night, the satyr returned to claim his son. Though weakened, Atoosah fought the creature tooth and nail to keep her son. Eventually, as the two lay exhausted among the rocks and scrub, the satyr made a proposition. They would, together, take the boy to be reared by the nymph Ghamzeh. This was more than the girl could have hoped for, to have her son raised by a goddess, so she immediately agreed and the trio made the two day journey to the nymph's grove.

For the next few years, Atoosah hunted near to the grove, or idled with Ghamzeh and the other nymphs, and each day her son grew stronger. With time, she grew to realize that, to become a nymph herself and live this life forever, she would have to leave and learn new mysteries, gain new powers and become an immortal. So she left, leaving the first of her children behind. She worshipped Ghamzeh from the many distant places she travelled. She had many adventures and many children by many fathers. These are all now grown, or dead. One stayed with her, her son Faseh. His father was a monstrosity, a vile and twisted, barely human creature whom Atoosah had deceived. But she loved the son dearly. Faseh grew to be a great warrior and taught her some of his art; but one day he challenged the strongest orc in the world, Orok Fangtearer and lost his life before battle even began.

Desolate, Atoosah followed Orok and his mercenary band, unable to think of anything better to do. She did not seek vengeance because her son spokoe to her from the afterlife and told her he was well. She followed the band for a month and saw their deeds. Seeing how they increased every day in power, she perceived this as one path to greatness and so joined them.