Imperial Psyker Attelus Attilas Aluitius Abraxias

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Character[edit]

History[edit]

A merchants son he was never poor. Always being in contact with the nobility gave him manners and taught him how to act.

Discovering his ability quickly he realised controlling it was the only way to keep it hidden. However when the time came he knew he should give himself up to the blackships. Despite his fear he went and was trained as a psyker.

Attelus has always tried his best and tries to be a righteous man. He now hopes to distinguish himself as a member of the crew.

He has greying hair, green eyes, and a pallid, pale complexion. He is about 5'9", vaguely handsome and thanks to no visible marks from sanctioning can pass for a normal person very easily. His robes and vest are fitting and his Psy staff looks more like a long noblemans walking cane than an occult artefact of dire power.

Lifepath[edit]

Home World: Hive World

Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
(2)3 (4)0 (2)7 (2)5 (3)3 (4)3 (3)4 (4)3 (4)1 10/10 3/3

Advances[edit]

  • Simple (Int, Per, WP) 300xp
  • Simple (S, BS) 500xp
  • Advanced (Int, WP) 500xp

Skills[edit]

  • Awareness 100xp
  • Awareness +10 100xp
  • Dodge 100xp
  • Inquiry 100xp
  • Inquiry +10 100xp
  • Decieve 100xp
  • Literacy
  • Literacy +10 100xp
  • Literacy +20 100xp
  • Common Lore (Tech) 100xp
  • Common Lore (Imperial Creed) 100xp
  • Common Lore (Imperium) 100xp
  • Scholastic Lore (Chymistry) 100xp
  • Scholastic Lore (Chymistry) +10 100xp
  • Scholastic Lore (Heraldry) 100xp
  • Forbidden Lore (Warp) 100xp
  • Forbidden Lore (Psyker)
  • Tech-Use 100xp
  • Tech-Use +10 100xp
  • Logic 100xp
  • Medicae 100xp
  • Medicae +10 100xp
  • Invocation
  • Psynescience
  • Psynescience +10 100xp
  • Speak Language (Hive Dialect)
  • Speak Language(Low Gothic)
  • Speak Language (High Gothic)
  • Trade (merchant)

Talents[edit]

  • Ambidextrous 100xp
  • Pistol Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Rapid Reload 100xp
  • Deadeye shot 100xp
  • Quick Draw 100xp
  • Psy 1
  • Psy 2 200xp (Lucky, Precognition)
  • Psy 3 200xp (Telepathy: Telepathy, minor powers: Inspiring Aura, Sense Presence)
  • Psy 4 200xp (Psychic Powers: Mind Scan, Compel. Minor Powers: Call creatures, Distort Vision)
  • Psychic Power 200xp (Projection)
  • Psychic Power x2 200xp (Terrify, Dominate)
  • Discipline Focus (Telepathy) 200xp
  • Power Well (1) 200xp
  • Heightened Senses (Sound)
  • Sound Constitution 200xp
  • Unremarkable 100xp

Traits[edit]

  • Tongue Bound (Sanctioning side effect): Must make a Hard (-20) Willpower Test to speak the names of the four Ruinous Ones. Also stutters terribly when speaking of daemons.
  • Caves of Steel: Tech-Use is an untrained basic skill
  • Hivebound: -10 to all Survival Tests
  • Wary: +1 to Initiative Tests
  • Accustomed to crowds

Gear[edit]

Weapons and Upgrades[edit]

  • Best-Craftsmanship Las Pistol (Pistol; 30m; S/-/-; 1d10+3 E; Pen: 0; Clip: 15; Rld: Full; Does not Overheat/Jam; 1.5 kg)
    • Overcharge Pack
  • Best-Craftsmanship Mono Sword (Melee; 1d10 R; Pen: 2; Balanced; 3 kg)

Armor and Clothing[edit]

  • Robes
  • Guard Flak Armor (4 AP All locations, 11 kg)
  • Nobleman's Walking Cane (Psy Focus)
  • Void Suit (allows user to survive in vacuum, 8 kg)

Cybernetics[edit]

Tools and Consumables[edit]

  • Micro-bead (allows short-range comms up to 1 km, hampered by terrain and superdense materials)
  • Charm (various benefits)