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Mutants & Masterminds RPG Campaigns and Resources, Mutants & Masterminds RPG Wiki Resource, is a wiki open for game groups to provide resources for Characters created with the M&M rules and campaigns ran in Mutants & Masterminds - "the world's greatest RPG" OGL D20 rules and settings. This wiki is intended as an example of characters, campaigns and resources for Super Heroic RPGs. It includes information specific to table-top role-playing group's campaign on notable people, places, items, and creatures across the various Super Heroic ideas and other games using the Mutants & Masterminds rules!

Mutants and Masterminds, sometimes abbreviated "M&M" or "MnM", is a superhero tabletop roleplaying game by Green Ronin Publishing based on the d20 System by Wizards of the Coast, but includes substantial changes. The system is designed to be very generic and open (within the confines of the superhero genre), allowing players to create virtually any type of hero or villain desired. It has quickly become an extremely popular game among players of superhero roleplaying games. M&M is "the world's greatest superhero RPG"! This role-playing game is published by Green Ronin Publishing. Enjoy the M&M Wiki, the M&M "Headquarters" or visit the M&M Forum - "the Atomic Think Tank" for much more than I can give.



M&M 2nd Edition ... Get To Addin' Characters!!

These wiki pages list various Mutants & Masterminds NPCs and creatures. Characters that are both Fan Originals & Fan Conversions of other media using the M&M Rules are presented.

Comic Book Characters

Other Media Characters

M&M 1st Edition ... Over 1300 Statted Characters

These wiki pages list various Mutants & Masterminds NPCs and creatures. Characters that are both Fan Originals & Fan Conversions of other media using the M&M Rules are presented.

Comic Book Characters

Other Media Characters

  • Pulp Magazines (1)
  • TV and Movies (76) - Characters NOT represented in the above areas. (Spiderman the movie stat block should STILL be listed under Marvel Comics)

Fan Created Campaigns

  • Nocturnals - RUST CITY:
  • AGE OF WONDERS - "The IMPERIALS": designed by Kevin Perrine, co-created by our player character group. The players take care to "re-imagine" their favorite Marvel Super Characters that will become the "World's Mightiest Heroes", Set in Victorian Age London, Eighteen Hundred Eighty Nine. The Victorian Era is in it's latter day, as the last decade of the 19th century begins to open. It is a time of great change in an age of stagnation, a period of chaste order and ignoble chaos. It has been too long since heroes walked this land. And there came a day, a day unlike any other, when Earth's mighties heroes found themselves united against a common threat! On that day, the IMPERIALS were born -- to fight the foes no single Man Of Renown could withstand!
    HUZZAH!
    Thus we begin our first remarkable and rousing serial narrative... The first edition of our new Boys' Picture Monthly will begin this arresting yarn. If man ye be and not some craven dog of Flanders, then in GOD's name do not fail to reserve your seat at the table for this edition of our Great Game of illustrated chap-book. Inspirations Include: Marvel Comics Characters/Settings, The League of Extraordinary Gentlemen, Space 1889, Castle Falkenstein, the Avengers (comic), and more.
    The London Bugle
  • the AMERICAN GODS: designed by Kevin Perrine, co-created by our player character group. Set in a hyper real-life world echoing our own in all respects save one - there was a 5th plane during the 9/11 Disasters, hushed by the Government. Four years later the 283 people aboard wake up and begin to exhibit abilities described as "godlike". Inspirations Include: "Supreme Power", "The 4400", Aberrant", "Unbreakable", and more.
  • V&V meets M&M in ... "PROJECT VIGILANCE": designed by Karl, co-created by our player character group. Set in the "old school cool" world of the Villains and Vigilantes superhero-themed role-playing game competing primarily with Champions and Superworld in the late 1970s and early 1980s. This time we give it a fresh take with arguably "the world's greatest super hero roleplaying game" rules Mutants and Masterminds. The world of V&V Prime is very much like our own... with a heavy dose of DC/Marvel events thrown in. The U.S. government in the 1970's started sponsoring Super-Teams for different cities. Project VIGILANCE: Included the famous teams being used right now are the Crusaders (L.A.) and the Centurions (New York City). Recently, the L.A. team, the Crusaders have disappeared! A new team is sent to find out what has happened to them.
  • NECESSARY EVIL in FREEDOM CITY: A four-color, city-based M&M setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books. Freedom City is presented in a hard-back sourcebook of its' own, both 1st and 2nd additions. Necessary Evil is a Savage Worlds campaign in which a band of aliens lured the world’s superheroes into a cunning trap and killed or imprisoned the vast majority of them. The player characters are the only enhanced beings left to save the planet—supervillains! As the alien overlords’ policy is to kill anyone exhibiting paranormal powers, the only option open for such individuals is fight or flight! You can guess which option most villains choose…
    "Necessary Evil in Freedom City" is a combination of the two designed by Kevin Perrine, co-created by our player character group. Extended from a four-color city-based setting by Steve Kenson called Freedom City and focuses on a group of villains that fight to retake the world!
  • next-NEXTWAVE: A four-color, Marvel Universe M&M setting based on Warren Ellis' comic title "NEXTWAVE".
    The Highest Anti-Terrorism Effort, or H.A.T.E. (a subsidiary of the Beyond Corporation©) put NEXTWAVE together to fight Bizarre Weapons of Mass Destruction. When NEXTWAVE discovered their employers were terrorist themselves, they are less than pleased. In fact, they are rather angry. So they make things explode. Lots of things. Now with a high velocity of problems running amok from Beyond, what's NEXT?!?! Reinforcements!! Designed by Kevin Perrine, co-created by our player character group. Extended from the Nextwave comic book and focuses on a new group of c-list heroes that fight to save the world!
  • DOGFACES: designed by Kevin Perrine, co-created by our player character group. Set in a world on fire. 1944 - WWII. Our campaign is a new spin on the great golden age 4-color super teams like Marvel's INVADERS and DC's ALL STAR SQUADRON. The spin difference is it's a much more realistic play of the events and super powers. Inspirations Include: "Battlehymn", "the American Way", Watchmen, Invaders, All Star Squadron, Godlike RPG, Aberrant", "Unbreakable", and more. For an excellent "trailer" to the Battlehymn comic check out THIS thread.
  • BEYOND FREEDOM: designed by Kevin Perrine, co-created by our player character group. Extended from a four-color city-based setting by Steve Kenson called Freedom City and combined with the near-future setting styled for Gotham City in the animated series Batman Beyond. The year is 2054 AD, some fifty years in the future. Freedonians and the world have bathed in the sun of a new golden age free from criminal hate. But as with all things time stagnates. The Fens' corruption has festered. Mercenaries from across the world flock to Freedom City, New England, the world's hub of commerce and influence. For Freedom to survive, she needs heroes...
  • Bloodlines: Designed by Lowell Francis, the Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950’s intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blast’s effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved.
  • Freedom City: Dark Deco: designed by Kevin Perrine, co-created by our player character group. Set in Green Ronin's Freedom City, adjusted to the tone and style of the original Batman: The Animated Series cartoon. A Dark Deco style will give Freedom an extraordinary look, redefining the image of the city. The campaign will also revamp classic characters, casting a unique perspective on their origins and personalities. Freedom City, a metropolis where shadows run long and deep, beneath elevated train tracks. The heroes begin their crimefighting, working tirelessly trying to establish themselves, all to bring justice to crime-ridden Freedom City. Finding their way as protector, defender and costumed crusaders all alone in the night...
  • Prometheus: The Prometheus setting was created by Danny Chan. Following the escapades of very human heroes- yes, they may throws bolts of radiation and will the weather however they wish and survive a hail of bullets- but their psyches, egos, lives, and legends are usually torn apart in the inevitable march of culture. Ironically, it is not the heroes that are remembered but the villains- Professor Peril, Kid Cathexis, Nimue the Sovereign Sorceress, and Argos- because medals are pinned on but scars are torn in. The major metropolis of a very westward center America is Concordia, featuring great sites like the Clemency Society's Church, the Westward Center for Emerging Youth, the Geas Statue, Techland, and the Remarr Towers. The Matadors, a very flamboyant group of posthumans, clash the most in the Expansionist City and are led by yuppie demon Johnny Brimstone, parka wearing Quantum Run, over-eager Exchange, unabashed southern stereotype Wilco Wattage, Penicillin Bot, self-deprecating Skirmish Witch, and Draco (Yeah- the Draconian's son).
  • Star Comics: designed by Evan Waters. An epic Golden-Silver-Bronze-Modern Age setting, representing the output of the nonexistent Star Comics company. Open-ended, featuring alternate dimensions, aliens, Atlantis, subterranean prehistoric jungles, and so on and so on. Will continue to be embellished as time goes by.

Published Settings

The core M&M 1st Edition book doesn't come with a default setting, but does include a adventure that takes place in the Freedom City setting. Strangely, though, the example characters that players can use in this adventure are generally associated with another M&M setting: META-4. Despite this, the two are separate settings.

  • Freedom City: A four-color, city-based setting by Steve Kenson that is filled with elements that are similar to the great icons and concpets of classic comic books. Freedom City is presented in a hard-back sourcebook of its' own. Foes of Freedom details more villains that inhabit the city and Time of Crisis is a adventure module that sends the players beyond the city limits.
  • META-4: This setting, by Eric Mona, was finally detailed in the Crooks! sourcebook. It has been compared to the better parts of 1990's comic books.
  • Nocturnals: Based on Dan Brereton's comic book series, the setting book was written by him, with the assistance of Chris Pramas. It is a horror/pulp-based setting.
  • Noir: Written by Christopher McGlothlin, Noir is based on classic Film Noir films. The world of Noir is a dark one, where heroes are flawed and the friend you trust may be your greatest enemy.

Superlink Settings

Green Ronin licenses the use of M&M through the Superlink Program. Under the license, another publisher can produce their own material (such as campaign settings) using the M&M system.

  • Algernon Files: is a Silver/Bronze-age setting published by Blackwyrm Games.
  • Omlevex: A Silver Age setting book that also acts as an "official" RPG book for a ficticious comic book company.
  • Hunters Inc.: set in a world with super-powered bounty hunters, adding a new genre to your game. Every member has their own plans and backstory hooks.
  • Ronin Arts' Superline Series: Not so much a specific campaign as a loose structure of adventures and concepts that interlock. The only professional M&M Superlink 'zine available today. Issues 1-5 are in PDF and print while #6 on is PDF only.
  • Lame Mage Productions Superlink Adventures: Series of 2nd Edition M&M Superlink adventures including Day of Dr Null, Dr Null: Battle on the Bay Bridge, and Zodiac Ring.

House Rules

House Rules, Changes & Additions to the M&M 1st Edition Rule System. M&M's game mechanics are based off the OGL (Open gaming|Open Gaming License) d20 System, designed by Wizards of the Coast, and is played in much the same way. There are however, a few differences pertaining to character creation and how damage is handled. M&M also doesn't use Attacks of Opportunity.


ALL Characters, Settings and Company Copyrights and Trademarks mentioned on these wiki pages are the property of their respective creators. Their mention on this page is NOT intended as a challenge to existing copyrights. They are used here expressly for fan enjoyment. Mutants and Masterminds is published by Green Ronin. Mutants & Masterminds, M&M Superlink, and Green Ronin are trademarks of Green Ronin Publishing. Some 1st edition books were directed by the design studio Super Unicorn.

This Mutants & Masterminds RPG Wiki was originally developed by Kevin Perrine.