Difference between revisions of "Missionary Father Quinn"
(Created page with " Back ==Character== ===History=== ===Lifepath=== ==Stats== {| class="wikitable" |- ! WS ! BS ! S ! T ! Ag ! Int ! Per ! WP ! Fel ! Wounds ! Fate Points...") |
(→Stats) |
||
Line 25: | Line 25: | ||
! Corruption | ! Corruption | ||
|- | |- | ||
− | | | + | | 41 |
− | | | + | | 33 |
− | | | + | | 40 |
− | | | + | | 31 |
− | | | + | | 34 |
− | | | + | | 40 |
− | | | + | | 34 |
− | | | + | | 53 |
− | | | + | | 40 |
− | | | + | | 12 |
− | | | + | | 2 |
− | | | + | | 0 |
− | | | + | | 0 |
|} | |} | ||
===Skills=== | ===Skills=== | ||
+ | *Common Lore (Imperial Creed) | ||
+ | *Common Lore (Imperium) | ||
+ | *Forbidden Lore (Heresy) | ||
+ | *Literacy | ||
+ | *Medicae | ||
+ | *Scholastic Lore (Imperial Creed) | ||
+ | *Speak Language (High Gothic) | ||
+ | *Speak Language (Low Gothic) | ||
+ | *Tech-Use (Basic) | ||
+ | |||
===Talents=== | ===Talents=== | ||
+ | *Air of Authority | ||
+ | *Armor of Contempt | ||
+ | *Light Sleeper | ||
+ | *Nerves of Steel | ||
+ | *Pure Faith | ||
+ | *Unshakeable Faith | ||
+ | *Basic Weapon Training (Universal) | ||
+ | *Melee Weapon Training (Universal) | ||
+ | *Flame Weapon Training (Universal) | ||
+ | |||
===Traits=== | ===Traits=== | ||
+ | * '''Accustomed to Crowds:''' Crowds not considered difficult when Running or Charging | ||
+ | * '''Hivebound:''' –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests. | ||
+ | * '''Wary:''' +1 Initiative Rolls | ||
==Gear== | ==Gear== |
Revision as of 18:43, 14 August 2014
Contents
Character
History
Lifepath
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds | Fate Points | Insanity Points | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 33 | 40 | 31 | 34 | 40 | 34 | 53 | 40 | 12 | 2 | 0 | 0 |
Skills
- Common Lore (Imperial Creed)
- Common Lore (Imperium)
- Forbidden Lore (Heresy)
- Literacy
- Medicae
- Scholastic Lore (Imperial Creed)
- Speak Language (High Gothic)
- Speak Language (Low Gothic)
- Tech-Use (Basic)
Talents
- Air of Authority
- Armor of Contempt
- Light Sleeper
- Nerves of Steel
- Pure Faith
- Unshakeable Faith
- Basic Weapon Training (Universal)
- Melee Weapon Training (Universal)
- Flame Weapon Training (Universal)
Traits
- Accustomed to Crowds: Crowds not considered difficult when Running or Charging
- Hivebound: –10 penalty to all Survival (Int) Tests, and whilst out of a “proper hab” (e.g., places without manufactured goods, solid ceilings, and electrical power) the hiver suffers a –5 penalty to all Intelligence Tests.
- Wary: +1 Initiative Rolls