Quillian

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A character in Morgrave High: Passing Marks

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Quillian

“Idiot! As if you could defeat me.”

Role: Swordmage

Character Archetype: Tsundere -[1]

Theme Song: "How Soon is Now" by Snake River Conspiracy - [2]


Character Sheet[edit]

Str 17, Con 16, Dex 13, Int 17, Wis 10, Cha 8.


Arcana +10, Intimidate +8, Athletics +10, Stealth +10, Perception +7

Acrobatics +3, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +7, Heal +2, History +5, Insight +2, Nature +2, Religion +5, Streetwise +1, Thievery +3


HP: 55 Surges: 12 Surge value: 13

AC: 23 Fort: 20 Ref: 19 Will: 17


  • Defender's Aura: All unmarked adjacent enemies take a -2 to attack rolls when they make an attack that does not include Quillian or another character with a Defender's Aura as a target.
  • Warforged Resilience: You have a +2 racial bonus to saving throws against ongoing damage. Also, when you make a death saving throw, you can take the better result of your die roll or 10.
  • Scout Mode: Quillian has Darkvision out to 5 spaces.


Battle Guardian[edit]

At-Will ✦ Weapon, Opportunity action, Melee weapon

Trigger: An enemy subject to your Defender's Aura or marked by you either shifts or makes an attack that does not include you or another ally with a Defender's Aura as a target

Target: The triggering enemy

Attack: +13 vs. AC

Hit: 1d6+6 damage.

Miss: 3 damage.


Warforged Resolve[edit]

Encounter Healing Minor Action Personal

Effect: You gain 5 temporary hit and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain 5 hit points.


Sword Burst[edit]

At-Will Arcane, Force, Implement Standard Action Close burst 1

Targets: Each enemy in burst

Attack: +10 vs. Reflex

Hit: 1d6 + 6 force damage.


Footwork Lure[edit]

At-Will Arcane, Weapon Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 1d6 + 6 damage. You can shift 1 square and slide the target 1 square into the space you left.


Lightning Clash[edit]

Encounter Arcane, Lightning, Weapon Standard Action Melee weapon

Target: One creature

Attack: +13 vs. AC

Hit: 1d6 + 6 damage. Make a secondary attack.

  • Secondary Target: One creature within 5 squares of the primary target.

Secondary Attack: +13 vs. Reflex

Hit: 1d6 + 6 lightning damage.


Dual Lightning Strike[edit]

Encounter Arcane, Lightning, Teleportation, Weapon Standard Action Melee weapon

Primary Target: One creature

Primary Attack: +13 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.

Effect: You teleport 7 squares and make a secondary attack.

  • Secondary Target: One creature other than the primary target

Secondary Attack: +13 vs. AC

Hit: 1d6 + 6 lightning damage, and the target is marked until the end of your next turn.


Spatial Trip[edit]

Encounter Arcane, Teleportation Move Action Personal

Effect: You teleport a 3 squares, and are invisible until the beginning of your next turn.