Sarah Olien d'Cannith

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A character in Morgrave High: Passing Marks

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Sarah d'Cannith

“And when you insert the three attuned shards into the entanglement inhibitor, it makes coffee. Instantly! I’m calling it the Speedy Coffee Percolation Device. Now if I could only figure out how to make it smaller than a building…”

Role: Artificer

Character Archetype: Valedictorian

Theme Songs: "Every little Thing She Does is Magic" by Ra -[1]

  • "I Like Giants" by Kimya Dawson - [2]

Family: Lord James and Lady Felicity Olien d'Cannith (parents)


Character Sheet[edit]

Languages: Common, Dwarven

Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 13.

Diplomacy +9, Arcana +12, Perception +11, Dungeoneering +11, History +12, Thievery +8

Acrobatics +3, Bluff +4, Endurance +3, Heal +6, Insight +6, Intimidate +5, Nature +6, Religion +7, Stealth +3, Streetwise +4, Athletics +2

HP: 53 Surges: 7 Surge value: 13

AC: 22 Fort: 21 Ref: 20 Will: 20

  • Leader: Twice per encounter as a minor action Sarah may allow an ally within 5 squares to spend a healing surge.


Ethereal Chill[edit]

At-Will Arcane, Cold, Implement Standard Action Area burst 1 centered on an ally within 5 squares

Target: One enemy in burst

Attack: +11 vs. Reflex

Hit: 1d8 + 7 cold damage. Until the end of your next turn, any enemy that hits the ally takes 3 cold damage.

Aggravating Force[edit]

At-Will Arcane, Force, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +13 vs. AC

Hit: 1d6 + 7 force damage (Ranged) or 1d8 + 7 force damage (Melee), and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.

Magic Weapon[edit]

At-Will Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +14 vs. AC

Hit: 1d6 + 7 damage (Ranged) or 1d8 + 7 damage (Melee), and each ally adjacent to you gains a +1 power bonus to attack rolls and a +3 power bonus to damage rolls until the end of your next turn.

Scouring Weapon[edit]

Encounter Acid, Arcane, Weapon Standard Action Melee (Club) or Ranged weapon (Hand Crossbow 10/20)

Target: One creature

Attack: +13 vs. AC

Hit: 2d6 + 7 acid damage (Ranged) or 2d8 + 7 damage (Melee), and the target takes a -2 penalty to AC until the end of your next turn.


Altered Luck[edit]

Encounter Arcane, Implement Standard Action Area burst 2 within 10 squares

Target: One creature in burst

Attack: +11 vs. Will

Hit: 1d6 + 7 modifier damage, and the target takes a –2 penalty to saving throws until the end of your next turn.

Effect: One ally within the burst gains 8 temporary hit points and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.


Runic Resistance[edit]

Encounter Arcane, Implement ; Varies
Standard Action Area burst 1 within 10 squares

Target: Each enemy in the burst

Attack: +11 vs. Reflex

Hit: 2d6 + 7 damage. Choose a damage type: acid, cold, fire, or lightning. The attack deals damage of that type to each target.

Effect: Choose a damage type: acid, cold, fire, or lightning. Each ally in the burst gains 8 resistance to that type until the end of your next turn.

Bag of Holding Arm[edit]

At-Will Free Action (Special) Personal

Effect: You draw or sheathe a weapon, pick up an item in your space or adjacent to you, or retrieve or stow an item.

Special: You can use this power only once per round.


Peer Through the Void[edit]

The Goggles, they do Something!

Encounter Arcane, Stance
Minor Action Personal

Effect: You assume the peer through the void stance. Until the stance ends, you gain blindsight 3, and aberrant creatures grant combat advantage to you. You take a -2 penalty to attack rolls against creatures outside the range of your blindsight.