Korto Klez

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Background[edit]

Korto knows nothing of his birthplace. He was born a (human) boy who was a slave owned by a merchant. He developed horns at an early age, and was subsequently traded to an Uroxi warband in exchange for their protection across Prax to the merchant. Korto was raised by Uroxi and embodies all that implies. As he aged, he grew into his massive build and gradually transformed into a full minotaur.

He has wandered far and wide in Prax, acting as a mercenary, honing his skills, and fighting chaos wherever he finds it. As young minotaur he challenged a great troll to arm wrestling. When the bought began, he immediately headbutted the great troll, knocking it unconscious. He grabbed the great lead mace of the creature as his prize and did a mighty war dance in the midst of the trolls gathered around. Most appreciated the display, or were won over after he bought a round of drinks for everyone. He's developed a taste for the various drinks of the trolls and for their delicious food. He has contacts in Battle Valley and has frequented the troll-side of Adari. He has even purchased a trollkin scout that he treats as a favored pet.

Once while wandering the Zola Fel valley, he encountered a patrol of the Marble Phalanx. When the centenarian of that patrol called him a "son of a broo", Korto hit the human so hard on the head with his mace that the man's balls shot out the eye holes. Korto took the man's shield for himself and proudly carries his war trophy into battle.

Character Details[edit]

  • Name: Korto Klez
  • Race: Minotaur
  • Cults:
    • Rune Level:
    • Initiate: Urox the Bull
    • Lay Member: ----
  • Associated Runes: Storm, Eternal Battle, Beast
  • Social Condition: ----
  • Sex: Male
  • Previous Experience: ---

Characteristics[edit]

Str: 26, Con: 13, Siz: 27, Int: 9, Pow: 14, Dex: 15:, Cha: 14 (28 with everyone that counts).

  • Damage Bonus/Minus: +2d6
  • Hit Point Bonus/minus: 18 HPs
  • Experience bonus: +--%
  • Encumbrance limit: 26 Enc.
  • DEF +/-'%'

Skill Groups[edit]

  • Knowledge: +0%
    • Brew Beer (0): 90%
    • Evaluate (5): 30%
    • Read/Write Language (0):-
    • First Aid (5):-50%
    • Prax lore 40%
    • Verge Lore 40%
    • Uz lore 20%


  • Manipulation: +20%
    • Climb (15): 40%
    • Conceal item (10): 30%
    • Jump (15): 85%
    • Swim (15): 60%
    • Set Disarm trap (5): 50%


  • Perception: +0%
    • Listen (25): 40%
    • Sense Chaos (5): 70% (+25% for broos)
    • Spot Hidden Item (5): 65%
    • Track (10): 90%


  • Stealth: -20%
    • Camouflage (10%): 35%
    • Hide (15%): 35%
    • Move quietly (15%): 10%
    • Pick Pocket (5)-%


  • Communication: -5%
    • Bargain (10%): %
    • Orate (10%): 25%
    • Yodel (5%): 45%
    • Speak Lang.
      • Beast tongue: Fluent
      • Tradetalk: Sufficient
      • Darktongue: Fluent
      • Praxian: Fluent

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Close Helm (+ Leather) 6(1/12) 9 1 19-20
Left Arm Cuirboilli Vambraces (+ Leather) 5(11) 7 1 16-18
Right Arm Cuirboilli Vambraces (+ Leather) 5(11) 7 1 13-15
Chest Plate Cuirass (+ Leather) 7(10/13) 11 4 12
Abdomen Maille Skirt (+ Leather) 6(12) 10 4 09-11
Left Leg Cuirboilli Greaves (+ Leather) 6 (10/12) 7 1 05-08
Right Leg Cuirboilli Greaves (+ Leather) 6(12) 7 1 01-04
  • Total Hit Points: 1/17 HP 18/34

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20%
  • Parry Bonus/Minus: +5%
  • Unarmed Combat (dex+str x 2): 90%
  • Dodge (dex x 2): 30%
  • Strike Ranks: Siz:(0)+Dex:2)=2
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1H B.F. Mace 1d12+2+2d6 3 - 90% 45% - 3
1H B.F. Axe 4d6+2 4 - 45%  % - 2
Shield 3d6 5 16 65% 90% - 3
Spear 1d10+1+2d6 4 - 70%  % - 6
Thrown Spear 1d10+2d3 - - 80% na - 0
Thrown Rock/Duck 3d3 - - 55% na - 0
Fist 1d3+2d6 6 arm 90%  % 0 0
Kick 3d6 6 leg 90% -- 0 0
Head Butt 3d6 6 head 90% -- 0 0
Gore 1d8+2d6 6 - 90% - -
Grapple Special 6 special 90%  % 0 0

Magic[edit]

Power:-

   Current Characteristic POW: 13
   Current Available POW:      28
   Current Stored POW:         -


Spirits:

   Spirit One:  Wes Lepre
       INT: 15
       POW: 18
       Where Bound: Crystal
   Spirit Two:  Heart of the Bull of Fear
       INT:  11
       POW:  18
       Where Bound:  Heart shaped amulet. 
   Spirit Three
       INT:
       POW:
       Where Bound:


Battle Magic:

   Korto:
       Bludgeon 4
       Protection 4
       Speedart (1)



   Wes Lepre:
       Detect Enemies (1) 
       Detect Magic (1)
       Dispel Magic 1  
       Healing 3 
       Mobility (1)
       Spiritshield (1)
   Heart of the Bull of Fear:
       Strength 11
   Other:
       Jump 4 [Matrix on Mace]
       Peaceful Cut (general knowledge)



Rune Magic:

  • 10 Points of Rune Magic available.

Special

  • Ability to call on Hurul, the North Wind
  • Grows +11 Siz in battle.
  • Beserkergang: 13 rounds, immune to demoralize, Attack skill x 2, no parry, cast no spells.
  • Resist against Demoralize and Fear at full POW (due to blood from Bull of Fear)
  • Int x 3 to come out of berserk rage.
  • Double HP for berserkergang

Equipment[edit]

  • Weapons:
    • B.F. Lead Mace taken from a Great Troll
      • Matrix: Jump 4
    • B.F. Axe on weapon belt
    • 3 Spears for throwing at stuff in hands or tucked with pack
    • Carving Knife
  • Other:
    • Potions:
      • Cure Soul Waste
      • Cure Wasting Disease
  • Money:
    • 1900 Lunars

Credit:

    • 1300 L for cult magic (1000 for Protection 4, 300 for Detect Magic)
    • 5200 L for weapons (4500 for Axe & Spear + 600 for Thrown Rock/Duck)
    • 1300 L for thieves guild (1200 for Jump and Climb)


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