Missionary Father Quinn

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Character[edit]

History[edit]

Father Quinn grew up in Hive Tarsus on the planet Scintilla. He grew up in the lower hives scrounging for his very existence. At a young age he was orphaned and grew up on the gangs of underhive. One night he broke into a missionary to rob the missionary and steal whatever he could. Instead of robbing the missionary, Quinn became enamored with the artwork of the God-Emperor. The priests found him in the morning still staring at the art work. The priests took him in and started to raise and educated him. This was the saving grace for Quinn as a week later his gang was ambushed by a rival gang and everyone was killed. While Quinn became a devout priest he still had a wild side. The life of a monastery did not sit well with Quinn. One of the older priests suggested that Quinn maybe better bringing the work of the God-Emperor to the unbelievers. So at the mere age of 22 Quinn left the monastery to begin his missionary work. Quinn set out with his Flamer to deliver the word of the God-Emperor with righteous flame in one hand and a book of scriptures in the other. Before leaving the underhive he delivered to the emperors’ justice on the gang that had murdered his friends. The fire burned for a day after he left underhive. He picked the first ship that would take him and was headed to the frontier.

Appearance[edit]

Quinn is a blonde haired young man of 22 years. He has a tattoo of the Imperial Eagle on his forehead and is never without a book for scriptures on him. He wears red to remind him of the Emperor’s righteous purifying flame and the white of innocent uneducated mind that needs filling with the word. He is to apply both with equal zeal.

Lifepath[edit]

Hive World > Children of the Creed > Duty Bound (Duty to the Throne) > Calamity > Renown > Missionary

Stats[edit]

WS BS S T Ag Int Per WP Fel Wounds Fate Points Insanity Points Corruption
41 33 40 31 34 40 34 53 40 12 2 0 0


Skills[edit]

  • Common Lore (Imperial Creed)
  • Common Lore (Imperium)
  • Forbidden Lore (Heresy)
  • Literacy
  • Medicae
  • Scholastic Lore (Imperial Creed)
  • Speak Language (High Gothic)
  • Speak Language (Low Gothic)
  • Tech-Use (Basic)


Talents[edit]

  • Air of Authority
  • Armor of Contempt
  • Light Sleeper
  • Nerves of Steel
  • Pure Faith
  • Unshakeable Faith
  • Basic Weapon Training (Universal)
  • Melee Weapon Training (Universal)
  • Flame Weapon Training (Universal)


Traits[edit]

  • Accustomed to Crowds: Crowds not considered difficult when Running or Charging
  • Hivebound: –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
  • Wary: +1 Initiative Rolls

Gear[edit]

Weapons and Upgrades[edit]

  • Good Craftsman Chainsword (Hecate Pattern) Dam-1d10+2R, Pen-2 Tearing, Balanced
  • Good Craftsmanship Flamer (Mezoa Pattern) Dam-1d10+4E, Pen-2, Range-20m, ROF S/-/-, Clip-6 Reload-2 Full, Flame
  • Frag Grenade
  • Krak Grenade

Armor and Clothing[edit]

Best Craftsmanship Guard Flak Armor All Locations, AP-4, 11 kg

  • Rosaries 45 point personnal shield
  • Ecclesiarchal Robes
  • Aquila Pendant

Cybernetics[edit]

None

Tools and Consumables[edit]

  • Sepulchre
  • Censor and Incense
  • Micro Bead
  • Preysense Goggles