Cuddlesaurus and the Jellybean of Destiny ShopCop 6000

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ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


INFO[edit]

Origins: Android / Hawkoid

Level: 1st

Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.


BASIC STATISTICS[edit]

HP/Blooded: 25 / 12 (3!)

Initiative: +1

Speed: 6


Defenses

AC: 15

Fortitute: 14

Reflex: 15

Will: 14

TRAITS[edit]

Android[edit]

(Intelligence, Dark)

  • +2 to Dark overcharge.
  • +4 bonus to Science checks
  • +2 bonus to Fortitude
  • You do not need to eat, drink, or breathe.

Hawkoid[edit]

(Wisdom, Bio)

  • +2 to Bio overcharge
  • +4 bonus to Perception checks
  • You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.


POWERS[edit]

Machine Grip[edit]

His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.

At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | (Novice Primary)
Attack: INT+Level vs Reflex
Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.

Terrifying Shriek[edit]

His Terrifying Shriek is actually a siren.

Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | (Novice Secondary)
Attack: WIS+Level vs Will
Hit: 1d6+WIS+Level psychic damage, and slide target one square.


ABILITY SCORES[edit]

STR 10 .... +0

CON 13 ... +1

DEX 11 ... +0

INT 18 ..... +4

WIS 16 ... +3

CHA 7 ..... -2


SKILLS[edit]

+1 Acrobatics

+1 Athletics

+5 Conspiracy (INT+4)

+4 Insight (WIS+3)

-1 Interaction (CHA-2)

+5 Mechanics (INT+4)

+8 Nature (WIS+3, Origin+4)

+8 Perception (WIS+3, Origin+4)

+9 Science (INT+4, Origin+4)

+1 Stealth


GEAR[edit]

Mundane[edit]

Armor: No Armor

Melee: Light One-handed Melee - Security Baton

Ranged: Light One-handed Ranged - (TBA)

Other: Explorer's kit, Duct tape, Night-vision goggles


Omega Tech[edit]

H11 Blaster Rifle (Atom 39)(O; C; Xi)

This large rifle will put a 2-inch smoking hole in your target.

Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
Attack: Level + 6 vs. Reflex;
Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.


Alpha Mutations[edit]

Mandibles (Atom 41) (A; U; Bio, Physical)

You manifest large mandibles and take an enormous bite out of your enemy.

Standard Action, Melee 1; Target: One creature;
Attack: Level + Strength + 2 vs. AC;
Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
Overcharge: When you use this power, you can roll a d20:
10+ = The target takes a -5 penalty to saving throws against this power.
9- = After the attack, you are blinded (save ends).