Yunauth:CustomFeats

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Yunauth/

These feats are freely available, though their effects are not set in stone. It may be that I've overlooked something when writing them up.

If you want to try extracting a new feat from Eclipse: Codex Persona (feats are 6 CP) let me know.

Legendary Craftsman[edit]

You are capable of amazing, near-magical feats of craftsmanship.

Prerequisites: Master Craftsman, 9 ranks in one Craft skill chosen for Master Craftsman

Benefit: Once per day when using one Craft skill chosen with Master Craftsman, you can duplicate the effects of the masterwork transformation or fabricate spell. This is an extraordinary ability.

Special: You may take this feat multiple times. Each time it applies to a different Craft skill.

Subtle Spells[edit]

You can cast spells without being obvious about it.

Benefit: Your magic is difficult to detect. You may whisper your magic words and limit your gestures to subtle hand movements. You may make a stealth check to prevent people from noticing that you've cast a spell at all. In addition, people using detect magic must make a Will save to see the magical effects.

Normal: You must normally speak in a firm voice to cast spells, making it difficult to be subtle.

Arcane Dabbler[edit]

You spent some time teaching yourself magic. It may not be as good as proper wizard schooling, but you've learned some things.

Prerequisites: 11 Cha

Benefit: Choose four cantrips and one 1st level spell from the sorcerer/wizard spell list. You can use each of these once per day. These spells are cast as a level 1 sorcerer. This does not grant enough control to activate items that require spellcasting abilities.

Special: This can be taken in place of the Minor Magic rogue trick or the Minor Magic eidolon evolution, but some changes may be necessary.

Improved Arcane Dabbler[edit]

You've spent more time learning magic.

Prerequisites: Arcane Dabbler

Benefit: Gain one more cantrip and two more 1st level spells in addition to those from Arcane Dabbler. Additionally, you gain five level 0 spell slots and three level 1 spell slots. You cast from these spontaneously as a sorcerer would. If you do not have sorcerer levels, your caster level is 1.

Special: This can be taken in place of the Major Magic rogue trick or the Major Magic eidolon evolution, but some changes may be necessary.

Spell Research[edit]

You've come up with a novel spell.

Prerequisites: Spellcasting ability or (11 Cha and 11 Int)

Benefit: Add a new spell as a spell known or write a new spell into your spellbook. This can be anything up to the highest level you can currently cast. If you can't currently cast spells or you can only cast spells as an arcane dabbler, this can be up to level 1 and you cast this spell once per day as a level 1 sorcerer.

Special: This should usually be a unique spell, not just one out of the books. You can use The Practical Enchanter to help develop spells, though that is a 3.5 book and a couple things need some adjustment.

Normal: You can gain up to one researched spell when leveling up in a spell casting class, or through in-game spell research.

Divine Bargain[edit]

You've made a personal vow to a deity (or devil) in return for a small measure of divine protection.

Prerequisite: 3 hit dice

Benefit: Once per week if you are killed your deity will cast breath of life on you. You must detail your vow and uphold it. The GM has final say on what vows are suitable and whether or not you're currently upholding it. You lose the benefits of this feat if you break your vow and usually must undergo some form of penance or some divine quest to regain it.

Business Acumen[edit]

You are especially good at running profitable business.

Prerequisites: Invested at least 5000 gp into your business or businesses.

Benefit: Gain a +3 competence bonus on profit checks. If you and your business partner both have this feat, the bonus increases to +5, plus the usual +2 from their assistance.